Difference between revisions of "Tremere"
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− | + | "We are more than vampires. We are the next step in Cainite evolution. We will direct the others if they allow us to do so, or we will stand alone if we must. But we will survive." | |
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− | + | [[File:Scholar-04.png|200px|right]] | |
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− | + | Tremere have none of the motivations for interaction other clans do, nor do they manifest the excuses to be loners. Tremere are best thought of as pack animals. They stick together. Fight one, you fight them all (most of the time). Unlike Gangrel, for example, the Tremere has no reason to be alone, and Ventrue need to exercise their influence in plain view often where Tremere avoid such actions. | |
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− | + | Unlike Malkavians or Toreador, they have no reason to be friendly or talkative. They are an eternal sequence of intricate contradictions, built upon ravings and chantings that defy logic on a regular basis for what are always for nonsensical reasons, pursued with incredible ardor. And their presence is never met without uneasiness and distrust. | |
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− | + | People will fear and probably respect you at some base level though they will probably never let on about it. Many other clans view the Tremere as the dark side of the force. Wisely so, as most Tremere are, again, evil creatures of darkness out to rule the world from beyond the grave. And while being able to conjure perfect margaritas at a Toreador party seems a parlor trick, being able to set blood on fire inside an enemy's veins is not. | |
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− | + | Remember fear. It's a recurring theme with the Clan. | |
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− | + | =Active PCs= | |
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category=Tremere | category=Tremere | ||
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+ | =The Chantry= | ||
+ | [[File:Ritual-01.png|200px|right]] | ||
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+ | More information on the locals: [[Tremere Chantry]] | ||
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+ | A Tremere Chantry is a gathering place for the Clan, and in times of need, a resource many would give up just about anything to have. They are the vehicle for the Tremere to access to magical supplies and books. But more than that, the Chantry is the physical manifestation of the Tremere, mysterious and yet strangely obvious to see. That's what makes it spooky. | ||
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+ | A Chantry is a lot like a church, in terms of personnel holding rank/office rank and in it's structure's grand architecture. Obviously, a Chantry is only as good as the personnel in, but a Tremere Chantry always carries a certain awe and mystery all its own. | ||
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+ | Some chantries are open to the public for meeting with the regent or another Tremere, with the sensitive books and areas secured separately, others are locked up and off-limits to non-Tremere. Whether a Chantry is open or closed is largely the decision of the Regent. Bringing a non-Tremere into a closed Chantry is a very serious offense, and is not recommended except in the most dire of circumstances. | ||
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+ | [[Category:Vampire]] | ||
+ | [[Category:Camarilla]] | ||
+ | [[Category:Tremere]] |
Latest revision as of 16:48, 19 September 2015
Contents
"We are more than vampires. We are the next step in Cainite evolution. We will direct the others if they allow us to do so, or we will stand alone if we must. But we will survive."
Tremere have none of the motivations for interaction other clans do, nor do they manifest the excuses to be loners. Tremere are best thought of as pack animals. They stick together. Fight one, you fight them all (most of the time). Unlike Gangrel, for example, the Tremere has no reason to be alone, and Ventrue need to exercise their influence in plain view often where Tremere avoid such actions.
Unlike Malkavians or Toreador, they have no reason to be friendly or talkative. They are an eternal sequence of intricate contradictions, built upon ravings and chantings that defy logic on a regular basis for what are always for nonsensical reasons, pursued with incredible ardor. And their presence is never met without uneasiness and distrust.
People will fear and probably respect you at some base level though they will probably never let on about it. Many other clans view the Tremere as the dark side of the force. Wisely so, as most Tremere are, again, evil creatures of darkness out to rule the world from beyond the grave. And while being able to conjure perfect margaritas at a Toreador party seems a parlor trick, being able to set blood on fire inside an enemy's veins is not.
Remember fear. It's a recurring theme with the Clan.
Active PCs
The Chantry
More information on the locals: Tremere Chantry
A Tremere Chantry is a gathering place for the Clan, and in times of need, a resource many would give up just about anything to have. They are the vehicle for the Tremere to access to magical supplies and books. But more than that, the Chantry is the physical manifestation of the Tremere, mysterious and yet strangely obvious to see. That's what makes it spooky.
A Chantry is a lot like a church, in terms of personnel holding rank/office rank and in it's structure's grand architecture. Obviously, a Chantry is only as good as the personnel in, but a Tremere Chantry always carries a certain awe and mystery all its own.
Some chantries are open to the public for meeting with the regent or another Tremere, with the sensitive books and areas secured separately, others are locked up and off-limits to non-Tremere. Whether a Chantry is open or closed is largely the decision of the Regent. Bringing a non-Tremere into a closed Chantry is a very serious offense, and is not recommended except in the most dire of circumstances.