Difference between revisions of "Tremere"

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PLACEHOLDER. GONNA MAKE THIS GREAT.
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[[File:Tremere-disk.png|200px]]
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[[Category:Vampire]]
 
 
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"We are more than vampires. We are the next step in Cainite evolution. We will direct the others if they allow us to do so, or we will stand alone if we must. But we will survive."
| colspan="2" style="text-align: center; -moz-border-radius: 12px; -webkit-border-radius: 1px" |
 
[[File:Vampire.png|left|link=Setting]][[File:Vampire2.png|right]]
 
<br>'''<font style="color: #779aa7; font-family: Garamond; font-size: 46pt; text-shadow: #674a4f 4px 2px 2px">Vampire</font>'''<br><br>
 
<div style="text-left>
 
<font style="color: #779aa7; font-family: Garamond; font-size: 14pt; text-shadow: #674a4f 4px 2px 2px">"They say<br>This city, she's been dead for years now<br>So death is not something that scares me<br>There's worse things than death here.<br>They told me<br>Keep quiet..."<br>
 
- The Protomen, 'Keep Quiet' </font><br><br>...
 
 
</div>
 
</div>
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</center>
  
|-
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&nbsp;
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{{TOCleft}}
 
  
<font style="color: #000000; font-size: 12pt;">
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[[File:Scholar-04.png|200px|right]]
''<font style="color: #000000; font-family: Garamond; font-size: 16pt; text-shadow: #574a4f 4px 2px 2px">C</font>alifornia, the Golden State, California, the Free State. The land of Hollywood, palm trees, warm weather, beaches and super models, where movie stars vacation and anyone's dream can be accomplished. But there's a dark side to this glowing hip of land, with vampires lurking in the shadows, waging secret wars amongst their own kind using mortals as pawns and soldiers in their sorid political games. California's night side has always been in the shifting control of Anarch hordes, kindred fighting amongst themselves over rules and ideals, turf and dominance, until times came for them to band together and drive off Sabbat and Camarilla alike, as well as other, younger Anarchs who hadn't put in the time and effort that they had, and had no right to a piece of their pie.
 
  
''<font style="color: #000000; font-family: Garamond; font-size: 16pt; text-shadow: #574a4f 4px 2px 2px">W</font>ith the Camarilla creeping their control into the Free State through the north, and the Sabbat lashing out from the south and south east, the Anarchs of California fight at unfavorable odds to keep their turfs under their control. Many Anarchs have become the things they so reviled, setting themselves up as Barons of Feifs, laying their rules and ensuring that their lessers follow those rules through violence and charisma alike.
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Tremere have none of the motivations for interaction other clans do, nor do they manifest the excuses to be loners. Tremere are best thought of as pack animals. They stick together. Fight one, you fight them all (most of the time). Unlike Gangrel, for example, the Tremere has no reason to be alone, and Ventrue need to exercise their influence in plain view often where Tremere avoid such actions.  
  
''<font style="color: #000000; font-family: Garamond; font-size: 16pt; text-shadow: #574a4f 4px 2px 2px">P</font>rospect has only recently come onto the radar, having gone unnoticed by the other kindred. A city free of all factions in the beginning, but how will it be in the future? Will the Camarilla take control with an iron fist and hold fast? Will the Sabbat push in and claim the area as a new staging ground for their battlefields? Or will the Anarchs wrest it away from both only to squabble amongst themselves? Will Prospect be a becon of light to kindred across America seeking justice, or will it become yet another site of unrest and turmoil? Your choices are many here in the City of Hope, but which side will you choose?
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Unlike Malkavians or Toreador, they have no reason to be friendly or talkative. They are an eternal sequence of intricate contradictions, built upon ravings and chantings that defy logic on a regular basis for what are always for nonsensical reasons, pursued with incredible ardor. And their presence is never met without uneasiness and distrust.
</font>
 
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People will fear and probably respect you at some base level though they will probably never let on about it. Many other clans view the Tremere as the dark side of the force. Wisely so, as most Tremere are, again, evil creatures of darkness out to rule the world from beyond the grave. And while being able to conjure perfect margaritas at a Toreador party seems a parlor trick, being able to set blood on fire inside an enemy's veins is not.
|-
 
! colspan="2" style="background: #F6F5F5; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#657383)); background: -moz-linear-gradient(left, #000000, #F6F5F5); -moz-border-radius: 12px; -webkit-border-radius: 12px" | <h6><font style="color: #779aa7; font-family: Garamond; font-size: 18pt; text-shadow: #574a4f 4px 2px 2px">Rules & Systems</font></h6>
 
|-
 
|width="50%"|
 
* '''[[Books|Approved Books]]'''
 
* '''[[Merits|Approved Merits]]'''
 
* '''[[Disciplines|Approved Disciplines]]'''
 
* '''[[Vampire/Backgrounds|Backgrounds]]'''
 
* '''[[Vampire/Rules|Rules]]'''
 
|}
 
{| width="100%" cellpadding="2" cellspacing="5"
 
|-
 
! style="background: #F6F5F5; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#657383)); background: -moz-linear-gradient(left, #000000, #F6F5F5); -moz-border-radius: 12px; -webkit-border-radius: 12px" | <h6><font style="color: #779aa7; font-family: Garamond; font-size: 18pt; text-shadow: #574a4f 4px 2px 2px">Setting</font></h6>
 
|-
 
|
 
:- special landmarks -
 
:- NPC elders - See 'News' on the game.  
 
:- [[Vampire/Rumors|Rumors]]
 
|}
 
  
{| width="100%" cellpadding="2" cellspacing="5"
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Remember fear. It's a recurring theme with the Clan.
|-
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! style="background: #F6F5F5; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#657383)); background: -moz-linear-gradient(left, #000000, #F6F5F5); -moz-border-radius: 12px; -webkit-border-radius: 12px" |<h6> <font style="color: #779aa7; font-family: Garamond; font-size: 18pt; text-shadow: #574a4f 4px 2px 2px">Current Plots</font></h6>
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<br style="clear: both" />
|-
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|
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=Active PCs=
==Events==
 
|-
 
|{{:Vampire Events}}
 
|-
 
|}
 
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|-
 
! style="background: #F6F5F5; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#657383)); background: -moz-linear-gradient(left, #000000, #F6F5F5); -moz-border-radius: 12px; -webkit-border-radius: 12px" |<h6> <font style="color: #779aa7; font-family: Garamond; font-size: 18pt; text-shadow: #574a4f 4px 2px 2px">Logs</font></h6>
 
|-
 
|
 
 
<DynamicPageList>
 
<DynamicPageList>
   category=Vampire Log
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   category=Tremere
   category=Logs
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   category=Active PCs
 
   noresultsheader=''none''
 
   noresultsheader=''none''
 
   ordermethod=categorysortkey
 
   ordermethod=categorysortkey
 
   order=ascending
 
   order=ascending
 
</DynamicPageList>
 
</DynamicPageList>
|}
 
| width="50%" style="background: #ffffff; background: -webkit-gradient(linear, left top, right top, from(#ffffff), to(#ffffff)); background: -moz-linear-gradient(left, #ffffff, #ffffff); -moz-border-radius: 12px; -webkit-border-radius: 1px"  |
 
{| width="100%" cellpadding="2" cellspacing="5"
 
|-
 
! colspan="2" style="background: #F6F5F5; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#657383)); background: -moz-linear-gradient(left, #000000, #F6F5F5); -moz-border-radius: 12px; -webkit-border-radius: 12px" |<h6> <font style="color: #779aa7; font-family: Garamond; font-size: 18pt; text-shadow: #574a4f 4px 2px 2px">Society</font></h6>
 
|-
 
|width="50%"|
 
* '''[[Camarilla]]''': The Camarilla is the largest of vampiric sects, a loose organization which ostensibly represents and protects all vampires by enforcing and promulgating the Masquerade. It is currently composed of seven clans([[:Category:Brujah|Brujah]], [[:Category:Gangrel|Gangrel]], [[:Category:Malkavian|Malkavian]], [[:Category:Nosferatu|Nosferatu]], [[:Category:Toreador|Toreador]], [[:Category:Tremere|Tremere]] and [[:Category:Ventrue|Ventrue]]), though officially it considers all Kindred under its purview and welcomes any that obey its laws. In addition to preventing the growing mortals masses from discovering the existence of vampires, the Camarilla aims to maintain the ''status quo'' of Kindred society.
 
  
* '''[[Sabbat]]''': The Sabbat is a loose organization of Cainites who reject the Traditions. Unlike the Camarilla, the Sabbat believes in the Antediluvians (Ancient Vampires) and Caine. Also known as the ''Sword of Caine'', as they believe they will be the army Caine will use to destroy the Antediluvians once Gehenna (the End Times) arrives. They are represented by members of the seven clans of the Camarilla (see above) as well as the [[:Category:Lasombra|Lasombra]], [[:Category:Tzimisce|Tzimisce]], as well as [[:Category:Assamite|Assamites]] [[:Category:Followers of Set|Followers of Set]] (called Serpents of Light), and [[:Category:Ravnos|Ravnos]].
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=The Chantry=
 +
[[File:Ritual-01.png|200px|right]]
  
* '''[[Independent]]''': For members of the [[:Category:Assamite|Assamites]], [[:Category:Followers of Set|Followers of Set]], the [[:Category:Giovanni|Giovanni]] or the [[:Category:Ravnos|Ravnos]]. These clans have their own internal structure (which are fairly sophisticated for some of the clans) and generally have no truck with any other organization.
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More information on the locals: [[Tremere Chantry]]
  
* '''[[Autarkis]]''': A Kindred refusing to be part of Cainite Society and to recognize a prince's domain. One may become an Autarkis either voluntarily, by retreating from sect and clan politics entirely, or involuntarily, by being forcibly excommunicated by one's sect. Kindred from and loyal to an Independent clan are known as Independents. '''''There is no such thing as an Independent Brujah, they are autarkis.'''''
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A Tremere Chantry is a gathering place for the Clan, and in times of need, a resource many would give up just about anything to have. They are the vehicle for the Tremere to access to magical supplies and books. But more than that, the Chantry is the physical manifestation of the Tremere, mysterious and yet strangely obvious to see. That's what makes it spooky.
  
* '''[[Kuei-jin]]'''
+
A Chantry is a lot like a church, in terms of personnel holding rank/office rank and in it's structure's grand architecture. Obviously, a Chantry is only as good as the personnel in, but a Tremere Chantry always carries a certain awe and mystery all its own.
* '''[[Anarch]]''': Anarchs are vampires who reject the status quo of vampire society. They especially resent the privileged status held by elders within the Camarilla and other vampire sects; when the eldest hold the most power in a society of immortals, the lot of neonates is not a happy one. The Anarchs themselves are not a sect, per se; in most areas, they are simply a faction on the fringes of the dominant Camarilla hierarchy. However, a loosely-organized Anarch Movement has emerged over the course of the past century, and has begun to establish its own traditions, power blocs, territories, and all the other trappings of a full-fledged sect.
 
|}
 
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|-
 
! colspan="2" style="background: #F6F5F5; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#657383)); background: -moz-linear-gradient(left, #000000, #F6F5F5); -moz-border-radius: 12px; -webkit-border-radius: 12px" |<h6> <font style="color: #779aa7; font-family: Garamond; font-size: 18pt; text-shadow: #574a4f 4px 2px 2px">Vampire Groups</font></h6>
 
|-
 
|width="50%"|
 
* [[Lost Boys]]
 
* See also[[:Category:Vampire/Group|Vampire Groups]]
 
  
|}
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Some chantries are open to the public for meeting with the regent or another Tremere, with the sensitive books and areas secured separately, others are locked up and off-limits to non-Tremere. Whether a Chantry is open or closed is largely the decision of the Regent. Bringing a non-Tremere into a closed Chantry is a very serious offense, and is not recommended except in the most dire of circumstances.
{| width="100%" cellpadding="2" cellspacing="5"
 
|-
 
! style="background: #F6F5F5; background: -webkit-gradient(linear, left top, right top, from(#000000), to(#657383)); background: -moz-linear-gradient(left, #000000, #F6F5F5); -moz-border-radius: 12px; -webkit-border-radius: 12px" | <h6><font style="color: #779aa7; font-family: Garamond; font-size: 18pt; text-shadow: #574a4f 4px 2px 2px">Character Generation</font></h6>
 
|-
 
|
 
<u>'''CG numbers''' as seen on page 100/101 </u><br>
 
* Your character begins with each Attribute at one dot (exception is Nosferatu, Samedi, and Gargoyle which start with a 0 in appearance). Priority selection determines how many additional dots you may place in each category: Divide seven dots among your character's primary Attributes, five dots among her secondary Attributes and three dots among her tertiary Attributes. You may not raise an Attribute above five dots. Freebie points allow you to increase an Attribute in chargen.
 
*Assign 13 dots to your primary category, nine dots to your secondary category and five dots to your tertiary category. You may not assign more than three dots to any Ability, but you can increase Abilities to four or five dots with freebie points later.
 
* Your character receives three dots to divide among their clan disciplines. Catiffs may choose from any non-proprietary disciplines. Freebie points can help to purchase out of clan disciplines.
 
* Your character receives five dots to assign among the Background Traits.
 
* Your character starts with one point in each virtue - conscious, self-control and courage. Then you get 7 points to divide as you desire. (For Sabbat, or those on a Path other then Humanity get conviction and instinct replace conscious and self-control.) Those on a Path other then Humanity start off with one dot in courage for free and must spend the rest of their 7 points in the appropriate virtues for their Path.
 
* A character's starting Path Rating is the sum of her conscious and self-control, or conviction and instinct for those on another Path then Humanity.
 
* Your character's courage determines his initial Willpower.
 
* The final step. You now have 15 freebie points with which to round out your character and select Traits you couldn't afford previously. Each Trait has its own price (see the table in the Character Creation Summary on p. 102).
 
  
* Once approved, if you want to put your Clan Name in front of your name on channel, you can use ANSI commands and color codes.  Try '@force me=comtitle <alias>=<< <Clan Name> >>', with color codes (e.g., %xw for white, %xb for blue, see 'help ansi codes' for more info on what letter is used for which color).
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[[Category:Vampire]]
 
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[[Category:Camarilla]]
<u> '''Available Clans''' </u>
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[[Category:Tremere]]
The various clans are open for cgen and can be Anarch, Sabbat, Camarilla, Independent, or Autarkis:
 
 
 
{|
 
| style="vertical-align: top" |
 
* Assamite
 
* Baali
 
* Brujah
 
* Caitiff
 
* Followers of Set
 
* Gangrel
 
* Gargoyle
 
| style="vertical-align: top" |
 
* Giovanni
 
* Kiasyd
 
* Lasombra
 
* Malkavian
 
* Nosferatu
 
* Ravnos
 
* Salubri (antitribu only)
 
| style="vertical-align: top" |
 
* Samedi
 
* Toreador
 
* Tremere
 
* Tzimisce
 
* Ventrue
 
|}
 
 
 
<u>'''Approval Tips'''</u><br>
 
Some tips on getting your character approved painlessly.
 
* Make sure to read up on what you wish to play so that you have an idea of how the game/theme/system works.
 
* Have a solid concept. Make sure your stats fit the concept you're going for.
 
* Talk to Staff in pages, @mail or via +request if you've got questions, concerns or ideas.
 
* Not everyone needs to be a combat centric. Social and Mental rolls will be used liberally here.
 
* Use common sense. Gunshots get noticed in the city as are weapons that are considered illegal to carry out on the streets in California.
 
|}
 

Latest revision as of 17:48, 19 September 2015

Tremere-disk.png

"We are more than vampires. We are the next step in Cainite evolution. We will direct the others if they allow us to do so, or we will stand alone if we must. But we will survive."

 

Scholar-04.png

Tremere have none of the motivations for interaction other clans do, nor do they manifest the excuses to be loners. Tremere are best thought of as pack animals. They stick together. Fight one, you fight them all (most of the time). Unlike Gangrel, for example, the Tremere has no reason to be alone, and Ventrue need to exercise their influence in plain view often where Tremere avoid such actions.

Unlike Malkavians or Toreador, they have no reason to be friendly or talkative. They are an eternal sequence of intricate contradictions, built upon ravings and chantings that defy logic on a regular basis for what are always for nonsensical reasons, pursued with incredible ardor. And their presence is never met without uneasiness and distrust.

People will fear and probably respect you at some base level though they will probably never let on about it. Many other clans view the Tremere as the dark side of the force. Wisely so, as most Tremere are, again, evil creatures of darkness out to rule the world from beyond the grave. And while being able to conjure perfect margaritas at a Toreador party seems a parlor trick, being able to set blood on fire inside an enemy's veins is not.

Remember fear. It's a recurring theme with the Clan.


Active PCs


The Chantry

Ritual-01.png

More information on the locals: Tremere Chantry

A Tremere Chantry is a gathering place for the Clan, and in times of need, a resource many would give up just about anything to have. They are the vehicle for the Tremere to access to magical supplies and books. But more than that, the Chantry is the physical manifestation of the Tremere, mysterious and yet strangely obvious to see. That's what makes it spooky.

A Chantry is a lot like a church, in terms of personnel holding rank/office rank and in it's structure's grand architecture. Obviously, a Chantry is only as good as the personnel in, but a Tremere Chantry always carries a certain awe and mystery all its own.

Some chantries are open to the public for meeting with the regent or another Tremere, with the sensitive books and areas secured separately, others are locked up and off-limits to non-Tremere. Whether a Chantry is open or closed is largely the decision of the Regent. Bringing a non-Tremere into a closed Chantry is a very serious offense, and is not recommended except in the most dire of circumstances.