Difference between revisions of "Nikodin/Introduction"
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− | + | Niko is a Scotish Gypsy from the city of Glasgow. He is also an agent of the [[Institute]], an organization currently seeking players to staff it, agents, as well as other RP opportunities to link players together for some OOCly friendly, yet IC-ly intense RP. | |
− | + | Nikodin's sister, Clarissa, disappeared a bit more than a month ago - I am seeking a player to replace her within the next several weeks, else she be made into an NPC for Plot Devices. | |
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+ | Niko could use more Family, in particular, gypsies and Ravnos, and even familial Rivals such as Dunsirn Family! | ||
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+ | Always friendly towards any kind of vampire RP. Nikodin is first and foremost a vampire *hunter,* addicted to vampire vitae. | ||
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+ | As I had been asked before, I will not engage in any Player Killing, unless it is a closed plot without negative consequences that could end up in risk escalation. I will need a convincing reason to kill. This would be done only as a favor of retiring a character in 'style' and with a blaze of glory. | ||
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+ | I will, however, engage in the Hunt with a pleasure, as well as being Hunted in return. | ||
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+ | Want to have a whole scary organization that is the [[Institute]] after you? Inquire within! |
Revision as of 15:16, 27 January 2016
Niko is a Scotish Gypsy from the city of Glasgow. He is also an agent of the Institute, an organization currently seeking players to staff it, agents, as well as other RP opportunities to link players together for some OOCly friendly, yet IC-ly intense RP.
Nikodin's sister, Clarissa, disappeared a bit more than a month ago - I am seeking a player to replace her within the next several weeks, else she be made into an NPC for Plot Devices.
Niko could use more Family, in particular, gypsies and Ravnos, and even familial Rivals such as Dunsirn Family!
Always friendly towards any kind of vampire RP. Nikodin is first and foremost a vampire *hunter,* addicted to vampire vitae.
As I had been asked before, I will not engage in any Player Killing, unless it is a closed plot without negative consequences that could end up in risk escalation. I will need a convincing reason to kill. This would be done only as a favor of retiring a character in 'style' and with a blaze of glory.
I will, however, engage in the Hunt with a pleasure, as well as being Hunted in return.
Want to have a whole scary organization that is the Institute after you? Inquire within!