Difference between revisions of "Merits"
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Mage: The Ascension (Revised), pg.#288<br> | Mage: The Ascension (Revised), pg.#288<br> | ||
Changeling The Dreaming (2nd Edition), pg.#158 | Changeling The Dreaming (2nd Edition), pg.#158 |
Revision as of 20:07, 13 July 2019
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U/V/W/Y
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Descriptions
Edition), pg.#297
Mage: The Ascension (Revised), pg.#288
Changeling The Dreaming (2nd Edition), pg.#158
|-
| Darksight (merit)
| ?
| ?
| WW20007
| Synopsis:
System:
Notes:
Book Ref: Players Guide to High Clans pg.#207
|-
| Deadened Nerves
| ?
| ?
| WW????
| Synopsis:
System:
Notes:
Book Ref: ?? pg.#??
|-
| Dead Friends
| ?
| ?
| WW7051
| Synopsis:
System:
Notes:
Book Ref: Kithbook: Sluagh pg.#64
|-
| Deceptive Aura
| ?
| ?
| WW2302
| Synopsis:
System:
Notes:
Book Ref: Guide to the Camarilla pg.#79
|-
| Destiny (merit)
| ?
| ?
| WW2206
| Synopsis:
System:
Notes:
Book Ref: Vampire Players Guide (2nd Edition Text Only) pg.#8
|-
| Detached
| ?
| ?
| WW4254
| Synopsis:
System:
Notes:
Book Ref: Sorcerer (Revised Edition) pg.#54
|-
| Dexterous Toes
| ?
| ?
| WW7051
| Synopsis:
System:
Notes:
Book Ref: Kithbook: Sluagh pg.#63
|-
| Diplomatic Immunity
| ?
| ?
| WW????
| Synopsis:
System:
Notes:
Book Ref: ?? pg.#??
|-
| Disembodied Mentor
| ?
| ?
| WW2353
| Synopsis:
System:
Notes:
Book Ref: Clanbook Malkavian (Revised Edition) pg.#65
|-
| Divine Emissary
| ?
| ?
| WW2381
| Synopsis:
System:
Notes:
Book Ref: Mummy Players Guide pg.#115
|-
| Double-Jointed
| 1
| Physical
| WW????
| Synopsis: You are atypically limber!
System: -2 difficulty of any dexterity roll involving body flexibility.
Notes: Cannot take Lame flaw.
Book Ref: ??, pg.#??
|-
| Double Draught
| 2
| Corax
| WW3077
| Synopsis: Most Corax can only drink from one of any given dead man's eyes. You have the unique knack of drinking from both, allowing you to see details more mainstream Corax might miss. You get the best and the worst of the corpse's death, and can integrate the two to form a coherant picture, rather than being forced to rely on one viewpoint or the other.
System:
Notes:
Book Ref: Corax pg.#74
|-
| Dracon's Temperament
| ?
| ?
| WW????
| Synopsis:
System:
Notes:
Book Ref: ?? pg.#??
|-
| Dreams Of The Past
| ?
| ?
| WW8202
| Synopsis:
System:
Notes:
Book Ref: Demon Players Guide pg.#76
|-
| Dual Nature
| 2
| Social
| WW2206
| Synopsis: You have two natures, each acting together for your betterment.
System: You can choose another nature and regain Willpower from either.
Notes: Set the other nature in a +note.
Book Ref: Vampire Player's Guide, pg.#4
|-
| Dual Perception
| ?
| ?
| WW4043
| Synopsis:
System:
Notes:
Book Ref: The Spirit Ways pg.#103
|-
| Dual Traditions
| ?
| ?
| WW4600
| Synopsis:
System:
Notes:
Book Ref: Mage: The Ascension (Revised) pg.#298
|-
| Dynamic Personality
| ?
| ?
| WW????
| Synopsis:
System:
Notes:
Book Ref: ?? pg.#??
|-
| Dynamo
| ?
| ?
| WW21001
| Synopsis:
System:
Notes:
Book Ref: Orpheus: Crusade of Ashes pg.#85
|-
| Early Adopter
| ?
| ?
| WW8202
| Synopsis:
System:
Notes:
Book Ref: Demon Players Guide pg.#78
|-
| Early Maturation
| 3
| Gurahl
| WW3079
| Synopsis: Circumstances occuring before your First Change have caused you to emerge as an Auspice other than Arcas. Perhaps your transformation came late in life, striking you after you had attained fill adulthood. Maybe your early years contained so much strife or upheavals that your change catapulted you directly into another Auspice, skipping the "playful" stage of your development as a Gurahl.
System: Whatever the details, your character begins as either an Uzmati, a Kojubat, a Kieh, or a Rishi. This Merit differs from the Merit: Rip Van Winkle since the Gurahl character is not one of the newly awakened old ones but is, in fact, a recent addition to the ranks of werebears. In addition, the character must choose her beginning Auspice Gift from the auspice she begins play with. (For example, a beginning Kojubat Gurahl with the Merit: Early Maturation must start play with a Level 1 Kojubat Auspice gift rather than Level 1 Gifts available to Arcas or Uzmati.)
Notes:
Book Ref: Gurahl pg.#88
|-
| Early Riser
| ?
| ?
| WW2303
| Synopsis:
System:
Notes:
Book Ref: Guide to the Sabbat pg.#95
|-
| Eat Food
| 1
| Vampire
| WW2300
| Synopsis: Your character can eat food and enjoy it, but not gain any kind of nourishment from it. It will have to be regurgitated later.
System: None.
Notes: None.
Book Ref: Vampire: The Masquerade, pg.#296
|-
| Educated Orphan
| ?
| ?
| WW????
| Synopsis:
System:
Notes:
Book Ref: ?? pg.#??
|-
| Efficient Digestion
| 3
| Vampire
| WW2300
| Synopsis: When you drink blood, blood appears from blood and gives you extra blood!
System: For every two blood you drink, you generate an extra point of blood. Round down if you feed from a number not evenly divisible by two.
Notes:
Book Ref: Vampire: The Masquerade, pg.#297
|-
| Eidetic Memory
| ?
| ?
| WW2300
WW4600
| Synopsis:
System:
Notes:
Book Ref: Vampire The Masquerade (Revised Edition) pg.#299
Mage: The Ascension (Revised) pg.#292
|-
| Elysium Regular
| ?
| ?
| WW????
| Synopsis:
System:
Notes:
Book Ref: ?? pg.#??
|-
| Embraced Without the Cup
| 3
| Vampire
| WW2357
| Synopsis: Almost all Tremere are given a cup of blood, transubstantiated with the blood of the council of seven, who rule the entire clan -- but not you!
System: You are not one step bound to the will of the council.
Notes: If you are playing a Tremere, and it's found out that you had not been demanded that you drink, nothing good can come of it at all.
Book Ref: Clanbook: Tremere, Pg. 67
|-
| Enchanting Voice
| 2
| Social
| WW2300
| Synopsis: There is something about your voice that others cannot ignore.
System: The difficulties of all die rolls involving the use of the voice to persuade, charm or command are reduced by two.
Notes: None.
Book Ref: Vampire The Masquerade (Revised Edition) pg.#296
|-
| Eternal Cherry Blossoms
| ?
| ?
| WW2905
| Synopsis:
System:
Notes:
Book Ref: Dharma Book: Bone Flowers pg.#57
|-
| Eye For A Bargain
| ?
| ?
| WW8202
| Synopsis:
System:
Notes:
Book Ref: Demon Players Guide pg.#83
|-
| Faerie Affinity
| ?
| ?
| WW2206
| Synopsis:
System:
Notes:
Book Ref: Vampire Players Guide (2nd Edition Text Only) pg.#8
|-
| Faerie Eternity
| ?
| ?
| WW7300
| Synopsis:
System:
Notes:
Book Ref: Changeling The Dreaming (2nd Edition) pg.#162
|-
| Faint Reflection
| ?
| ?
| WW2062
| Synopsis:
System:
Notes:
Book Ref: Clanbook Lasombra (1st Edition) pg.#33
|-
| Fair Glabro
| ?
| ?
| WW3806
| Synopsis:
System:
Notes:
Book Ref: Players Guide to Garou pg.#159
|-
| False Reflection
| ?
| ?
| WW2354
| Synopsis:
System:
Notes:
Book Ref: Clanbook Nosferatu (Revised Edition) pg.#71
|-
| Family Support
| ?
| ?
| WW3806
| Synopsis:
System:
Notes:
Book Ref: Players Guide to Garou pg.#162
|-
| Famous Anchor
| ?
| ?
| WW7307
| Synopsis:
System:
Notes:
Book Ref: Inanimae: The Secret Way pg.#68
|-
| Famous Liege
| ?
| ?
| WW8202
| Synopsis:
System:
Notes:
Book Ref: Demon Players Guide pg.#76
|-
| Fangs
| ?
| ?
| WW4603
| Synopsis:
System:
Notes:
Book Ref: Guide to the Traditions pg.#228
|-
| Fascinating Gaze
| ?
| ?
| WW2380
| Synopsis:
System:
Notes:
Book Ref: Mummy: the Resurrection pg.#68
|-
| Faster
| ?
| ?
| WW7055
| Synopsis:
System:
Notes:
Book Ref: Kithbook: Redcaps pg.#90
|-
| Fast Charger
| ?
| ?
| WW21001
| Synopsis:
System:
Notes:
Book Ref: Orpheus: Crusade of Ashes pg.#84
|-
| Fearlessness
| ?
| Mental
| WW4802
| Synopsis: They might as well call you (Your Name Here) the Lionheart, because you don't fear shit.
System:
Notes:
Book Ref: Bygone Bestiary pg.#101
|-
| Feral Appearance
| 1
| Social
| WW3074
| Synopsis: There's something about you that drives woofs wild (the good kind of wild, that they like you. Not the kind involving them wanting to rip your head clean off ... necessarily).
System: +1 to rolls to Appearance when dealing with homid Garou, and you are considered having an extra dot of Charisma among lupus Garou.
Notes: None.
Book Ref: Kinfolk Unsung Heroes, pg.#54
|-
| Fetish (merit)
| ?
| ?
| WW3074
| Synopsis:
System:
Notes:
Book Ref: Kinfolk Unsung Heroes, pg.#54
|-
| Fin Blades
| 3
| Rokea
| WW3083
| Synopsis: In Standing Jaws form, the fins on your arms, legs, and back are just as sharp as your talons.
System: You may attack with these blades for Strength +1 aggravated damage.
Notes:
Book Ref: Rokea pg.#83
|-
| Flexible Heart
| ?
| ?
| WW7053
| Synopsis:
System:
Notes:
Book Ref: Changeling - Kithbook Satyrs pg.#63
|-
| Flirt
| ?
| ?
| WW8202
| Synopsis:
System:
Notes:
Book Ref: Demon Players Guide pg.#79
|-
| Fly Fingers
| ?
| ?
| WW7051
| Synopsis:
System:
Notes:
Book Ref: Kithbook: Sluagh pg.#64
|-
| Force Of Spirit
| ?
| ?
| WW4254
| Synopsis:
System:
Notes:
Book Ref: Sorcerer (Revised Edition) pg.#54
|-
| Forgettable
| ?
| ?
| WW8120
| Synopsis:
System:
Notes:
Book Ref: Hunter Players Guide pg.#109
|-
| Former Ghoul
| ?
| Vampire
| WW2302
|Synopsis: Although not necessarily bound now, you used to be some kindred's meat bag!
System: -1 difficulty to all social rolls with Neonates, and -2 difficulty on all rolls relating to Kindred knowledge.
Notes:
Book Ref: Guide to the Camarilla, pg.#74
|-
| Foul Blood
| ?
| ?
| WW2354
| Synopsis:
System:
Notes:
Book Ref: Clanbook Nosferatu (Revised Edition) pg.#71
|-
| Friendly Face
| 1
| Social
| WW2302
| Synopsis: You've got a recognizable face that reminds people of someone else, or simply use it as an excuse to get to know you.
System: -1 difficulty on appropriate social rolls (Seduction, for example, but not intimidation). Only usable on first meeting.
Notes:
Book Ref: Guide to the Camarilla, pg.#73
|-
| Friend Of Sorcery
| ?
| ?
| WW3110
| Synopsis:
System:
Notes:
Book Ref: Rage Across the Heavens pg.#128
|-
| Friend Of The Underground
| ?
| ?
| WW2302
| Synopsis:
System:
Notes:
Book Ref: Guide to the Camarilla, pg.#76
|-
| Friend To Spiders
| ?
| ?
| WW7051
| Synopsis:
System:
Notes:
Book Ref: Kithbook: Sluagh pg.#64
|-
| Full Of Life
| ?
| ?
| WW6007
| Synopsis:
System:
Notes:
Book Ref: Wraith Players Guide pg.#22
|-
| Gall
| 2
| Social
| WW3074
| Synopsis: You ain't afraid of nobody! You'll tell it like it is, beating down the man's doors and anybody else. You represent!
System: +1 die to any social roll involving a display of backbone.
Notes:
Book Ref: Kinfolk Unsung Heroes, Pg. 52
|-
| Gaping Maw
| ?
| ?
| WW2354
| Synopsis:
System:
Notes:
Book Ref: Clanbook Nosferatu (Revised Edition) pg.#71
|-
| Gender-morph
| ?
| ?
| WW????
| Synopsis:
System:
Notes:
Book Ref: ?? pg.#??
|-
| Ghost Sight
| ?
| ?
| WW3859
| Synopsis:
System:
Notes:
Book Ref: Tribebook: Silent Striders (Revised Edition) pg.#87
|-
| Ghoul
| ?
| ?
| WW????
| Synopsis:
System:
Notes:
Book Ref: ?? pg.#??
|-
| Gifted Liar
| ?
| ?
| WW7304
| Synopsis:
System:
Notes:
Book Ref: Pour L'Amour et Liberte: The Book of Houses 2 pg.#32
|-
| Gift Of Babel
| ?
| ?
| WW7056
| Synopsis:
System:
Notes:
Book Ref: Kithbook: Eshu pg.#85
|-
| Gift Of Ma'at
| ?
| ?
| WW2381
| Synopsis:
System:
Notes:
Book Ref: Mummy Players Guide pg.#115
|-
| Gift Of Seline
| 5
| ?
| WW3037
| Synopsis: The Moon Mother loves you, and has given you some special blessings when she's at full power. Therefore, you have special boosts or talents on nights when the Moon is full. These might include:
*You become exceptionally fierce (+2 Rage).
*The moon makes you stronger (+1 dot of Strength or Stamina).
*You shine with her beauty (an extra die to all Social dice pools).
*Her light reveals things to you (-1 to all Perception difficulties).
*She smiles upon your magics (+2 Gnosis).
*Her fullness lends you purpose (+2 Willpower).
System: These effects occur only at night; when Seline is sleeping, her blessing slumber, too. From dusk till dawn, however, you bask in her favor. Each time the Moon is full, the Storyteller can either roll to see which talent you manifoest, or decide which favor Seline grants this time around. This Merit allows only one gift to come forth at a time, and the moon - a.k.a. the Storyteller - decides which one it is. This moon-favor lasts all night, and is gone by morning.
Notes:
Book Ref: Bastet pg.#87
|-
| Gift Of Thoth
| ?
| ?
| WW2380
| Synopsis:
System:
Notes:
Book Ref: Mummy: the Resurrection pg.#69
|-
| Gift Of Tongues
| ?
| ?
| WW4043
| Synopsis:
System:
Notes:
Book Ref: The Spirit Ways pg.#104
|-
| Gnosis (merit)
| ?
| ?
| WW3074
| Synopsis:
System:
Notes:
Book Ref: Kinfolk Unsung Heroes pg.#52
|-
| Good Instincts
| ?
| ?
| WW3110
| Synopsis:
System:
Notes:
Book Ref: Rage Across the Heavens pg.#129
|-
| Good Listener
| ?
| ?
| WW????
| Synopsis:
System:
Notes:
Book Ref: ?? pg.#??
|-
| Good Looking
| 2
| ?
| WW3083
| Synopsis: Unlike most Rokea, who are (politely put) rough-looking in Homid form, you look completely human. This is a real plus if you hunt betweeners (or if you are one).
System: The character's Appearance score may start out at whatever level the player chooses.
Notes:
Book Ref: Rokea pg.#82
|-
| Good Night Vision
| ?
| ?
| WW8202
| Synopsis:
System:
Notes:
Book Ref: Demon Players Guide pg.#78
|-
| Good Old Boy
| ?
| ?
| WW3074
| Synopsis:
System:
Notes:
Book Ref: Kinfolk Unsung Heroes pg.#53
|-
| Good Relationship
| ?
| ?
| WW6013
| Synopsis:
System:
Notes:
Book Ref: Shadow Players Guide pg.#26
|-
| Good Reputation
| ?
| ?
| WW3082
| Synopsis:
System:
Notes:
Book Ref: Breedbook: Ananasi pg.#83
|-
| Good Right-Left Hook
| 1
| Physical
| WW8202
| Synopsis: You, Rocky Balboa and Mike Tyson all have one thing in common: you all hit as hard as a brick!!
System: +2 dice to damage for any brawl-based attack.
Notes:
Book Ref: Demon Players Guide, pg.#77
|-
| Graceful
| 2
| ?
| WW3037
| Synopsis: You've got a natural flair, even among werecats. Your movements hypnotize and your words charm, harsh though they may be. It's almost impossible for you to look awkward, even when you screw up royally. Most people respect this talent, and even jealous folks have to at least admit you've got style.
System: Reduce the difficulty of all Social rolls by 2 whenever there's a chance to make a really good impression. This doesn't apply to threats of brute force, although grace may be intimidating in its own way, and may offer a small bonus to Cleverness or Honor Renown.
Notes:
Book Ref: Bastet pg.#86
|-
| Granite Skin
| ?
| ?
| WW7055
| Synopsis:
System:
Notes:
Book Ref: Kithbook: Redcaps pg.#91
|-
| Great Liar
| ?
| ?
| WW8202
| Synopsis:
System:
Notes:
Book Ref: Demon Players Guide pg.#80
|-
| Green Thumb
| ?
| ?
| WW4600
| Synopsis:
System:
Notes:
Book Ref: Mage: The Ascension (Revised) pg.#294
|-
| Guardian Angel
| ?
| ?
| WW????
| Synopsis:
System:
Notes:
Book Ref: ?? pg.#??
|-
| Gut Instincts
| ?
| ?
| WW7053
| Synopsis:
System:
Notes:
Book Ref: Changeling - Kithbook Satyrs pg.#65
|}