Difference between revisions of "House Rules/Shifter"
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=Frenzy (shifter)= | =Frenzy (shifter)= | ||
− | Here are some things that may trigger a Frenzy roll, at ST discretion. In the absence of a ST, this depends on player consensus. | + | Primary reference: WtA 190-191 |
+ | |||
+ | ==Triggers== | ||
+ | Here are some things that may trigger a Frenzy roll, at ST discretion. In the absence of a ST, this depends on player consensus. | ||
* Embarrassment or humiliation (such as botching an important roll) | * Embarrassment or humiliation (such as botching an important roll) | ||
* Any strong emotion (such as lust, rage, envy) | * Any strong emotion (such as lust, rage, envy) | ||
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This can happen multiple times per scene. If you really want to bed this one person, but you smack your shin on something hard and they make fun of you in front of a crowd, that's three rolls. | This can happen multiple times per scene. If you really want to bed this one person, but you smack your shin on something hard and they make fun of you in front of a crowd, that's three rolls. | ||
− | Highly emotional and personal circumstances require rolling more dice. | + | Highly emotional and personal circumstances require rolling more dice. Examples: |
* Black Fury encounters a rapist | * Black Fury encounters a rapist | ||
* Silent Strider with claustrophobia is threatened with imprisonment | * Silent Strider with claustrophobia is threatened with imprisonment | ||
− | + | ==Rolls== | |
− | + | Difficulty of the Rage roll depends on the moon phase, see '+moon'. | |
− | + | * Rank 3: +1 diff. Rank 4: +2 diff. Rank 5: +2 diff, only 5+ successes results in a Frenzy. (WtA 125) | |
− | + | * Calm Heart merit: +2 diff. (WPG 2nd 12) | |
− | + | ||
− | + | Result of the roll: | |
− | + | {| class="wikitable" | |
− | + | | 0 successes || You keep it together. | |
− | + | |- | |
+ | | 1 to 3 successes || Angry reaction (e.g. snarl, lunge, glare). | ||
+ | |- | ||
+ | | 4+ successes || You enter Frenzy, either Berserk (fight) or Fox (flight) as appropriate. | ||
+ | * You can spend a Willpower to end it immediately. | ||
+ | * Otherwise, it lasts until the trigger goes away and you succeed at a Willpower roll (difficulty = your Rage). | ||
+ | |- | ||
+ | | 6+ successes || You enter Thrall of the Wyrm Frenzy. | ||
+ | * Always a Berserk Frenzy. | ||
+ | * You cannot spend a Willpower to end it immediately. | ||
+ | |} | ||
+ | |||
+ | '''Any''' Rage roll may trigger Frenzy, including activating a gift. | ||
+ | |||
+ | You roll your permanent Rage, not temporary. '+roll Rage' accounts for this. | ||
+ | |||
+ | ==Types== | ||
+ | ===All types=== | ||
+ | * You can't use special maneuvers or pack tactics. You can bite, claw, or run. | ||
+ | * You can spend Rage for extra actions, but you can't use split actions. | ||
+ | * You normally can't use Gifts or step sideways. | ||
+ | * You do not lose dice due to wound penalties. | ||
+ | |||
+ | ===Berserk frenzy=== | ||
+ | * Immediately shift to Crinos or Hispo (your choice) and attack anything that moves. | ||
+ | ** You won't attack your packmates. | ||
+ | ** You will attack allies outside your pack. | ||
+ | ** Exception: If you're in the Thrall of the Wyrm, you attack indiscriminately. | ||
+ | ** Exception: If your permanent Rage exceeds your permanent Gnosis, you must spend a Willpower to figure out which moving shapes are your packmates. Also, after the frenzy, you forget what happened during it, and often collapse. | ||
+ | |||
+ | ===Fox frenzy=== | ||
+ | * Immediately shift to Lupus and flee in terror for your life. | ||
+ | * You attack anything that gets in your way (to get past it, not to kill it). | ||
+ | * Once you reach a safe hiding place, you stay there until the frenzy ends. | ||
+ | |||
+ | ===Thrall of the Wyrm frenzy=== | ||
+ | * Always Berserk. | ||
+ | * Attack indiscriminately, even packmates. | ||
+ | * When you kill or incapacitate someone, roll Wits vs 7. On a botch, act according to your breed: | ||
+ | ** Homid - spend a turn eating their flesh | ||
+ | ** Metis - spend a turn performing unspeakable acts of perversion on their bodies | ||
+ | ** Lupus - keep attacking them until their body is torn limb from limb | ||
=Kinfolk= | =Kinfolk= |
Revision as of 20:13, 16 September 2015
"If you live among wolves you have to act like a wolf."
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The CurseThere seems to be some misunderstanding of who/what is exactly immune to various forms of supernatural innate powers. The following is a list of what's what for the races that have such: The Curse - Other animals, especially humans, can sense the predator in a werewolf, and they shy from him. Whenever a Garou's Rage exceeds a human's willpower, the human will avoid contact with the Garou as much as possible. Since the average human's willpower is usually 2 to 4, the Curse is no laughing matter. Wolves are also subject to this dread, and most natural wolves will avoid Garou whenever possible. Garou call this phenomenon the Curse, for it makes normal relationships with humans or wolves all but impossible. (pg. 191-192 WtA Revised)
The DeliriumThere seems to be some misunderstanding of who/what is exactly immune to various forms of supernatural innate powers. The following is a list of what's what for the races that have such: The Delirium - Werewolves (and many other shifters) preyed on humans for over 3,000 years, and while most humans have no idea that werewolves truly exist, a part of them remembers. The horrible wolf-man the Crinos form (Or battle form for other shifters), incites a kind of madness in humans that Garou call the Delirium.
FeraFor Fera, we prefer "Players Guide To The Changing Breeds" (WW3807). The individual breed books are used for things WW3807 does not specify. Frenzy (shifter)Primary reference: WtA 190-191 TriggersHere are some things that may trigger a Frenzy roll, at ST discretion. In the absence of a ST, this depends on player consensus.
This can happen multiple times per scene. If you really want to bed this one person, but you smack your shin on something hard and they make fun of you in front of a crowd, that's three rolls. Highly emotional and personal circumstances require rolling more dice. Examples:
RollsDifficulty of the Rage roll depends on the moon phase, see '+moon'.
Result of the roll:
Any Rage roll may trigger Frenzy, including activating a gift. You roll your permanent Rage, not temporary. '+roll Rage' accounts for this. TypesAll types
Berserk frenzy
Fox frenzy
Thrall of the Wyrm frenzy
Kinfolk
Miscellaneous
Your Rage is screaming at the world that you're a dangerous alpha predator animal. You will not be mistaken for a dog, cat, or other domestic animal of any sort. (WtA 32: "When in [Lupus] form, he is quite obviously a wolf. A werewolf trying to pass himself off as a 'wild dog' is either demented, a disgrace or a buffoon.")
RankFor a shifter to advance in rank, we impose a minimum amount of time in the current rank in addition to the renown requirement:
By this chart, the fastest any shifter can advance from Rank 1 to Rank 5 is 18 months. Falling in rank due to renown loss:
RenownIn the books, spirits witness your deeds when no one else is around, Galliards sing your praises, and you gain Renown as a direct result of your bravery, and general awesomeness. In tabletop, the Storyteller manages this. On a MU it's generally left to one's peers and those peers don't always give credit where credit is due. Renown requests can be submitted with +renownreq. See Also: +help +renownreq Totem / Jamak / Nushi
Wyrm Taint
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