Difference between revisions of "House Rules/Changeling"
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=Kinain= | =Kinain= | ||
+ | We do not use the rules from Changeling: the Enchanted. | ||
+ | * Subrace:Kinain has the effects of the Kinain merit (see below) in addition to their arts and realms. This includes the equivalent of An-da-shealladh (fae sight) and Parted Mists. | ||
+ | * Subrace:Kinain may take Honored Birthright as a 5-point merit. | ||
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Characters that wish to be kinain in addition to something else must take this merit: | Characters that wish to be kinain in addition to something else must take this merit: | ||
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Although your character is not a changeling, they've got their heritage running through their veins - literally. This merit allows the character to walk in the Dreaming as if they were Fae themselves. While doing so exposes the character to chimerical attack, it also opens them to a new and wondrous world. Their Banality is also quite low (typically two to five) and their presence is often welcome in the courts of the Fae. Naturally, this sort of gift carries an obligation to play Faerie politics. Nevertheless, it can be a wondrous game. This merit also allows the character immunity to the effects of the mists. (pg. 296 MtA Revised) | Although your character is not a changeling, they've got their heritage running through their veins - literally. This merit allows the character to walk in the Dreaming as if they were Fae themselves. While doing so exposes the character to chimerical attack, it also opens them to a new and wondrous world. Their Banality is also quite low (typically two to five) and their presence is often welcome in the courts of the Fae. Naturally, this sort of gift carries an obligation to play Faerie politics. Nevertheless, it can be a wondrous game. This merit also allows the character immunity to the effects of the mists. (pg. 296 MtA Revised) | ||
− | Note: This merit has been altered some so as to ensure game balance. | + | * Note: This merit has been altered some so as to ensure game balance. |
+ | * PCs with this merit may buy arts/realms, in which case they start with Glamour based on their age (4 for Wilder, 3 for Grump). This must fit within the limits from '+rules multiclass'. | ||
=The Mists= | =The Mists= |
Revision as of 17:20, 18 September 2016
"If you obey all the rules you miss all the fun."
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BanalitySee Banality BirthrightsThe Satyr birthright +1 Stamina applies to both fae mien and mortal seeming. Damage, soakingBecause Changeling does not have a revised edition, staff has made a house ruling for soaking chimerical and normal damage. This puts Fae at parity with other races. Normal Soaking: Changelings can soak Bashing and Lethal damage. They can not soak Aggravated damage. Chimerical Soaking: Changelings can soak Bashing and Lethal chimerical damage. They can not soak Aggravated chimerical damage. DrossStaff has implemented a new background for Changelings called: Dross. This background is a measure of a PC's chimerical wealth. This stat will be equivalent to the same level of: Resources, but for buying minor chimerical goods. A player can spend xp to buy Dross as per +rules XP Cost. This Dross can be destroyed to release its Glamour, provided that the Glamour is immediately used in a cantrip (CtD 216). Up to 1 point of Glamour per dot per month can be released this way. Mages can use Dross as Tass with a heavy dynamic / anti-restrictive resonance. This does not cover chimerical weapons, armor, or items with magic effects:
HoldingsHoldings background:
See Also: Title KinainWe do not use the rules from Changeling: the Enchanted.
Characters that wish to be kinain in addition to something else must take this merit: Kinain (4 pt. Merit) Although your character is not a changeling, they've got their heritage running through their veins - literally. This merit allows the character to walk in the Dreaming as if they were Fae themselves. While doing so exposes the character to chimerical attack, it also opens them to a new and wondrous world. Their Banality is also quite low (typically two to five) and their presence is often welcome in the courts of the Fae. Naturally, this sort of gift carries an obligation to play Faerie politics. Nevertheless, it can be a wondrous game. This merit also allows the character immunity to the effects of the mists. (pg. 296 MtA Revised)
The MistsThere seems to be some misunderstanding of who/what is exactly immune to various forms of supernatural innate powers. The following is a list of what's what for the races that have such: The Mists - The Mists separate the Fae from the mundane, clouding the minds of mortals so that they do not remember the encounters with things faerie. A side effect of Banality, the Mists exemplify the force of human rationality. Most mortals (and unenchanted supernatural beings) do not remember their encounters with the Fae accurately. The Mists are likely to erase much of these memories or at least relegate them to a dream-like quality. The amount of Banality an individual possesses determines exactly what she remembers. (CtD page 208)
The following are immune to the Mists:
See Also: Banality TitleTitle background:
See Also: Holdings | |||||||||||||||||||||||||