Difference between revisions of "Fianna Tribe Gifts"

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imported>Apollonia
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==Level Five==
 
==Level Five==
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=Planetary Gifts=
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'''Eshtarra, The Songteller, Celestine of Earth'''<br>
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'''Favored Tribe:''' Fianna<br>
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'''Favored Auspice:''' Galliard<br>
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'''Also known as:''' Gaia, Terra, Danu<br>
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'''Source:''' ''WW3110 Rage Across the Heavens, p. 66''
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{|
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| style="vertical-align: top; width: 20%; padding-right: 25px" |
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'''Level 1'''
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* Earth Sense
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| style="vertical-align: top; width: 20%; padding-right: 25px" |
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'''Level 2'''
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* Herb Call
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| style="vertical-align: top; width: 20%; padding-right: 25px" |
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'''Level 3'''
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* Oaksong
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| style="vertical-align: top; width: 20%; padding-right: 25px" |
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'''Level 4'''
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* Lore of the Land
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| style="vertical-align: top; width: 20%" |
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'''Level 5'''
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* Earth Heal
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|}
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==Level One==
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<font color=purple>'''Earth Sense'''</font> ''(Level One)''
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'''Source:''' ''WW3110 Rage Across the Heavens, p. 112''
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'''Description:''' The Garou can feel the "aura" of an area and determine if it is healthy or blighted. For a brief instant, the user of the Gift becomes so attuned to the land immediately around her that she can sense the pain of Wyrm taint, the sickness of pollution or the robust energy of an unspoiled piece of wilderness. In some instances, the source of an area's pain - or the reason for its health - may reveal itself to the Garou through the use of this Gift.
 +
 +
'''System:''' The player spends a point of Gnosis. While no roll is necessary, the character must concentrate on the target area for several minutes of game time before receiving any information about its condition. The amount of information revealed is left to the Storyteller and can vary from vague feelings ("the land doesn't feel well, as if it has been poisoned") to extremely specific facts ("There is an underground spring which channels Gnosis into the topsoil, making the land productive and fertile").
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 +
 +
----
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==Level Two==
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 +
<font color=purple>'''Herb Call'''</font> ''(Level Two)''
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 +
'''Source:''' ''WW3110 Rage Across the Heavens, p. 113''
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 +
'''Description:''' Through singing or chanting, a Garou can find helpful or medicinal plants, roots, or bark even in poor areas such as deserts. Such plants might be healing herbs, substances useful in rites or tubers and other plants that provide needed sustenance. The song causes the plants to resonate from the music so that the Garou can locate them by following the sounds.
 +
 +
'''System:''' The player spends a point of Gnosis and rolls Perception + Performance. A single success enables the character to locate the desired herbs or plants within a mile of her location. Additional successes increase the range by one mile per success. Failure means that the character cannot hear any plants, while a botch leads the character to harmful herbs or plants.
 +
 +
 +
----
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==Level Three==
 +
 +
 +
<font color=purple>'''Oaksong'''</font> ''(Level Three)''
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 +
'''Source:''' ''WW3110 Rage Across the Heavens, p. 113''
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 +
'''Description:''' By using this Gift, a Garou can communicate with inanimate objects made of wood or some other organic substances (i.e., something that was once alive). The objects do not actually speak, but the Garou can sense their thoughts as images or sensations. For example, a wooden cane might communicate that someone had used it for wilderness travel by filling the Garou's mind with sounds of a crashing waterfall, the musty odor of bare spoor and the image of crowded undergrowth and towering pines. A straight-backed wooden chair might allow a Garou to "see" the person who last occupied it and get a sense of the emotional state of that individual. With practice, a Garou can hold an entire wordless conversation with anything from a sturdy hemp rope or a mat made of woven reeds to a charred scrap of paper (made from wood pulp).
 +
 +
'''System:''' The user of the Gift must concentrate on what sort of information she wishes to obtain from the object as if she were asking a question. The sensations and images constitute the "answer". The player spends a point of Gnosis and rolls Perception + Enigmas (difficulty 7). Each success allows the character to formulate one question and direct it to one item. Additional successes allow the character to ask more questions (on a one-for-one basis) or else ask the same question of different objects. No successes indicate a simple failure of the Gift, while a botch provides false or garbled information.
 +
 +
 +
----
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 +
==Level Four==
 +
 +
<font color=purple>'''Lore of the Land'''</font> ''(Level Four)''
 +
 +
'''Source:''' ''WW3110 Rage Across the Heavens, p. 113''
 +
 +
'''Description:''' By eating, smoking, or otherwise taking in a portion of the land, the Garou can sense things that happened in the immediate vicinity in the past. For example, a Garou can mix dandelions from a meadow into a salad which she eats; as a result she realizes that a group of hunters passed through the meadow three months ago. By chewing on the bark from a tree, the Garou can learn that a surveyor for a corporation measured the land around the tree as part of a planned site for a new factory or that someone buried a body beneath the tree.
 +
 +
'''System:''' The player spends a point of Gnosis and rolls Perception + Empathy (difficulty 7). One success gives the character a piece of past information ("A group of men passed through here several weeks ago"). Additional successes either embellish on the first piece of information ("The men wore security guard uniforms") or else provide new information about other events ("A battle took place here last year"). The information provided will be as pertinent as possible; the character actually learns the most important (to Garou standards) thing or things that happened within the area, most often information that the Garou can act upon.
 +
 +
 +
----
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==Level 5==
 +
 +
<font color=purple>'''Earth Heal'''</font> ''(Level Five)''
 +
 +
'''Source:''' ''WW3110 Rage Across the Heavens, p. 113''
 +
 +
'''Description:''' This Gift allows the Garou to help a piece of land recover from blight, Wyrm taint, poisoning, pollution or some other type of environmental disturbance. The Garou gives part of her essence to the damaged land and thus begins a process of renewal that spreads to encompass such details as purifying tainted soil, causing the growth of new plant life or purging signs of the Wyrm's corruption from the designated spot.
 +
 +
'''System:''' The player sacrifices a permanent point of Gnosis and rolls Wits + Occult (difficulty 7 for naturally caused damage; 8 for Wyrm taint). Each success contributes to the overall recovery of the designated piece of land; the area can be as large as a few miles, but must constitute a single terrain feature (a lake, forest, or mountain, for instance). One success makes minimal but significant improvements in the target area, while five successes results in the area's return (over time) to a state of unspoiled health and fertility. Although this is a potent Gift, it doesn't prevent the healed land from being polluted once more. Even so, offering up one's Gnosis to heal a portion of Gaia is often a cause for significant rewards of Honor.
 +
 +
 +
----

Revision as of 22:18, 28 July 2019


Fianna.png

Boots and pants and boots and pants and words words words

Spirits.png


Tribal Gifts

Level 1

Level 2

Level 3

Level 4

Level 5

Level One

Level Two

Level Three

Level Four

Level Five

Camp Gifts

Level 1

Level 2

Level 3

Level 4

Level 5

Level One

Level Two

Level Three

Level Four

Level Five

Planetary Gifts

Eshtarra, The Songteller, Celestine of Earth
Favored Tribe: Fianna
Favored Auspice: Galliard
Also known as: Gaia, Terra, Danu
Source: WW3110 Rage Across the Heavens, p. 66

Level 1

  • Earth Sense

Level 2

  • Herb Call

Level 3

  • Oaksong

Level 4

  • Lore of the Land

Level 5

  • Earth Heal


Level One

Earth Sense (Level One)

Source: WW3110 Rage Across the Heavens, p. 112

Description: The Garou can feel the "aura" of an area and determine if it is healthy or blighted. For a brief instant, the user of the Gift becomes so attuned to the land immediately around her that she can sense the pain of Wyrm taint, the sickness of pollution or the robust energy of an unspoiled piece of wilderness. In some instances, the source of an area's pain - or the reason for its health - may reveal itself to the Garou through the use of this Gift.

System: The player spends a point of Gnosis. While no roll is necessary, the character must concentrate on the target area for several minutes of game time before receiving any information about its condition. The amount of information revealed is left to the Storyteller and can vary from vague feelings ("the land doesn't feel well, as if it has been poisoned") to extremely specific facts ("There is an underground spring which channels Gnosis into the topsoil, making the land productive and fertile").



Level Two

Herb Call (Level Two)

Source: WW3110 Rage Across the Heavens, p. 113

Description: Through singing or chanting, a Garou can find helpful or medicinal plants, roots, or bark even in poor areas such as deserts. Such plants might be healing herbs, substances useful in rites or tubers and other plants that provide needed sustenance. The song causes the plants to resonate from the music so that the Garou can locate them by following the sounds.

System: The player spends a point of Gnosis and rolls Perception + Performance. A single success enables the character to locate the desired herbs or plants within a mile of her location. Additional successes increase the range by one mile per success. Failure means that the character cannot hear any plants, while a botch leads the character to harmful herbs or plants.



Level Three

Oaksong (Level Three)

Source: WW3110 Rage Across the Heavens, p. 113

Description: By using this Gift, a Garou can communicate with inanimate objects made of wood or some other organic substances (i.e., something that was once alive). The objects do not actually speak, but the Garou can sense their thoughts as images or sensations. For example, a wooden cane might communicate that someone had used it for wilderness travel by filling the Garou's mind with sounds of a crashing waterfall, the musty odor of bare spoor and the image of crowded undergrowth and towering pines. A straight-backed wooden chair might allow a Garou to "see" the person who last occupied it and get a sense of the emotional state of that individual. With practice, a Garou can hold an entire wordless conversation with anything from a sturdy hemp rope or a mat made of woven reeds to a charred scrap of paper (made from wood pulp).

System: The user of the Gift must concentrate on what sort of information she wishes to obtain from the object as if she were asking a question. The sensations and images constitute the "answer". The player spends a point of Gnosis and rolls Perception + Enigmas (difficulty 7). Each success allows the character to formulate one question and direct it to one item. Additional successes allow the character to ask more questions (on a one-for-one basis) or else ask the same question of different objects. No successes indicate a simple failure of the Gift, while a botch provides false or garbled information.



Level Four

Lore of the Land (Level Four)

Source: WW3110 Rage Across the Heavens, p. 113

Description: By eating, smoking, or otherwise taking in a portion of the land, the Garou can sense things that happened in the immediate vicinity in the past. For example, a Garou can mix dandelions from a meadow into a salad which she eats; as a result she realizes that a group of hunters passed through the meadow three months ago. By chewing on the bark from a tree, the Garou can learn that a surveyor for a corporation measured the land around the tree as part of a planned site for a new factory or that someone buried a body beneath the tree.

System: The player spends a point of Gnosis and rolls Perception + Empathy (difficulty 7). One success gives the character a piece of past information ("A group of men passed through here several weeks ago"). Additional successes either embellish on the first piece of information ("The men wore security guard uniforms") or else provide new information about other events ("A battle took place here last year"). The information provided will be as pertinent as possible; the character actually learns the most important (to Garou standards) thing or things that happened within the area, most often information that the Garou can act upon.



Level 5

Earth Heal (Level Five)

Source: WW3110 Rage Across the Heavens, p. 113

Description: This Gift allows the Garou to help a piece of land recover from blight, Wyrm taint, poisoning, pollution or some other type of environmental disturbance. The Garou gives part of her essence to the damaged land and thus begins a process of renewal that spreads to encompass such details as purifying tainted soil, causing the growth of new plant life or purging signs of the Wyrm's corruption from the designated spot.

System: The player sacrifices a permanent point of Gnosis and rolls Wits + Occult (difficulty 7 for naturally caused damage; 8 for Wyrm taint). Each success contributes to the overall recovery of the designated piece of land; the area can be as large as a few miles, but must constitute a single terrain feature (a lake, forest, or mountain, for instance). One success makes minimal but significant improvements in the target area, while five successes results in the area's return (over time) to a state of unspoiled health and fertility. Although this is a potent Gift, it doesn't prevent the healed land from being polluted once more. Even so, offering up one's Gnosis to heal a portion of Gaia is often a cause for significant rewards of Honor.