Difference between revisions of "Draft expanded renown"
imported>Apollonia (→Garou) |
imported>Apollonia (→Fera) |
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==Fera== | ==Fera== | ||
− | {{collapse top|title=<font style="font-size: 12pt;">'''Ananasi'''</font>|padding=20px|bg= | + | {{collapse top|title=<font style="font-size: 12pt;">'''Ananasi'''</font>|padding=20px|bg=gold}} |
{| class="wikitable sortable" border="1" | {| class="wikitable sortable" border="1" | ||
|- | |- | ||
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! Details | ! Details | ||
|- | |- | ||
− | | '''Crawlerling Alteration''' | + | |style="background-color:gold" | '''Crawlerling Alteration''' |
− | | 4 | + | |style="background-color:gold" | 4 |
− | | Ananasi Physical | + | |style="background-color:gold" | Ananasi Physical |
− | | WW3082 | + | |style="background-color:gold" | WW3082 |
− | | ''Synopsis:'' You can choose not only the size of the Crawlerlings you break into, but also the breed of spider you become. As long as you have consumed at least a few of the spiders in question, you can become any type of spider you so desire, or as many breeds as you so desire for that matter. | + | |style="background-color:gold" | ''Synopsis:'' You can choose not only the size of the Crawlerlings you break into, but also the breed of spider you become. As long as you have consumed at least a few of the spiders in question, you can become any type of spider you so desire, or as many breeds as you so desire for that matter. |
<br> | <br> | ||
''System:'' <br> | ''System:'' <br> | ||
Line 593: | Line 593: | ||
''Book Ref:'' Breedbook: Ananasi, page #83 | ''Book Ref:'' Breedbook: Ananasi, page #83 | ||
|- | |- | ||
− | | '''Good Reputation''' | + | |style="background-color:gold" | '''Good Reputation''' |
− | | 5 | + | |style="background-color:gold" | 5 |
− | | Ananasi Social | + | |style="background-color:gold" | Ananasi Social |
− | | WW3082 | + | |style="background-color:gold" | WW3082 |
− | | ''Synopsis:'' For whatever reason, the other Ovid in your area accept you as a kindred spirit; perhaps their spirit allies speak well of you. They may not like the Ananasi as a whole - and most of them don't - but they accept you as an equal. <br> | + | |style="background-color:gold" | ''Synopsis:'' For whatever reason, the other Ovid in your area accept you as a kindred spirit; perhaps their spirit allies speak well of you. They may not like the Ananasi as a whole - and most of them don't - but they accept you as an equal. <br> |
''System:'' Your Rank among your own kind carries over to all other Ovid who follow the same aspect of the Triat as you.<br> | ''System:'' Your Rank among your own kind carries over to all other Ovid who follow the same aspect of the Triat as you.<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
''Book Ref:'' Breedbook: Ananasi, page #83 | ''Book Ref:'' Breedbook: Ananasi, page #83 | ||
|- | |- | ||
− | | '''Hivemind''' | + | |style="background-color:gold" | '''Hivemind''' |
− | | 7 | + | |style="background-color:gold" | 7 |
− | | Ananasi Mental | + | |style="background-color:gold" | Ananasi Mental |
− | | WW3082 | + | |style="background-color:gold" | WW3082 |
− | | ''Synopsis:'' You truly have a hive mind. Unlike most of the Ananasi, you do not need to choose leaders and drones when you break into the Crawlerling form. <br> | + | |style="background-color:gold" | ''Synopsis:'' You truly have a hive mind. Unlike most of the Ananasi, you do not need to choose leaders and drones when you break into the Crawlerling form. <br> |
''System:'' You retain your full consciousness while in this state, throughout all of your individual spiders. The only way to truly destroy you would be to obliterate every single spider that is a part of your form. If even one survives, you retain all of your memories. This isn't a perfect situation, however: Any spiders leaving your immediate area (a hundred foot radius) "revert" back into regular spiders, and no longer keep your memories.<br> | ''System:'' You retain your full consciousness while in this state, throughout all of your individual spiders. The only way to truly destroy you would be to obliterate every single spider that is a part of your form. If even one survives, you retain all of your memories. This isn't a perfect situation, however: Any spiders leaving your immediate area (a hundred foot radius) "revert" back into regular spiders, and no longer keep your memories.<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
''Book Ref:'' Breedbook: Ananasi, page #83 | ''Book Ref:'' Breedbook: Ananasi, page #83 | ||
|- | |- | ||
− | | '''Human Form''' | + | |style="background-color:gold" | '''Human Form''' |
− | | 3 | + | |style="background-color:gold" | 3 |
− | | Ananasi Physical | + | |style="background-color:gold" | Ananasi Physical |
− | | WW3082 | + | |style="background-color:gold" | WW3082 |
− | | ''Synopsis:'' Unlike most Ananasi, you appear completely human when in Homid.<br> | + | |style="background-color:gold" | ''Synopsis:'' Unlike most Ananasi, you appear completely human when in Homid.<br> |
''System:'' There are no telltale signs that a part of your genetic makeup involves members of the arachnid species. You still have pedipalps, but they can hide away completely, not even showing up on dental x-rays. Your blood, if examined, appears complete human, with no trace of foreign antigens in it. Any medical test, no matter how rigorous, would still prove you "human".<br> | ''System:'' There are no telltale signs that a part of your genetic makeup involves members of the arachnid species. You still have pedipalps, but they can hide away completely, not even showing up on dental x-rays. Your blood, if examined, appears complete human, with no trace of foreign antigens in it. Any medical test, no matter how rigorous, would still prove you "human".<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
''Book Ref:'' Breedbook: Ananasi, page #83 | ''Book Ref:'' Breedbook: Ananasi, page #83 | ||
|- | |- | ||
− | | '''Lilian Alteration''' | + | |style="background-color:gold" | '''Lilian Alteration''' |
− | | 6 | + | |style="background-color:gold" | 6 |
− | | Ananasi Physical | + | |style="background-color:gold" | Ananasi Physical |
− | | WW3081 | + | |style="background-color:gold" | WW3081 |
− | | ''Synopsis:'' An Ananasi's Lilian form is determined unconsciously; after the Metamorphosis, it seldom changes. However, you have a special talent for altering your Lilian form. You're better suited to face new terrain, as you can adjust your body to suit the territory - not only in how you can camouflage yourself against the land, but also in how you can maneuver over the landscape. There are also serious psychological advantages, as you can alter yourself to look more or less menacing, as necessary. You can even fabricate a seemingly completely human form from the waist up, making others believe you are defenseless, even when you are ready to destroy them. | + | |style="background-color:gold" | ''Synopsis:'' An Ananasi's Lilian form is determined unconsciously; after the Metamorphosis, it seldom changes. However, you have a special talent for altering your Lilian form. You're better suited to face new terrain, as you can adjust your body to suit the territory - not only in how you can camouflage yourself against the land, but also in how you can maneuver over the landscape. There are also serious psychological advantages, as you can alter yourself to look more or less menacing, as necessary. You can even fabricate a seemingly completely human form from the waist up, making others believe you are defenseless, even when you are ready to destroy them. |
<br> | <br> | ||
''System:'' <br> | ''System:'' <br> | ||
Line 630: | Line 630: | ||
''Book Ref:'' Ananasi, page #83 | ''Book Ref:'' Ananasi, page #83 | ||
|- | |- | ||
− | | '''Organized''' | + | |style="background-color:gold" | '''Organized''' |
− | | 1 | + | |style="background-color:gold" | 1 |
− | | Ananasi Mental | + | |style="background-color:gold" | Ananasi Mental |
− | | WW3082 | + | |style="background-color:gold" | WW3082 |
− | | ''Synopsis:'' All Ananasi are ordered and structured, but you take it to a new level. If someone needs to have a big bag of rice sorted by size and shape, you're the one to do it. Many of the organizational tasks that others would consider mind-numbingly boring come as second nature to you, and you can achieve them in half the time that it would take anyone else. You would make a perfect accountant or comptroller for a company, and they would gladly pay extra to have you on their staff. | + | |style="background-color:gold" | ''Synopsis:'' All Ananasi are ordered and structured, but you take it to a new level. If someone needs to have a big bag of rice sorted by size and shape, you're the one to do it. Many of the organizational tasks that others would consider mind-numbingly boring come as second nature to you, and you can achieve them in half the time that it would take anyone else. You would make a perfect accountant or comptroller for a company, and they would gladly pay extra to have you on their staff. |
<br> | <br> | ||
''System:'' <br> | ''System:'' <br> | ||
Line 640: | Line 640: | ||
''Book Ref:'' Breedbook: Ananasi, page #83 | ''Book Ref:'' Breedbook: Ananasi, page #83 | ||
|- | |- | ||
− | | '''Venomous''' | + | |style="background-color:gold" | '''Venomous''' |
− | | 3 | + | |style="background-color:gold" | 3 |
− | | Ananasi Physical | + | |style="background-color:gold" | Ananasi Physical |
− | | WW3082 | + | |style="background-color:gold" | WW3082 |
− | | ''Synopsis:'' Unlike most of your brethren, you retain your venom sacs even when in the Homid form. <br> | + | |style="background-color:gold" | ''Synopsis:'' Unlike most of your brethren, you retain your venom sacs even when in the Homid form. <br> |
''System:'' In this form, you can still use any Gifts involving venom that could normally only be used in Pithus or Lilian. This Merit cannot be taken with the Human Form Merit.<br> | ''System:'' In this form, you can still use any Gifts involving venom that could normally only be used in Pithus or Lilian. This Merit cannot be taken with the Human Form Merit.<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
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{{collapse bottom}} | {{collapse bottom}} | ||
− | {{collapse top|title=<font style="font-size: 12pt;">'''Bastet'''</font>|padding=20px|bg= | + | {{collapse top|title=<font style="font-size: 12pt;">'''Bastet'''</font>|padding=20px|bg=purple}} |
{| class="wikitable sortable" border="1" | {| class="wikitable sortable" border="1" | ||
|- | |- | ||
Line 662: | Line 662: | ||
! Details | ! Details | ||
|- | |- | ||
− | | '''Friend Of Sorcery''' | + | |style="background-color:purple" | '''Friend Of Sorcery''' |
− | | 5 | + | |style="background-color:purple" | 5 |
− | | Planetary Swara | + | |style="background-color:purple" | Planetary Swara |
− | | WW3110 | + | |style="background-color:purple" | WW3110 |
− | | ''Synopsis:'' ''(Hakahe)'' Magic fascinates you in all its forms.<br> | + | |style="background-color:purple" | ''Synopsis:'' ''(Hakahe)'' Magic fascinates you in all its forms.<br> |
''System:'' You make all Gift related or Knowledge related Occult rolls at -1 to your difficulty. In addition, you grasp the principles of Theurge Gifts more easily. Even if your Auspice is something other than Theurge, you can learn the Gifts of the Crescent Moon at the same experience point cost as those of your own Auspice. If you are a Theurge, you spend one less experience point to acquire a new Theurge Gift (although you must still abide by the restrictions of your Rank).<br> | ''System:'' You make all Gift related or Knowledge related Occult rolls at -1 to your difficulty. In addition, you grasp the principles of Theurge Gifts more easily. Even if your Auspice is something other than Theurge, you can learn the Gifts of the Crescent Moon at the same experience point cost as those of your own Auspice. If you are a Theurge, you spend one less experience point to acquire a new Theurge Gift (although you must still abide by the restrictions of your Rank).<br> | ||
''Notes:'' Restricted to the Swara Tribe, who count Garou Theurge Gifts as 'in-tribe'.<br> | ''Notes:'' Restricted to the Swara Tribe, who count Garou Theurge Gifts as 'in-tribe'.<br> | ||
''Book Ref:'' Rage Across the Heavens, page #128 | ''Book Ref:'' Rage Across the Heavens, page #128 | ||
|- | |- | ||
− | | '''Gift Of Seline''' | + | |style="background-color:purple" | '''Gift Of Seline''' |
− | | 5 | + | |style="background-color:purple" | 5 |
− | | Bastet Supernatural | + | |style="background-color:purple" | Bastet Supernatural |
− | | WW3037 | + | |style="background-color:purple" | WW3037 |
− | | ''Synopsis:'' The Moon Mother loves you, and has given you some special blessings when she's at full power. Therefore, you have special boosts or talents on nights when the Moon is full. These might include:<br> | + | |style="background-color:purple" | ''Synopsis:'' The Moon Mother loves you, and has given you some special blessings when she's at full power. Therefore, you have special boosts or talents on nights when the Moon is full. These might include:<br> |
{{tab}}*You become exceptionally fierce (+2 Rage).<br> | {{tab}}*You become exceptionally fierce (+2 Rage).<br> | ||
{{tab}}*The moon makes you stronger (+1 dot of Strength or Stamina).<br> | {{tab}}*The moon makes you stronger (+1 dot of Strength or Stamina).<br> | ||
Line 686: | Line 686: | ||
''Book Ref:'' Bastet, page #87 | ''Book Ref:'' Bastet, page #87 | ||
|- | |- | ||
− | | '''Graceful''' | + | |style="background-color:purple" | '''Graceful''' |
− | | 2 | + | |style="background-color:purple" | 2 |
− | | Bastet Social | + | |style="background-color:purple" | Bastet Social |
− | | WW3037 | + | |style="background-color:purple" | WW3037 |
− | | ''Synopsis:'' You've got a natural flair, even among werecats. Your movements hypnotize and your words charm, harsh though they may be. It's almost impossible for you to look awkward, even when you screw up royally. Most people respect this talent, and even jealous folks have to at least admit you've got style.<br> | + | |style="background-color:purple" | ''Synopsis:'' You've got a natural flair, even among werecats. Your movements hypnotize and your words charm, harsh though they may be. It's almost impossible for you to look awkward, even when you screw up royally. Most people respect this talent, and even jealous folks have to at least admit you've got style.<br> |
''System:'' Reduce the difficulty of all Social rolls by 2 whenever there's a chance to make a really good impression. This doesn't apply to threats of brute force, although grace may be intimidating in its own way, and may offer a small bonus to Cleverness or Honor Renown.<br> | ''System:'' Reduce the difficulty of all Social rolls by 2 whenever there's a chance to make a really good impression. This doesn't apply to threats of brute force, although grace may be intimidating in its own way, and may offer a small bonus to Cleverness or Honor Renown.<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
Line 699: | Line 699: | ||
{{collapse bottom}} | {{collapse bottom}} | ||
− | {{collapse top|title=<font style="font-size: 12pt;">'''Corax'''</font>|padding=20px|bg= | + | {{collapse top|title=<font style="font-size: 12pt;">'''Corax'''</font>|padding=20px|bg=lightgrey}} |
{| class="wikitable sortable" border="1" | {| class="wikitable sortable" border="1" | ||
|- | |- | ||
Line 708: | Line 708: | ||
! Details | ! Details | ||
|- | |- | ||
− | | '''Birdseye''' <br> aka '''Bird's Eye''' | + | |style="background-color:lightgrey" | '''Birdseye''' <br> aka '''Bird's Eye''' |
− | | 4 | + | |style="background-color:lightgrey" | 4 |
− | | Corax Awareness | + | |style="background-color:lightgrey" | Corax Awareness |
− | | WW3077 | + | |style="background-color:lightgrey" | WW3077 |
− | | ''Synopsis:'' A Corax with this Merit has the knack for automatically picking the right target to follow out of a crowd.<br> | + | |style="background-color:lightgrey" | ''Synopsis:'' A Corax with this Merit has the knack for automatically picking the right target to follow out of a crowd.<br> |
''System:'' Even if there are 60 Garou at a moot, a Corax with this Merit has merely to make a successful Wits+Awareness roll (difficulty 7) to pick out the proper (read: most interesting; this can be translated as "most important to the ongoing plot") target to follow. A botch on this roll sends the Corax in the entirely wrong direction, which can also have interesting consequences.<br> | ''System:'' Even if there are 60 Garou at a moot, a Corax with this Merit has merely to make a successful Wits+Awareness roll (difficulty 7) to pick out the proper (read: most interesting; this can be translated as "most important to the ongoing plot") target to follow. A botch on this roll sends the Corax in the entirely wrong direction, which can also have interesting consequences.<br> | ||
''Book Ref:'' Corax, page #73 | ''Book Ref:'' Corax, page #73 | ||
|- | |- | ||
− | | '''Double Draught''' | + | |style="background-color:lightgrey" | '''Double Draught''' |
− | | 2 | + | |style="background-color:lightgrey" | 2 |
− | | Corax Supernatural | + | |style="background-color:lightgrey" | Corax Supernatural |
− | | WW3077 | + | |style="background-color:lightgrey" | WW3077 |
− | | ''Synopsis:'' Most Corax can only drink from one of any given dead man's eyes. You have the unique knack of drinking from both, allowing you to see details more mainstream Corax might miss. You get the best and the worst of the corpse's death, and can integrate the two to form a coherent picture, rather than being forced to rely on one viewpoint or the other.<br> | + | |style="background-color:lightgrey" | ''Synopsis:'' Most Corax can only drink from one of any given dead man's eyes. You have the unique knack of drinking from both, allowing you to see details more mainstream Corax might miss. You get the best and the worst of the corpse's death, and can integrate the two to form a coherent picture, rather than being forced to rely on one viewpoint or the other.<br> |
''Book Ref:'' Corax, page #74 | ''Book Ref:'' Corax, page #74 | ||
|- | |- | ||
− | | '''Strong Claws''' | + | |style="background-color:lightgrey" | '''Strong Claws''' |
− | | 4 | + | |style="background-color:lightgrey" | 4 |
− | | Corax Physical | + | |style="background-color:lightgrey" | Corax Physical |
− | | WW3077 | + | |style="background-color:lightgrey" | WW3077 |
− | | ''Synopsis:'' Birds' claws contract automatically when they sleep, allowing them to keep a grip all night long on whatever perch they've achieved. You can apply that sort of grip whenever you want, making it nigh-impossible to pull something from your grasp if you really want to hang on to it.<br> | + | |style="background-color:lightgrey" | ''Synopsis:'' Birds' claws contract automatically when they sleep, allowing them to keep a grip all night long on whatever perch they've achieved. You can apply that sort of grip whenever you want, making it nigh-impossible to pull something from your grasp if you really want to hang on to it.<br> |
''System:'' If you decide that you absolutely need to keep something in your grasp, you get an extra 3 dice of Strength to use if anyone tries to take the item away from you. This Gift can also be used when hanging onto window ledges, cliffs, tree branches, and so on for dear life, or when trying to haul dangling victims back to safety from such perilous locales.<br> | ''System:'' If you decide that you absolutely need to keep something in your grasp, you get an extra 3 dice of Strength to use if anyone tries to take the item away from you. This Gift can also be used when hanging onto window ledges, cliffs, tree branches, and so on for dear life, or when trying to haul dangling victims back to safety from such perilous locales.<br> | ||
''Book Ref:'' Corax, page #74 | ''Book Ref:'' Corax, page #74 | ||
Line 735: | Line 735: | ||
{{collapse bottom}} | {{collapse bottom}} | ||
− | {{collapse top|title=<font style="font-size: 12pt;">'''Gurahl'''</font>|padding=20px|bg= | + | {{collapse top|title=<font style="font-size: 12pt;">'''Gurahl'''</font>|padding=20px|bg=lightgreen}} |
{| class="wikitable sortable" border="1" | {| class="wikitable sortable" border="1" | ||
|- | |- | ||
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! Details | ! Details | ||
|- | |- | ||
− | | '''Early Maturation''' | + | |style="background-color:lightgreen" | '''Early Maturation''' |
− | | 3 | + | |style="background-color:lightgreen" | 3 |
− | | Gurahl Supernatural | + | |style="background-color:lightgreen" | Gurahl Supernatural |
− | | WW3079 | + | |style="background-color:lightgreen" | WW3079 |
− | | ''Synopsis:'' Circumstances occurring before your First Change have caused you to emerge as an Auspice other than Arcas. Perhaps your transformation came late in life, striking you after you had attained fill adulthood. Maybe your early years contained so much strife or upheavals that your change catapulted you directly into another Auspice, skipping the "playful" stage of your development as a Gurahl.<br> | + | |style="background-color:lightgreen" | ''Synopsis:'' Circumstances occurring before your First Change have caused you to emerge as an Auspice other than Arcas. Perhaps your transformation came late in life, striking you after you had attained fill adulthood. Maybe your early years contained so much strife or upheavals that your change catapulted you directly into another Auspice, skipping the "playful" stage of your development as a Gurahl.<br> |
''System:'' Whatever the details, your character begins as either an Uzmati, a Kojubat, a Kieh, or a Rishi. This Merit differs from the Merit: Rip Van Winkle since the Gurahl character is not one of the newly awakened old ones but is, in fact, a recent addition to the ranks of werebears. In addition, the character must choose her beginning Auspice Gift from the auspice she begins play with. (For example, a beginning Kojubat Gurahl with the Merit: Early Maturation must start play with a Level 1 Kojubat Auspice gift rather than Level 1 Gifts available to Arcas or Uzmati.)<br> | ''System:'' Whatever the details, your character begins as either an Uzmati, a Kojubat, a Kieh, or a Rishi. This Merit differs from the Merit: Rip Van Winkle since the Gurahl character is not one of the newly awakened old ones but is, in fact, a recent addition to the ranks of werebears. In addition, the character must choose her beginning Auspice Gift from the auspice she begins play with. (For example, a beginning Kojubat Gurahl with the Merit: Early Maturation must start play with a Level 1 Kojubat Auspice gift rather than Level 1 Gifts available to Arcas or Uzmati.)<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
''Book Ref:'' Gurahl, page #88 | ''Book Ref:'' Gurahl, page #88 | ||
|- | |- | ||
− | | '''Rip Van Winkle''' | + | |style="background-color:lightgreen" | '''Rip Van Winkle''' |
− | | 3-6 | + | |style="background-color:lightgreen" | 3-6 |
− | | Gurahl Supernatural | + | |style="background-color:lightgreen" | Gurahl Supernatural |
− | | WW3079 | + | |style="background-color:lightgreen" | WW3079 |
− | | ''Synopsis:'' You woke up from a long slumber, and now the whole world is new to you. On the down side, you have lost many of your memories about who you were and what you knew. You know you are a Gurahl, and you remember some of the Gifts and rites you used to know, but the rest lies buried in the fog of time. On the up side, there's a strange and wonderful world outside just waiting for you to tackle it head on. It's like a second cubhood in many ways. Maybe this time, you can get it right (whatever "it" is). | + | |style="background-color:lightgreen" | ''Synopsis:'' You woke up from a long slumber, and now the whole world is new to you. On the down side, you have lost many of your memories about who you were and what you knew. You know you are a Gurahl, and you remember some of the Gifts and rites you used to know, but the rest lies buried in the fog of time. On the up side, there's a strange and wonderful world outside just waiting for you to tackle it head on. It's like a second cubhood in many ways. Maybe this time, you can get it right (whatever "it" is). |
''System:'' "Beginning the game with this Merit allows the player to create a beginning Gurahl with an auspice other than Arcas. It also gives the new character a wider choice of beginning Auspice Gifts (though she is still limited in the number of Gifts she can begin play with).<br> | ''System:'' "Beginning the game with this Merit allows the player to create a beginning Gurahl with an auspice other than Arcas. It also gives the new character a wider choice of beginning Auspice Gifts (though she is still limited in the number of Gifts she can begin play with).<br> | ||
This Merit requires particular permission from your Storyteller to purchase, for although the roleplaying possibilities of playing a werebear born in the 19th century - or even the Middle Ages! - are obviously fascinating, it can be extra trouble for your Storyteller. In any event, pay particular attention to choosing Abilities when creating a character of this type. Almost no late slumberers of this nature have any skill in Computer, for instance.<br> | This Merit requires particular permission from your Storyteller to purchase, for although the roleplaying possibilities of playing a werebear born in the 19th century - or even the Middle Ages! - are obviously fascinating, it can be extra trouble for your Storyteller. In any event, pay particular attention to choosing Abilities when creating a character of this type. Almost no late slumberers of this nature have any skill in Computer, for instance.<br> | ||
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''Book Ref:'' Gurahl, page #89 | ''Book Ref:'' Gurahl, page #89 | ||
|- | |- | ||
− | | '''Umbral Affinity''' | + | |style="background-color:lightgreen" | '''Umbral Affinity''' |
− | | 3 | + | |style="background-color:lightgreen" | 3 |
− | | Gurahl Supernatural | + | |style="background-color:lightgreen" | Gurahl Supernatural |
− | | WW3079 | + | |style="background-color:lightgreen" | WW3079 |
− | | ''Synopsis:'' Unlike most Gurahl, you do not have to physically rend the Gauntlet to enter the Umbra. Like the Garou, you are able to step sideways without having to rely on the use of a rite.<br> | + | |style="background-color:lightgreen" | ''Synopsis:'' Unlike most Gurahl, you do not have to physically rend the Gauntlet to enter the Umbra. Like the Garou, you are able to step sideways without having to rely on the use of a rite.<br> |
''System:'' You need only concentrate on a reflective surface in order to pass through the Gauntlet.<br> | ''System:'' You need only concentrate on a reflective surface in order to pass through the Gauntlet.<br> | ||
''Book Ref:'' Gurahl, page #89 | ''Book Ref:'' Gurahl, page #89 | ||
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{{collapse bottom}} | {{collapse bottom}} | ||
− | {{collapse top|title=<font style="font-size: 12pt;">''' | + | {{collapse top|title=<font style="font-size: 12pt;">'''Mokole'''</font>|padding=20px|bg=pink}} |
{| class="wikitable sortable" border="1" | {| class="wikitable sortable" border="1" | ||
|- | |- | ||
Line 789: | Line 789: | ||
! Details | ! Details | ||
|- | |- | ||
− | + | |style="background-color:pink" | '''Bird-spirit Companion''' | |
− | | | + | |style="background-color:pink" | 1 |
− | + | |style="background-color:pink" | Mokole Social | |
− | + | |style="background-color:pink" | WW3081 | |
− | + | |style="background-color:pink" | ''Synopsis:'' A particular Bird-spirit has taken a liking to you, and will sometimes materialize after you have fed (in Suchid or Archid form) to pick your teeth. <br> | |
− | |||
− | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
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− | | ''Synopsis:'' A particular Bird-spirit has taken a liking to you, and will sometimes materialize after you have fed (in Suchid or Archid form) to pick your teeth. <br> | ||
''System:'' It may bring you news, rumors, hints or the like, but these tidbits of information aren't guaranteed to be reliable at all.<br> | ''System:'' It may bring you news, rumors, hints or the like, but these tidbits of information aren't guaranteed to be reliable at all.<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
''Book Ref:'' Mokole, page #70 | ''Book Ref:'' Mokole, page #70 | ||
|- | |- | ||
− | | '''Bite Of The Monitor''' | + | |style="background-color:pink" | '''Bite Of The Monitor''' |
− | | 1-5 | + | |style="background-color:pink" | 1-5 |
− | | Mokole Physical | + | |style="background-color:pink" | Mokole Physical |
− | | WW3081 | + | |style="background-color:pink" | WW3081 |
− | | ''Synopsis:'' This merit is common among Mokole of the Ora varna. It makes the Mokole's bite more dangerous. <br> | + | |style="background-color:pink" | ''Synopsis:'' This merit is common among Mokole of the Ora varna. It makes the Mokole's bite more dangerous. <br> |
''System:'' Any bite inflicted by the Mokole can be healed as usual as the aggravated damage it usually is. However, after time the wound reopens. When this happens, the victim loses the same number of health levels they lost with the initial bite after soaking. The frequency in which the bite reopens depends on the strength of this merit:<br> | ''System:'' Any bite inflicted by the Mokole can be healed as usual as the aggravated damage it usually is. However, after time the wound reopens. When this happens, the victim loses the same number of health levels they lost with the initial bite after soaking. The frequency in which the bite reopens depends on the strength of this merit:<br> | ||
{{tab}}*Once a year (1 point)<br> | {{tab}}*Once a year (1 point)<br> | ||
Line 826: | Line 813: | ||
''Book Ref:'' Mokole, page #70 | ''Book Ref:'' Mokole, page #70 | ||
|- | |- | ||
− | | '''Eidetic Memory''' | + | |style="background-color:pink" | '''Eidetic Memory''' |
− | | 4 | + | |style="background-color:pink" | 4 |
− | | Mokole Mental | + | |style="background-color:pink" | Mokole Mental |
− | | WW3081 | + | |style="background-color:pink" | WW3081 |
− | | ''Synopsis:'' You forget nothing and can "photograph" scenes and texts into your memory with the appropriate effort. This Merit costs a lot more for Mokole than for any other creature, for obvious reasons. Once any fact or scene has been recalled through Mnesis, the Mokole can call it to mind again, although every single detail of an ancestor's life isn't available to him unless the ancestor also had eidetic memory. <br> | + | |style="background-color:pink" | ''Synopsis:'' You forget nothing and can "photograph" scenes and texts into your memory with the appropriate effort. This Merit costs a lot more for Mokole than for any other creature, for obvious reasons. Once any fact or scene has been recalled through Mnesis, the Mokole can call it to mind again, although every single detail of an ancestor's life isn't available to him unless the ancestor also had eidetic memory. <br> |
''System:'' The player may ask the Storyteller for any fact or event that his character witnessed. The merit makes learning anything memory-related cost half the usual experience points (although things that have to be practiced are costly as usual). The merit also brings respect, as other Mokole appeal to the character to settle disputes and the like.<br> | ''System:'' The player may ask the Storyteller for any fact or event that his character witnessed. The merit makes learning anything memory-related cost half the usual experience points (although things that have to be practiced are costly as usual). The merit also brings respect, as other Mokole appeal to the character to settle disputes and the like.<br> | ||
''Notes:'' Mokole characters must choose this 4 point version, not the Any-Race 2 point version.<br> | ''Notes:'' Mokole characters must choose this 4 point version, not the Any-Race 2 point version.<br> | ||
''Book Ref:'' Mokole, page #71 | ''Book Ref:'' Mokole, page #71 | ||
|- | |- | ||
− | | '''Manshape''' | + | |style="background-color:pink" | '''Manshape''' |
− | | 1 | + | |style="background-color:pink" | 1 |
− | | Mokole Physical | + | |style="background-color:pink" | Mokole Physical |
− | | WW3081 | + | |style="background-color:pink" | WW3081 |
− | | ''Synopsis:'' Your Archid form resembles that of humanity. You are essentially a "lizard person" - a human shape with a reptile head, roughly the size of a Crinos Garou. <br> | + | |style="background-color:pink" | ''Synopsis:'' Your Archid form resembles that of humanity. You are essentially a "lizard person" - a human shape with a reptile head, roughly the size of a Crinos Garou. <br> |
''System:'' You will need to buy Bipedal and Grasping Hands for your Archid form to take this merit, but this merit allows you to use a greater variety of tools and fit in places you might not otherwise fit.<br> | ''System:'' You will need to buy Bipedal and Grasping Hands for your Archid form to take this merit, but this merit allows you to use a greater variety of tools and fit in places you might not otherwise fit.<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
''Book Ref:'' Mokole, page #70 | ''Book Ref:'' Mokole, page #70 | ||
|- | |- | ||
− | | '''Mnesis Of The Lost Ones''' | + | |style="background-color:pink" | '''Mnesis Of The Lost Ones''' |
− | | 1 | + | |style="background-color:pink" | 1 |
− | | Mokole Supernatural | + | |style="background-color:pink" | Mokole Supernatural |
− | | WW3081 | + | |style="background-color:pink" | WW3081 |
− | | ''Synopsis:'' You belong to a Mnesis lineage that, through crossbreeding, sharing of mates, or the Rite of Anamnesis being performed in the distant past, has some memories from an extinct Changing Breed, such as the Camazotz (werebats), the Khara (sabertoothed Bastet) or the Grondr (boar-skins).<br> | + | |style="background-color:pink" | ''Synopsis:'' You belong to a Mnesis lineage that, through crossbreeding, sharing of mates, or the Rite of Anamnesis being performed in the distant past, has some memories from an extinct Changing Breed, such as the Camazotz (werebats), the Khara (sabertoothed Bastet) or the Grondr (boar-skins).<br> |
''System:'' This Mnesis will be fragmented, imperfect and difficult for you to understand. The Storyteller will convey to you what this memory contains, although you will not be able to use it as easily as Mokole memories.<br> | ''System:'' This Mnesis will be fragmented, imperfect and difficult for you to understand. The Storyteller will convey to you what this memory contains, although you will not be able to use it as easily as Mokole memories.<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
''Book Ref:'' Mokole, page #70 | ''Book Ref:'' Mokole, page #70 | ||
|- | |- | ||
− | | '''Silver Tolerance''' | + | |style="background-color:pink" | '''Silver Tolerance''' |
− | | 7 | + | |style="background-color:pink" | 7 |
− | | Mokole Physical | + | |style="background-color:pink" | Mokole Physical |
− | | WW3081 | + | |style="background-color:pink" | WW3081 |
− | | ''Synopsis:'' This is an extremely powerful Merit and is not to be taken lightly; there must be some explanation for your immunity, such as a pact or supernatural intervention. <br> | + | |style="background-color:pink" | ''Synopsis:'' This is an extremely powerful Merit and is not to be taken lightly; there must be some explanation for your immunity, such as a pact or supernatural intervention. <br> |
''System:'' You can soak silver, although it still does aggravated damage to you, and you only lose half the usual amount of Gnosis for carrying silver items. This merit cannot under any circumstances be taken along with Gold Tolerance.<br> | ''System:'' You can soak silver, although it still does aggravated damage to you, and you only lose half the usual amount of Gnosis for carrying silver items. This merit cannot under any circumstances be taken along with Gold Tolerance.<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
''Book Ref:'' Mokole, page #71 | ''Book Ref:'' Mokole, page #71 | ||
|- | |- | ||
− | | '''Step Sideways (merit)''' | + | |style="background-color:pink" | '''Step Sideways (merit)''' |
− | | 7 | + | |style="background-color:pink" | 7 |
− | | Mokole Supernatural | + | |style="background-color:pink" | Mokole Supernatural |
− | | WW3081 | + | |style="background-color:pink" | WW3081 |
− | | ''Synopsis:'' This merit is rare in the extreme and is dangerous to use, as it alerts Umbral beings who may be hostile to you.<br> | + | |style="background-color:pink" | ''Synopsis:'' This merit is rare in the extreme and is dangerous to use, as it alerts Umbral beings who may be hostile to you.<br> |
''System:'' You can enter the Umbra without a Gift, just as the Garou do. You may step sideways as per the Werewolf rulebook. You should present the Storyteller with a convincing reason as to why you have this merit, and it remains wholly her discretion whether you are allowed to purchase it or not.<br> | ''System:'' You can enter the Umbra without a Gift, just as the Garou do. You may step sideways as per the Werewolf rulebook. You should present the Storyteller with a convincing reason as to why you have this merit, and it remains wholly her discretion whether you are allowed to purchase it or not.<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
''Book Ref:'' Mokole, page #72 | ''Book Ref:'' Mokole, page #72 | ||
|- | |- | ||
− | | '''Supernatural Companion''' | + | |style="background-color:pink" | '''Supernatural Companion''' |
− | | 4 | + | |style="background-color:pink" | 4 |
− | | Mokole Social | + | |style="background-color:pink" | Mokole Social |
− | | WW3081 | + | |style="background-color:pink" | WW3081 |
− | | ''Synopsis:'' You have a friend and ally who happens to be some kind of supernatural creature: another shapeshifter, a mage, or perhaps a changeling. Your clutch does not know about this person, and might be upset if they found out about your friendship. If the ally is Garou, they will be extremely angry. The Storyteller will create this ally, but will not reveal all the details to you.<br> | + | |style="background-color:pink" | ''Synopsis:'' You have a friend and ally who happens to be some kind of supernatural creature: another shapeshifter, a mage, or perhaps a changeling. Your clutch does not know about this person, and might be upset if they found out about your friendship. If the ally is Garou, they will be extremely angry. The Storyteller will create this ally, but will not reveal all the details to you.<br> |
''System:'' <br> | ''System:'' <br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
''Book Ref:'' Mokole, page #71 | ''Book Ref:'' Mokole, page #71 | ||
|- | |- | ||
− | | '''Temperature Control''' | + | |style="background-color:pink" | '''Temperature Control''' |
− | | 2 | + | |style="background-color:pink" | 2 |
− | | Mokole Physical | + | |style="background-color:pink" | Mokole Physical |
− | | WW3081 | + | |style="background-color:pink" | WW3081 |
− | | ''Synopsis:'' You can control your body temperature. <br> | + | |style="background-color:pink" | ''Synopsis:'' You can control your body temperature. <br> |
''System:'' You will never suffer from fever, heat exhaustion, heatstroke or hypothermia, save in the most extreme conditions. In addition, if you concentrate intensely enough, you can avoid being spotted by heat sensors. Your body temperature cannot usually go over 110 degrees or under 65 degrees Fahrenheit, however.<br> | ''System:'' You will never suffer from fever, heat exhaustion, heatstroke or hypothermia, save in the most extreme conditions. In addition, if you concentrate intensely enough, you can avoid being spotted by heat sensors. Your body temperature cannot usually go over 110 degrees or under 65 degrees Fahrenheit, however.<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
''Book Ref:'' Mokole, page #71 | ''Book Ref:'' Mokole, page #71 | ||
|- | |- | ||
− | | '''Terrible Footsteps''' | + | |style="background-color:pink" | '''Terrible Footsteps''' |
− | | 1 | + | |style="background-color:pink" | 1 |
− | | Mokole Social | + | |style="background-color:pink" | Mokole Social |
− | | WW3081 | + | |style="background-color:pink" | WW3081 |
− | | ''Synopsis:'' When shapeshifting, the Mokole can invoke this merit by spending one Gnosis. The ground trembles, the trees sway and the birds and animals fee. This is not connected to Delirium and the Veil, but is a function of Mnesis. The Mokole is remembering the mighty tread of the Kings. | + | |style="background-color:pink" | ''Synopsis:'' When shapeshifting, the Mokole can invoke this merit by spending one Gnosis. The ground trembles, the trees sway and the birds and animals fee. This is not connected to Delirium and the Veil, but is a function of Mnesis. The Mokole is remembering the mighty tread of the Kings. |
<br> | <br> | ||
''System:'' <br> | ''System:'' <br> | ||
Line 899: | Line 886: | ||
''Book Ref:'' Mokole, page #71 | ''Book Ref:'' Mokole, page #71 | ||
|- | |- | ||
− | | '''Veiled To Garou''' | + | |style="background-color:pink" | '''Veiled To Garou''' |
− | | 7 | + | |style="background-color:pink" | 7 |
− | | Mokole Supernatural | + | |style="background-color:pink" | Mokole Supernatural |
− | | WW3081 | + | |style="background-color:pink" | WW3081 |
− | | ''Synopsis:'' ): This is an extremely powerful merit, available only to Mokole. The Mokole and the Kings hunted and slew the Garou and their mammalian ancestors for ages. There are a few Mokole who retain that ancient aura of mind-shattering terror. <br> | + | |style="background-color:pink" | ''Synopsis:'' ): This is an extremely powerful merit, available only to Mokole. The Mokole and the Kings hunted and slew the Garou and their mammalian ancestors for ages. There are a few Mokole who retain that ancient aura of mind-shattering terror. <br> |
''System:'' The Mokole with this advantage causes the Delirium in Garou, although not in other Awakened creatures. Garou react as per the Delirium chart according to their Willpower or Rage, whichever is higher. Garou, too, can make a Wits + Occult roll to move up the chart at the Storytellers option.<br> | ''System:'' The Mokole with this advantage causes the Delirium in Garou, although not in other Awakened creatures. Garou react as per the Delirium chart according to their Willpower or Rage, whichever is higher. Garou, too, can make a Wits + Occult roll to move up the chart at the Storytellers option.<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
Line 912: | Line 899: | ||
{{collapse bottom}} | {{collapse bottom}} | ||
− | {{collapse top|title=<font style="font-size: 12pt;">'''Nuwisha'''</font>|padding=20px|bg= | + | {{collapse top|title=<font style="font-size: 12pt;">'''Nuwisha'''</font>|padding=20px|bg=lightbrown}} |
{| class="wikitable sortable" border="1" | {| class="wikitable sortable" border="1" | ||
|- | |- | ||
Line 921: | Line 908: | ||
! Details | ! Details | ||
|- | |- | ||
− | | '''Large''' | + | |style="background-color:lightbrown" | '''Large''' |
− | | 1 | + | |style="background-color:lightbrown" | 1 |
− | | Nuwisha Physical | + | |style="background-color:lightbrown" | Nuwisha Physical |
− | | WW3076 | + | |style="background-color:lightbrown" | WW3076 |
− | | ''Synopsis:'' A Nuwisha with this Merit is substantially larger than most of her breed, and is easily mistaken for a Garou when in Manabozho form.<br> | + | |style="background-color:lightbrown" | ''Synopsis:'' A Nuwisha with this Merit is substantially larger than most of her breed, and is easily mistaken for a Garou when in Manabozho form.<br> |
''System:'' This size increase gives no physical bonuses, but adds 1 die to all Social dice pools when dealing with Garou.<br> | ''System:'' This size increase gives no physical bonuses, but adds 1 die to all Social dice pools when dealing with Garou.<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
''Book Ref:'' Nuwisha, page #48 | ''Book Ref:'' Nuwisha, page #48 | ||
|- | |- | ||
− | | '''Umbral Affinity''' | + | |style="background-color:lightbrown" | '''Umbral Affinity''' |
− | | 2 - 3 | + | |style="background-color:lightbrown" | 2 - 3 |
− | | Nuwisha Supernatural | + | |style="background-color:lightbrown" | Nuwisha Supernatural |
− | | WW3076 | + | |style="background-color:lightbrown" | WW3076 |
− | | ''Synopsis:'' Nuwisha with this Merit have a strong connection to the Umbra.<br> | + | |style="background-color:lightbrown" | ''Synopsis:'' Nuwisha with this Merit have a strong connection to the Umbra.<br> |
''System:'' All difficulties for passing through the Gauntlet are reduced by 2, to a minimum of 3. With the 3 point Merit, the Nuwisha does not need to stare into a reflection of any sort in order to enter the Umbra.<br> | ''System:'' All difficulties for passing through the Gauntlet are reduced by 2, to a minimum of 3. With the 3 point Merit, the Nuwisha does not need to stare into a reflection of any sort in order to enter the Umbra.<br> | ||
''Book Ref:'' Nuwisha, page #48 | ''Book Ref:'' Nuwisha, page #48 | ||
Line 942: | Line 929: | ||
{{collapse bottom}} | {{collapse bottom}} | ||
− | {{collapse top|title=<font style="font-size: 12pt;">'''Ratkin'''</font>|padding=20px|bg= | + | {{collapse top|title=<font style="font-size: 12pt;">'''Ratkin'''</font>|padding=20px|bg=orange}} |
{| class="wikitable sortable" border="1" | {| class="wikitable sortable" border="1" | ||
|- | |- | ||
Line 951: | Line 938: | ||
! Details | ! Details | ||
|- | |- | ||
− | | '''Cagebound''' | + | |style="background-color:orange" | '''Cagebound''' |
− | | 3 | + | |style="background-color:orange" | 3 |
− | | Ratkin Psychological | + | |style="background-color:orange" | Ratkin Psychological |
− | | WW3080 | + | |style="background-color:orange" | WW3080 |
− | | ''Synopsis:'' You were born in a cage and raised by humans. Months of handling and affection have made you well-tempered, patient and sweet. Then the Birthing plague changed everything. The call of the Rat God was irresistible, and you had to leave behind the human with whom you bonded. Fortunately, your tragic story has a happy ending.<br> | + | |style="background-color:orange" | ''Synopsis:'' You were born in a cage and raised by humans. Months of handling and affection have made you well-tempered, patient and sweet. Then the Birthing plague changed everything. The call of the Rat God was irresistible, and you had to leave behind the human with whom you bonded. Fortunately, your tragic story has a happy ending.<br> |
''System:'' Your peaceful upbringing helps you enter Rapture, use Blood Memory, and gain Gnosis through meditation: You get a -1 difficulty on all of these rolls. You are also highly knowledgeable about human society, though this knowledge is limited to what you saw in the room where you lived.<br> | ''System:'' Your peaceful upbringing helps you enter Rapture, use Blood Memory, and gain Gnosis through meditation: You get a -1 difficulty on all of these rolls. You are also highly knowledgeable about human society, though this knowledge is limited to what you saw in the room where you lived.<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
''Book Ref:'' Ratkin, page #75 | ''Book Ref:'' Ratkin, page #75 | ||
|- | |- | ||
− | | '''Caged Folk''' | + | |style="background-color:orange" | '''Caged Folk''' |
− | | 2 | + | |style="background-color:orange" | 2 |
− | | Ratkin Social | + | |style="background-color:orange" | Ratkin Social |
− | | WW3080 | + | |style="background-color:orange" | WW3080 |
− | | ''Synopsis:'' If the Storyteller is willing to admit to the existence of the Caged Folk, you may purchase this Merit with her permission. You may select highly intelligent rats as your Kinfolk or Contacts. They generate their status just like any other Kinfolk character, and can solve problems as efficiently as any human. Not surprisingly, they see all of human society through rodent eyes, misinterpreting the reasons humans do things. They are also fanatic about concealing their true intelligence, forever wary that men in white lab coats will find them and take them away.<br> | + | |style="background-color:orange" | ''Synopsis:'' If the Storyteller is willing to admit to the existence of the Caged Folk, you may purchase this Merit with her permission. You may select highly intelligent rats as your Kinfolk or Contacts. They generate their status just like any other Kinfolk character, and can solve problems as efficiently as any human. Not surprisingly, they see all of human society through rodent eyes, misinterpreting the reasons humans do things. They are also fanatic about concealing their true intelligence, forever wary that men in white lab coats will find them and take them away.<br> |
''System:'' <br> | ''System:'' <br> | ||
''Notes:'' For more details on Caged Folk, see the sidebar on page 62 of the Ratkin Breedbook.<br> | ''Notes:'' For more details on Caged Folk, see the sidebar on page 62 of the Ratkin Breedbook.<br> |
Revision as of 12:18, 7 October 2019
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Ratkin
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Garou
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