Difference between revisions of "Draft expanded renown"
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Revision as of 16:28, 25 September 2019
Listed below are all the Merits currently approved in the Database on City of Hope. That does not mean you cannot request one missing to be added.
You also may want to see this page for Flaws.
This page is still under construction, check back as more is filled in. Merits on the table in Blue Background have been reviewed. Those with white background - only book reference, if present, is correct for sure.
A
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B
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C
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D
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E
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F
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G
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H
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I/J
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K/L
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M
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N
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O
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P
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P/Q
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R
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S
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S
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T
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U/V/W/Y
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Physical, Social, Mental
Merit | Cost | Type | Source | Details |
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Acute Hearing | 1 | Physical | WW2300 | Synopsis: Your hearing is exceptionally sharp. System: The difficulties for all tasks involving the use of this particular sense are reduced by two. |
Acute Senses | 1 | Physical | WW4600 | Synopsis: One of your five senses (touch, taste, sight, hearing, smell) is incredibly sharp. System: -2 difficulty on rolls involving the specified sense. |
Acute Sense Of Smell | 1 | Physical | WW2300 | Synopsis: Your sense of smell is exceptionally sharp. System: The difficulties for all tasks involving the use of this particular sense are reduced by two. |
Acute Sense Of Taste | 1 | Physical | WW2300 | Synopsis: Your sense of taste is exceptionally sharp. System: The difficulties for all tasks involving the use of this particular sense are reduced by two. |
Acute Sense Of Touch | 1 | Physical | WW2300 | Synopsis: Your sense of touch is exceptionally sharp. System: The difficulties for all tasks involving the use of this particular sense are reduced by two. |
Acute Vision | 1 | Physical | WW2300 | Synopsis: Your vision is exceptionally sharp. System: The difficulties for all tasks involving the use of this particular sense are reduced by two. |
Ambidextrous | 2 | Physical | WW2300 WW3806 |
Synopsis: You have a high degree of off-hand dexterity and can perform tasks with the "wrong" hand at no penalty. System: You must still use the rules for taking multiple actions, but will not suffer a difficulty penalty if, say, you use two weapons or are forced to use your off hand. |
Animal Magnetism | 1 | Social | WW3108 WW7300 |
Synopsis: You have that special kind of way with other people that makes them want you. System: -2 difficulty on seduction and similar rolls. |
Shifter
Merit | Cost | Type | Source | Details |
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Adaptable Nature | 2 | Shifter | WW3110 | Synopsis: (Shantar) You accept change easily and adapt quickly to unfamiliar situations or alien circumstances. The most bizarre Umbral landscapes do not phase you, nor does it bother you to make sudden changes in plans or battle tactics. System: You can avoid any penalties associated with exposure to alien environments or drastic changes. |
Alcohol Tolerance | 1 | Get of Fenris | WW3855 | Synopsis: The Fianna pride themselves on their brewing, but the Get are still able to show the Fianna a thing or two about drinking. System: With a successful Stamina roll (difficulty 7), a Garou with this Merit can shake off the effects of intoxication, suffering no coordination penalties that might normally affect a drunken fighter. This Merit works against all natural intoxicants, though not against poisons. Naturally, a werewolf with this level of tolerance has a much more difficult time getting drunk, which may spoil her fun a bit. |
Vampire
Merit | Cost | Type | Source | Details |
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Addictive Blood | ? | Physical | WW2360 | Synopsis: System: |
Additional Discipline | 5 | Supernatural | WW2302 | Synopsis: You can take one additional Discipline (Storyteller discretion) as if it were a Clan Discipline. All costs to learn that Discipline are paid out as if it were native to your Clan. A character cannot take this Merit more than once. System: |
Alternate Identity | 3 | Social | WW2302 | Synopsis: In addition to your normal identity, you've taken up an alternate role that allows you to run with another group or sect of vampires. This other self has a believable history and backstory that can stand up to at least cursory checks, and he is accepted at face value (more or less) by his associates. However, your sire, Allies, Contacts, etc, don't know that you maintain this second identity, and treat this "stranger" accordingly. Book Ref: Guide to the Camarilla, pg.#76 |