Difference between revisions of "Dead Eye/Hooks"
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| nowrap style="text-align: center; vertical-align: top;" |<font style="color: lime; text-shadow: black 2px 2px 2px">'''Underworld Passage''' </font> | | nowrap style="text-align: center; vertical-align: top;" |<font style="color: lime; text-shadow: black 2px 2px 2px">'''Underworld Passage''' </font> | ||
− | | As Captain of the Angel de Muerte, a ghost ship that can travel through the Tempest, there is | + | | As Captain of the Angel de Muerte, a ghost ship that can travel through the Tempest, there is nowhere in the Underworld that Dead Eye cannot potentially reach. Of course, there are some places, like the Labyrinth or Far Shores, that carry greater danger. If a party needs to make a discreet and swift journey to a place of the Dark Umbra outside of Prospect, including basically anywhere in the Shadowlands, they may be able to strike a bargain with Dead Eye and his crew for transit. |
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Revision as of 00:59, 31 August 2015
Underworld Passage | As Captain of the Angel de Muerte, a ghost ship that can travel through the Tempest, there is nowhere in the Underworld that Dead Eye cannot potentially reach. Of course, there are some places, like the Labyrinth or Far Shores, that carry greater danger. If a party needs to make a discreet and swift journey to a place of the Dark Umbra outside of Prospect, including basically anywhere in the Shadowlands, they may be able to strike a bargain with Dead Eye and his crew for transit. |