Difference between revisions of "Creating Magical Items"
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=Mage= | =Mage= | ||
− | (to | + | ==Artifacts/Inventions== |
+ | * Forged by Dragon's Fire 15-20, examples 20-25 | ||
+ | * Crafting | ||
+ | ** Artifacts: Dexterity + Crafts | ||
+ | ** Inventions: Intelligence + (Technology or Computer) | ||
+ | ** One roll = one IC hour | ||
+ | ** Accumulate 30+ successes | ||
+ | * Purification (optional) | ||
+ | ** Prime 2 | ||
+ | ** Get 3 successful rolls in a row; if you do, Quickening is -2 difficulty | ||
+ | * Quickening | ||
+ | ** Prime 4 (3 with Tass with appropriate resonance), vulgar | ||
+ | *** Living artifact: need Prime 5 (4 with appropriate Tass) | ||
+ | *** Paradox handling other than mitigating: need Prime 5 | ||
+ | ** Must have sphere level(s) sufficient to create the desired effect | ||
+ | ** One roll = one IC hour | ||
+ | ** Item's point value equals sum of sphere levels to create its effect | ||
+ | *** Flaws can reduce point value by up to 3 | ||
+ | *** Item is continuously active: double point value | ||
+ | ** Accumulate 2 successes per point | ||
+ | ** Spend 2 Quintessence/Tass per point (does not reduce difficulty) | ||
+ | * Usage | ||
+ | ** Must activate each time: roll Arete vs (3 + highest sphere level emulated) and get at least one success | ||
+ | ** This does not apply if the item is continuously active | ||
+ | |||
+ | ==Charms/Gadgets== | ||
+ | * Forged by Dragon's Fire 25-28, examples 28-31 | ||
+ | * Single-use items | ||
+ | * Crafting and purification works the same as artifacts/inventions | ||
+ | * Quickening | ||
+ | ** Requires one less dot of Prime | ||
+ | ** Paradox handling is limited to mitigating | ||
+ | ** Point value is half the highest sphere level (round up) + 1 per additional sphere (regardless of levels) | ||
+ | ** Can create (Arete x 2) instances at once | ||
+ | * Does not require an Arete roll to activate | ||
+ | |||
+ | ==Fetishes== | ||
+ | * Forged by Dragon's Fire 31-36, examples 36-39 | ||
+ | * Preparation: Spirit must be coerced, beaten in combat, or given chiminage | ||
+ | * Binding | ||
+ | ** Spirit 4 | ||
+ | ** One roll = one IC hour | ||
+ | ** Point value is 1 to 5 at ST discretion | ||
+ | ** Accumulate four successes per point | ||
+ | ** Paradox handling is limited to mitigating or absorbing | ||
+ | * Usage | ||
+ | ** Must attune once: roll Willpower vs fetish's Gnosis, fail = must placate spirit before trying again | ||
+ | ** Must activate each time: roll Willpower vs fetish's Gnosis and get at least one success | ||
+ | |||
+ | ==Periapts== | ||
+ | * Forged by Dragon's Fire 39-42, examples 42-43 | ||
+ | * Quickening | ||
+ | ** Usable only by creator: Prime 4 (5 if living) | ||
+ | ** Usable by anyone: Matter 5 (Life 5 if living) | ||
+ | ** Accumulate 2 successes per level | ||
+ | ** Spend 10 points of Tass per level (does not reduce difficulty) | ||
+ | ** Holds up to 5 points of Quintessence per level | ||
+ | ** Leave it full for (level) months to avoid flaws | ||
+ | * Usage: transfer its Quintessence to yourself | ||
+ | ** Physical contact: auto-succeeds, but takes a full turn | ||
+ | ** Line of sight: Prime 2 | ||
+ | ** Outside line of sight: Prime 2 Corr 2 | ||
+ | * Recharging: transfer Quintessence to it | ||
+ | ** Leave it at a node: (level) points per day | ||
+ | ** Prime 3: from a node, Tass, another periapt with same type of resonance (dynamic/static/entropic) | ||
+ | ** Prime 4: from an inanimate object, unweaving and possibly destroying it | ||
+ | ** Prime 5: from a living (or undead) creature | ||
+ | * Fused periapts | ||
+ | ** Worn by mage or familiar continuously for (10 - level) weeks | ||
+ | *** If removed, it's reduced to a normal periapt until it has time to re-fuse | ||
+ | ** Can spend/recharge its Quintessence as if it was your own | ||
+ | ** Also increases your maximum possible Paradox | ||
+ | |||
+ | ==Talismans/Devices== | ||
+ | * Forged by Dragon's Fire 45-51, examples 51-65 | ||
+ | (to be filled out) | ||
+ | |||
+ | ==Grimoires/Principiae== | ||
+ | * Forged by Dragon's Fire 65-71, examples 71-75 | ||
+ | (to be filled out) | ||
=Sorcerer= | =Sorcerer= |
Revision as of 16:01, 14 December 2013
This is partly house rules, partly a summary of canon rules.
Contents
General
- These are general limits that apply in addition to canon rules:
- How many items can a character create and still get other things done?
- How many items can a character use and not have anything backfire?
- These apply to items that work permanently (until/unless somehow destroyed or otherwise ruined).
- These do not apply to items that work only once (e.g. talens, alchemical products).
Types of items
- Items must be spelled out in a book (e.g. a specific fetish) or emulate a specific power (or combination of powers)
- Items may require conversion (e.g. if a gift costs Gnosis, then a treasure emulating that gift may cost Glamour instead)
- To emulate a power from a different game line, the creator must have at least 3 dots in the relevant Lore
Level and genre
- The level of an item emulating one or more powers is the sum of the levels of those powers
- The genre of an item is based on its creator's race/subrace
Creation
- Each creator gets a number of tokens per month
- Successfully creating an item uses a number of tokens equal to its level
- Tokens do not roll over from one month to the next
- Exception: Creating a single item that would use up to two months worth of tokens
- Exception: If staff takes several weeks to process a request, tokens may be taken from any month within that time
Character | Building limit |
---|---|
Shifter | Rituals x 2 |
Changeling | Gremayre x 2 |
Technocrat | Hypertech x 2 |
Other | Occult x 2 |
Carrying/use
- Characters are limited by how many items they can bring into a scene
- Characters can have/use an unlimited number of items at home
- The limit is compared to the sum of the item levels
- To use an out-of-genre item, a character must have at least as many dots in Occult as the item's level
- Shifters must have Rituals instead
- Changelings must have Gremayre instead
- Technocrats using a non-Technocrat item (mage or otherwise) must have Occult and/or RD Data
- If the item requires spending something (e.g. Gnosis), then the character must also have that thing
- All items are considered out-of-genre for the 'Other' group below
- Receiving an item made by another PC does not require buying background dots
Character | Carrying limit | Notes |
---|---|---|
Vampire | Highest discipline + Occult | not x2 (magical items are uncommon for vampires) |
Shifter | (Rank + Rituals) x 2 | |
Mage | (Arete + Occult) x 2 | Technocrats use Hypertech instead of Occult |
Sorcerer/Psychic | (Highest Numina + Occult) x 2 | |
Changeling | (Highest Art + Gremayre) x 2 | |
Wraith/Risen | (Highest Arcanos + Occult) x 2 | |
Demon | (Faith, max 5 + Occult) x 2 | |
Other | Occult x 2 | Includes Mortal, Ghoul, Subrace:Kinfolk, Subrace:Kinain, Possessed, Bygone |
Discrepancies
- Need to decide on in-between limits for items that work for a fixed duration (e.g. one month) but are reusable within that time
Vampire
(to be filled out: Enchant Talisman, Chanjelin Ward, etc.)
Werewolf
(to be filled out)
Mage
Artifacts/Inventions
- Forged by Dragon's Fire 15-20, examples 20-25
- Crafting
- Artifacts: Dexterity + Crafts
- Inventions: Intelligence + (Technology or Computer)
- One roll = one IC hour
- Accumulate 30+ successes
- Purification (optional)
- Prime 2
- Get 3 successful rolls in a row; if you do, Quickening is -2 difficulty
- Quickening
- Prime 4 (3 with Tass with appropriate resonance), vulgar
- Living artifact: need Prime 5 (4 with appropriate Tass)
- Paradox handling other than mitigating: need Prime 5
- Must have sphere level(s) sufficient to create the desired effect
- One roll = one IC hour
- Item's point value equals sum of sphere levels to create its effect
- Flaws can reduce point value by up to 3
- Item is continuously active: double point value
- Accumulate 2 successes per point
- Spend 2 Quintessence/Tass per point (does not reduce difficulty)
- Prime 4 (3 with Tass with appropriate resonance), vulgar
- Usage
- Must activate each time: roll Arete vs (3 + highest sphere level emulated) and get at least one success
- This does not apply if the item is continuously active
Charms/Gadgets
- Forged by Dragon's Fire 25-28, examples 28-31
- Single-use items
- Crafting and purification works the same as artifacts/inventions
- Quickening
- Requires one less dot of Prime
- Paradox handling is limited to mitigating
- Point value is half the highest sphere level (round up) + 1 per additional sphere (regardless of levels)
- Can create (Arete x 2) instances at once
- Does not require an Arete roll to activate
Fetishes
- Forged by Dragon's Fire 31-36, examples 36-39
- Preparation: Spirit must be coerced, beaten in combat, or given chiminage
- Binding
- Spirit 4
- One roll = one IC hour
- Point value is 1 to 5 at ST discretion
- Accumulate four successes per point
- Paradox handling is limited to mitigating or absorbing
- Usage
- Must attune once: roll Willpower vs fetish's Gnosis, fail = must placate spirit before trying again
- Must activate each time: roll Willpower vs fetish's Gnosis and get at least one success
Periapts
- Forged by Dragon's Fire 39-42, examples 42-43
- Quickening
- Usable only by creator: Prime 4 (5 if living)
- Usable by anyone: Matter 5 (Life 5 if living)
- Accumulate 2 successes per level
- Spend 10 points of Tass per level (does not reduce difficulty)
- Holds up to 5 points of Quintessence per level
- Leave it full for (level) months to avoid flaws
- Usage: transfer its Quintessence to yourself
- Physical contact: auto-succeeds, but takes a full turn
- Line of sight: Prime 2
- Outside line of sight: Prime 2 Corr 2
- Recharging: transfer Quintessence to it
- Leave it at a node: (level) points per day
- Prime 3: from a node, Tass, another periapt with same type of resonance (dynamic/static/entropic)
- Prime 4: from an inanimate object, unweaving and possibly destroying it
- Prime 5: from a living (or undead) creature
- Fused periapts
- Worn by mage or familiar continuously for (10 - level) weeks
- If removed, it's reduced to a normal periapt until it has time to re-fuse
- Can spend/recharge its Quintessence as if it was your own
- Also increases your maximum possible Paradox
- Worn by mage or familiar continuously for (10 - level) weeks
Talismans/Devices
- Forged by Dragon's Fire 45-51, examples 51-65
(to be filled out)
Grimoires/Principiae
- Forged by Dragon's Fire 65-71, examples 71-75
(to be filled out)
Sorcerer
(to be filled out: Enchantment, Alchemy)
Changeling
(to be filled out)
Wraith
(to be filled out)
Demon
(to be filled out: Enhance Object, Enchant Object, Demonic Relics)