Difference between revisions of "Creating Magical Items"

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imported>Emurphy
imported>Emurphy
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=Mage=
 
=Mage=
(to be filled out: Artifacts/Inventions, Charms/Gadgets, Fetishes, Periapts, Talismans/Devices, Grimoires/Principiae)
+
==Artifacts/Inventions==
 +
* Forged by Dragon's Fire 15-20, examples 20-25
 +
* Crafting
 +
** Artifacts: Dexterity + Crafts
 +
** Inventions: Intelligence + (Technology or Computer)
 +
** One roll = one IC hour
 +
** Accumulate 30+ successes
 +
* Purification (optional)
 +
** Prime 2
 +
** Get 3 successful rolls in a row; if you do, Quickening is -2 difficulty
 +
* Quickening
 +
** Prime 4 (3 with Tass with appropriate resonance), vulgar
 +
*** Living artifact: need Prime 5 (4 with appropriate Tass)
 +
*** Paradox handling other than mitigating: need Prime 5
 +
** Must have sphere level(s) sufficient to create the desired effect
 +
** One roll = one IC hour
 +
** Item's point value equals sum of sphere levels to create its effect
 +
*** Flaws can reduce point value by up to 3
 +
*** Item is continuously active: double point value
 +
** Accumulate 2 successes per point
 +
** Spend 2 Quintessence/Tass per point (does not reduce difficulty)
 +
* Usage
 +
** Must activate each time: roll Arete vs (3 + highest sphere level emulated) and get at least one success
 +
** This does not apply if the item is continuously active
 +
 
 +
==Charms/Gadgets==
 +
* Forged by Dragon's Fire 25-28, examples 28-31
 +
* Single-use items
 +
* Crafting and purification works the same as artifacts/inventions
 +
* Quickening
 +
** Requires one less dot of Prime
 +
** Paradox handling is limited to mitigating
 +
** Point value is half the highest sphere level (round up) + 1 per additional sphere (regardless of levels)
 +
** Can create (Arete x 2) instances at once
 +
* Does not require an Arete roll to activate
 +
 
 +
==Fetishes==
 +
* Forged by Dragon's Fire 31-36, examples 36-39
 +
* Preparation: Spirit must be coerced, beaten in combat, or given chiminage
 +
* Binding
 +
** Spirit 4
 +
** One roll = one IC hour
 +
** Point value is 1 to 5 at ST discretion
 +
** Accumulate four successes per point
 +
** Paradox handling is limited to mitigating or absorbing
 +
* Usage
 +
** Must attune once: roll Willpower vs fetish's Gnosis, fail = must placate spirit before trying again
 +
** Must activate each time: roll Willpower vs fetish's Gnosis and get at least one success
 +
 
 +
==Periapts==
 +
* Forged by Dragon's Fire 39-42, examples 42-43
 +
* Quickening
 +
** Usable only by creator: Prime 4 (5 if living)
 +
** Usable by anyone: Matter 5 (Life 5 if living)
 +
** Accumulate 2 successes per level
 +
** Spend 10 points of Tass per level (does not reduce difficulty)
 +
** Holds up to 5 points of Quintessence per level
 +
** Leave it full for (level) months to avoid flaws
 +
* Usage: transfer its Quintessence to yourself
 +
** Physical contact: auto-succeeds, but takes a full turn
 +
** Line of sight: Prime 2
 +
** Outside line of sight: Prime 2 Corr 2
 +
* Recharging: transfer Quintessence to it
 +
** Leave it at a node: (level) points per day
 +
** Prime 3: from a node, Tass, another periapt with same type of resonance (dynamic/static/entropic)
 +
** Prime 4: from an inanimate object, unweaving and possibly destroying it
 +
** Prime 5: from a living (or undead) creature
 +
* Fused periapts
 +
** Worn by mage or familiar continuously for (10 - level) weeks
 +
*** If removed, it's reduced to a normal periapt until it has time to re-fuse
 +
** Can spend/recharge its Quintessence as if it was your own
 +
** Also increases your maximum possible Paradox
 +
 
 +
==Talismans/Devices==
 +
* Forged by Dragon's Fire 45-51, examples 51-65
 +
(to be filled out)
 +
 
 +
==Grimoires/Principiae==
 +
* Forged by Dragon's Fire 65-71, examples 71-75
 +
(to be filled out)
  
 
=Sorcerer=
 
=Sorcerer=

Revision as of 16:01, 14 December 2013

This is partly house rules, partly a summary of canon rules.

General

  • These are general limits that apply in addition to canon rules:
    • How many items can a character create and still get other things done?
    • How many items can a character use and not have anything backfire?
  • These apply to items that work permanently (until/unless somehow destroyed or otherwise ruined).
  • These do not apply to items that work only once (e.g. talens, alchemical products).

Types of items

  • Items must be spelled out in a book (e.g. a specific fetish) or emulate a specific power (or combination of powers)
  • Items may require conversion (e.g. if a gift costs Gnosis, then a treasure emulating that gift may cost Glamour instead)
  • To emulate a power from a different game line, the creator must have at least 3 dots in the relevant Lore

Level and genre

  • The level of an item emulating one or more powers is the sum of the levels of those powers
  • The genre of an item is based on its creator's race/subrace

Creation

  • Each creator gets a number of tokens per month
  • Successfully creating an item uses a number of tokens equal to its level
  • Tokens do not roll over from one month to the next
    • Exception: Creating a single item that would use up to two months worth of tokens
    • Exception: If staff takes several weeks to process a request, tokens may be taken from any month within that time
Character Building limit
Shifter Rituals x 2
Changeling Gremayre x 2
Technocrat Hypertech x 2
Other Occult x 2

Carrying/use

  • Characters are limited by how many items they can bring into a scene
    • Characters can have/use an unlimited number of items at home
  • The limit is compared to the sum of the item levels
  • To use an out-of-genre item, a character must have at least as many dots in Occult as the item's level
    • Shifters must have Rituals instead
    • Changelings must have Gremayre instead
    • Technocrats using a non-Technocrat item (mage or otherwise) must have Occult and/or RD Data
    • If the item requires spending something (e.g. Gnosis), then the character must also have that thing
    • All items are considered out-of-genre for the 'Other' group below
  • Receiving an item made by another PC does not require buying background dots
Character Carrying limit Notes
Vampire Highest discipline + Occult not x2 (magical items are uncommon for vampires)
Shifter (Rank + Rituals) x 2
Mage (Arete + Occult) x 2 Technocrats use Hypertech instead of Occult
Sorcerer/Psychic (Highest Numina + Occult) x 2
Changeling (Highest Art + Gremayre) x 2
Wraith/Risen (Highest Arcanos + Occult) x 2
Demon (Faith, max 5 + Occult) x 2
Other Occult x 2 Includes Mortal, Ghoul, Subrace:Kinfolk, Subrace:Kinain, Possessed, Bygone

Discrepancies

  • Need to decide on in-between limits for items that work for a fixed duration (e.g. one month) but are reusable within that time

Vampire

(to be filled out: Enchant Talisman, Chanjelin Ward, etc.)

Werewolf

(to be filled out)

Mage

Artifacts/Inventions

  • Forged by Dragon's Fire 15-20, examples 20-25
  • Crafting
    • Artifacts: Dexterity + Crafts
    • Inventions: Intelligence + (Technology or Computer)
    • One roll = one IC hour
    • Accumulate 30+ successes
  • Purification (optional)
    • Prime 2
    • Get 3 successful rolls in a row; if you do, Quickening is -2 difficulty
  • Quickening
    • Prime 4 (3 with Tass with appropriate resonance), vulgar
      • Living artifact: need Prime 5 (4 with appropriate Tass)
      • Paradox handling other than mitigating: need Prime 5
    • Must have sphere level(s) sufficient to create the desired effect
    • One roll = one IC hour
    • Item's point value equals sum of sphere levels to create its effect
      • Flaws can reduce point value by up to 3
      • Item is continuously active: double point value
    • Accumulate 2 successes per point
    • Spend 2 Quintessence/Tass per point (does not reduce difficulty)
  • Usage
    • Must activate each time: roll Arete vs (3 + highest sphere level emulated) and get at least one success
    • This does not apply if the item is continuously active

Charms/Gadgets

  • Forged by Dragon's Fire 25-28, examples 28-31
  • Single-use items
  • Crafting and purification works the same as artifacts/inventions
  • Quickening
    • Requires one less dot of Prime
    • Paradox handling is limited to mitigating
    • Point value is half the highest sphere level (round up) + 1 per additional sphere (regardless of levels)
    • Can create (Arete x 2) instances at once
  • Does not require an Arete roll to activate

Fetishes

  • Forged by Dragon's Fire 31-36, examples 36-39
  • Preparation: Spirit must be coerced, beaten in combat, or given chiminage
  • Binding
    • Spirit 4
    • One roll = one IC hour
    • Point value is 1 to 5 at ST discretion
    • Accumulate four successes per point
    • Paradox handling is limited to mitigating or absorbing
  • Usage
    • Must attune once: roll Willpower vs fetish's Gnosis, fail = must placate spirit before trying again
    • Must activate each time: roll Willpower vs fetish's Gnosis and get at least one success

Periapts

  • Forged by Dragon's Fire 39-42, examples 42-43
  • Quickening
    • Usable only by creator: Prime 4 (5 if living)
    • Usable by anyone: Matter 5 (Life 5 if living)
    • Accumulate 2 successes per level
    • Spend 10 points of Tass per level (does not reduce difficulty)
    • Holds up to 5 points of Quintessence per level
    • Leave it full for (level) months to avoid flaws
  • Usage: transfer its Quintessence to yourself
    • Physical contact: auto-succeeds, but takes a full turn
    • Line of sight: Prime 2
    • Outside line of sight: Prime 2 Corr 2
  • Recharging: transfer Quintessence to it
    • Leave it at a node: (level) points per day
    • Prime 3: from a node, Tass, another periapt with same type of resonance (dynamic/static/entropic)
    • Prime 4: from an inanimate object, unweaving and possibly destroying it
    • Prime 5: from a living (or undead) creature
  • Fused periapts
    • Worn by mage or familiar continuously for (10 - level) weeks
      • If removed, it's reduced to a normal periapt until it has time to re-fuse
    • Can spend/recharge its Quintessence as if it was your own
    • Also increases your maximum possible Paradox

Talismans/Devices

  • Forged by Dragon's Fire 45-51, examples 51-65

(to be filled out)

Grimoires/Principiae

  • Forged by Dragon's Fire 65-71, examples 71-75

(to be filled out)

Sorcerer

(to be filled out: Enchantment, Alchemy)

Changeling

(to be filled out)

Wraith

(to be filled out)

Demon

(to be filled out: Enhance Object, Enchant Object, Demonic Relics)