Difference between revisions of "Children of Gaia Tribe Gifts"
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==Level Two== | ==Level Two== | ||
+ | <font color=purple>'''Calm'''</font> ''(Level One)'' | ||
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+ | '''Source:''' ''WW3801 - Werewolf: the Apocalypse Revised p. 145'' | ||
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+ | '''Description:''' This Gift imparts the secret of quelling the anger in others. A Unicorn spirit teaches this Gift. | ||
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+ | '''System:''' The player spends one Gnosis point and rolls Charisma + Empathy (difficulty of the target's Willpower). Each success removes one of the target's Rage points, which may be regained normally. If used on a creature that has the capacity to Frenzy but does not possess Rage (Vampires, some Fomori), this Gift cancles the Frenzy if the player scores more successes than the target's Willpower. | ||
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+ | |||
+ | ---- | ||
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+ | <font color=purple>'''Luna's Armor'''</font> ''(Level One)'' | ||
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+ | '''Source:''' ''WW3801 - Werewolf: the Apocalypse Revised p. 145'' | ||
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+ | '''Description:''' The Child of Gaia may call for Luna's protection in battle. This Gift even allows limited resistance to silver. A Lune teaches this Gift. | ||
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+ | '''System:''' The Garou concentrates for one full turn, and the player spends a Gnosis point and rolls base Stamina + Survival (difficulty 7). The player may add one die per success to the Garou's soak pool for the rest of the scene. These bonus dice may also be used to soak silver damage, but ''only'' these dice. For example, if the Garou's Stamina is 4 and the player rolls 3 successes, the Garou has 7 dice to soak non-silver damage, and 3 to soak silver. | ||
+ | |||
+ | |||
+ | ---- | ||
==Level Three== | ==Level Three== |
Revision as of 15:18, 28 July 2019
Contents
Tribal Gifts
Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Level One
Mercy (Level One)
Source: WW3801 - Werewolf: the Apocalypse Revised p. 145
Description: Children of Gaia see no use for lethal force when they are not fighting minions of the Wyrm, but even they succumb to frenzy. This Gift, used chiefly by Children of Gaia with high Rage or in duels, allows the Garou to use her natural weaponry and Rage without fear of killing her opponent. A Dove spirit teaches this Gift.
System: The player spends one Gnosis point. For the rest of the scene, all damage that the Garou inflicts with her own body (claws and teeth but not weapons of any kind) is considered bashing. A creature "killed" by such damage merely falls unconscious, and he may heal the wounds at the usual rate for bashing damage.
Mother's Touch (Level One)
Also a Level 1 Theurge Gift
Source: WW3801 - Werewolf: the Apocalypse Revised p. 145
Description: The Garou is able to heal the wounds of any living creature, aggravated or otherwise, simply by laying hands over the afflicted area. The Garou may not heal herself, spirits or the undead with this Gift. A Bear or Unicorn spirit teaches this Gift.
System: The player spends one Gnosis point and rolls Intelligence + Medicine (difficulty of the wounded individual’s Rage, or 6 for non-Garou). Each success heals one health level. The Theurge may heal even Battle Scars in this manner if the Theurge uses the Gift in the same scene in which the scar was obtained and she spends a second Gnosis point. There is no limit to how many times this Gift may be used on a person, but each use requires the expenditure of one Gnosis.
Resist Pain (Level One)
Also a Level 1 Philodox Gift
Source: WW3801 - Werewolf: the Apocalypse Revised p. 145
Description: Through force of will, the Philodox is able to ignore the pain of his wounds and continue acting normally. A bear-spirit teaches this Gift.
System: The player spends one Willpower point; his character may ignore all wound penalties for the rest of the scene.
Level Two
Calm (Level One)
Source: WW3801 - Werewolf: the Apocalypse Revised p. 145
Description: This Gift imparts the secret of quelling the anger in others. A Unicorn spirit teaches this Gift.
System: The player spends one Gnosis point and rolls Charisma + Empathy (difficulty of the target's Willpower). Each success removes one of the target's Rage points, which may be regained normally. If used on a creature that has the capacity to Frenzy but does not possess Rage (Vampires, some Fomori), this Gift cancles the Frenzy if the player scores more successes than the target's Willpower.
Luna's Armor (Level One)
Source: WW3801 - Werewolf: the Apocalypse Revised p. 145
Description: The Child of Gaia may call for Luna's protection in battle. This Gift even allows limited resistance to silver. A Lune teaches this Gift.
System: The Garou concentrates for one full turn, and the player spends a Gnosis point and rolls base Stamina + Survival (difficulty 7). The player may add one die per success to the Garou's soak pool for the rest of the scene. These bonus dice may also be used to soak silver damage, but only these dice. For example, if the Garou's Stamina is 4 and the player rolls 3 successes, the Garou has 7 dice to soak non-silver damage, and 3 to soak silver.
Level Three
Level Four
Level Five
Camp Gifts
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Level 5 |