Difference between revisions of "Realms"

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(Updated as per C20)
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See also [[House Rules/Changeling#Realms | house rules on Realms]]
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Arts must always be combined with one or more realms for a cantrip, as it describes what the Art can do.
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* People Realms: Fae and Actor allow cantrips to enhance, attack, or enchant ''people''
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** Actor: Kinain, Enchanted, Mages, Prodigals
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** Fae: Kithain, Nunnehi, Menchune, Adhene, Inanimae, Thallain, and other Denizens of the Dreaming
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* Object Realms: Prop and Nature mostly allow cantrips to ensorcel ''things''
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* Modifier Realms: Scene and Time may never be used alone, they always enhance the cantrip
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If you are missing a realm, or level of a realm needed for your cantrip, you can spend a point of Glamour to 'cheat' for the missing realm.
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When casting a cantrip, the roll will be the Art + the rating of the lowest primary realm being used.
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* Time and Scene are never in the dice pool
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See also [[House Rules/Changeling#Realms | house rules on Realms]] - (still to be updated with changes from C20)
  
 
=Kith affinities=
 
=Kith affinities=
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For more details on each realm, see Changeling the Dreaming (20th Anniversary) pg.#232-236.
 
For more details on each realm, see Changeling the Dreaming (20th Anniversary) pg.#232-236.
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{| width="100%"
 
{| width="100%"
 
|-
 
|-
 
|width="50%" style="vertical-align: top"|
 
|width="50%" style="vertical-align: top"|
* Boggan: Actor
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* '''Actor''': Boggan, Clurichaun, Piskey
* Clurichaun: Actor
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* '''Fae''': Satyr, Sidhe (Autumn), Troll
* Eshu: Scene
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* '''Nature''': Ghille Dhu, Merfolk, Pooka, Redcap, Selkie
* Nocker: Prop
 
* Piskey: Actor
 
* Pooka: Nature
 
* Redcap: Nature
 
* Satyr: Fae
 
* Selkie: Nature
 
* Sidhe (Arcadian): Time
 
* Sidhe (Autumn): Fae
 
* Sluagh: Prop
 
* Troll: Fae
 
 
|style="vertical-align: top"|
 
|style="vertical-align: top"|
* Ghille Dhu: Nature
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* '''Prop''': Nocker, Sluagh
* Merfolk: Nature
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* '''Scene''': Eshu
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* '''Time''': Sidhe (Arcadian)
 
|}
 
|}
  

Latest revision as of 14:00, 1 January 2024

Arts must always be combined with one or more realms for a cantrip, as it describes what the Art can do.

  • People Realms: Fae and Actor allow cantrips to enhance, attack, or enchant people
    • Actor: Kinain, Enchanted, Mages, Prodigals
    • Fae: Kithain, Nunnehi, Menchune, Adhene, Inanimae, Thallain, and other Denizens of the Dreaming
  • Object Realms: Prop and Nature mostly allow cantrips to ensorcel things
  • Modifier Realms: Scene and Time may never be used alone, they always enhance the cantrip

If you are missing a realm, or level of a realm needed for your cantrip, you can spend a point of Glamour to 'cheat' for the missing realm.

When casting a cantrip, the roll will be the Art + the rating of the lowest primary realm being used.

  • Time and Scene are never in the dice pool

See also house rules on Realms - (still to be updated with changes from C20)

Kith affinities

Cantrips involving your kith's affinity are -1 difficulty (Changeling the Dreaming (20th Anniversary) pg.#87)

For more details on each realm, see Changeling the Dreaming (20th Anniversary) pg.#232-236.


  • Actor: Boggan, Clurichaun, Piskey
  • Fae: Satyr, Sidhe (Autumn), Troll
  • Nature: Ghille Dhu, Merfolk, Pooka, Redcap, Selkie
  • Prop: Nocker, Sluagh
  • Scene: Eshu
  • Time: Sidhe (Arcadian)
Actor
Dot-filled.png True Friend
Dot-filled.pngDot-filled.png Personal Contact
Dot-filled.pngDot-filled.pngDot-filled.png Familiar Face
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Dire Enemy
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Complete Stranger
Fae
Dot-filled.png Hearty Commoner
Dot-filled.pngDot-filled.png Lofty Noble
Dot-filled.pngDot-filled.pngDot-filled.png Manifold Chimera
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Elusive Gallain
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Dweomer of Glamour
Nature
Dot-filled.png Base Element
Dot-filled.pngDot-filled.png Raw Material
Dot-filled.pngDot-filled.pngDot-filled.png Verdant Forest
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Feral Animal
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Natural Phenomena
Prop
Dot-filled.png Ornate Garb
Dot-filled.pngDot-filled.png Crafted Tool
Dot-filled.pngDot-filled.pngDot-filled.png Mechanical Device
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Complex Machine
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Arcane Artifact
Scene
Dot-filled.png The Chamber
Dot-filled.pngDot-filled.png The Cottage
Dot-filled.pngDot-filled.pngDot-filled.png The Lonely Lane
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png The Glen
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png The Castle
Time
Dot-filled.png Three-Fold
Dot-filled.pngDot-filled.png Suspended Sands
Dot-filled.pngDot-filled.pngDot-filled.png Fateful Trigger
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Bright Echoes
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Glorious Renewal