Difference between revisions of "Influence"
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= Overview = | = Overview = | ||
− | Influence uses the categories from Laws of the Night (WW5013) 96-104, documented using +notes: | + | Influence uses only the categories from Laws of the Night (WW5013) 96-104, documented using +notes: |
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Each PC may have a total of up to 5 dots in Influence, allocated to as many or few categories as desired (e.g. Underworld 5, or Underworld 3 + Media 2, but not Underworld 5 + Media 5; for that, you need two PCs working together). | Each PC may have a total of up to 5 dots in Influence, allocated to as many or few categories as desired (e.g. Underworld 5, or Underworld 3 + Media 2, but not Underworld 5 + Media 5; for that, you need two PCs working together). | ||
+ | * Existing dots cannot be reallocated, but can be abandoned (no XP refund, limit one per month per PC). Exceptions are at staff discretion, typically limited to initial grace period (within two weeks after approval) or OOC misunderstandings. | ||
PCs can also allocate some of their Influence to various types of endeavors and modifiers, based on Dark Epics (WW5027) 64-69. | PCs can also allocate some of their Influence to various types of endeavors and modifiers, based on Dark Epics (WW5027) 64-69. | ||
* These are evaluated in the order received. | * These are evaluated in the order received. | ||
* Each type of Influence is evaluated separately. One type cannot affect another type. | * Each type of Influence is evaluated separately. One type cannot affect another type. | ||
+ | * Some actions require that you have a certain level of Influence. This does not mean you have to allocate an equal number of dots to that action; you can allocate one or more, depending on how important you consider it. | ||
* "X counters Y" is treated like resisted successes (1:1) with X as the defender (wins ties). Neither one is used up, if they're involved in another conflict then they're re-evaluated at full strength. (Examples: A Block that was ineffective against a Boosted action can still be effective later against an insufficiently Boosted action. A Conceal can be effective against any number of Traces.) | * "X counters Y" is treated like resisted successes (1:1) with X as the defender (wins ties). Neither one is used up, if they're involved in another conflict then they're re-evaluated at full strength. (Examples: A Block that was ineffective against a Boosted action can still be effective later against an insufficiently Boosted action. A Conceal can be effective against any number of Traces.) | ||
+ | * Contacts background can be used like Influence for a basic use (limited to gathering information), or a Follow, Trace, or Watch endeavor. They can be applied to any category, however other endeavors (e.g. Boost) require actual Influence in the relevant area. (Dark Epics 54) | ||
= Basic uses= | = Basic uses= | ||
− | 'Basic use' refers to these direct actions listed in Laws of the Night. | + | 'Basic use' refers to these direct actions listed in Laws of the Night. Other things may be +requested, staff will decide whether they fit the concept of the type and level of Influence being used. |
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|rank2=Know and contact some of the more obscure occult figures <br /> Access resources for most rituals and rites | |rank2=Know and contact some of the more obscure occult figures <br /> Access resources for most rituals and rites | ||
|rank3=Know the general vicinity of a certain supernatural entities and (possibly) contact them <br /> Access vital or rare material components <br /> Milk impressionable wannabe's for bucks ($250) <br /> Access occult tomes and writings <br /> Research a basic ritual from your sect | |rank3=Know the general vicinity of a certain supernatural entities and (possibly) contact them <br /> Access vital or rare material components <br /> Milk impressionable wannabe's for bucks ($250) <br /> Access occult tomes and writings <br /> Research a basic ritual from your sect | ||
− | |rank4=Research an intermediate ritual from your sect | + | |rank4=Research an intermediate ritual from your sect <br /> House rule: Justify raising Lore (some race) from 0 to 1, or 1 to 2 |
− | |rank5=Access minor magic items <br /> Unearth an advanced ritual from your sect | + | |rank5=Access minor magic items <br /> Unearth an advanced ritual from your sect <br /> House rule: Justify raising Lore (some race) from 0 to 2 |
}} | }} | ||
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Note: If someone shares their Trace, you still need to do your own Trace before you can follow up with an Attack or Follow. | Note: If someone shares their Trace, you still need to do your own Trace before you can follow up with an Attack or Follow. | ||
− | * Watch: Pick a basic use that you could perform, or Attack, Block, Follow, Watch. Learn about all attempted uses of that action within the | + | * Watch: Pick a basic use that you could perform, or Attack, Block, Follow, Watch. Learn about all attempted uses of that action within the two weeks before or after. (If you pick Follow, you only learn about Follow attempts that target you.) |
= Modifiers = | = Modifiers = |
Latest revision as of 21:54, 25 November 2023
Overview
Influence uses only the categories from Laws of the Night (WW5013) 96-104, documented using +notes:
- Bureaucracy
- Church
- Finance
- Health
- High Society
- Industry
- Legal
- Media
- Occult
- Police
- Political
- Street
- Transportation
- Underworld
- University
PCs can +request to use Influence for the types of actions listed, based on a monthly cap. Example: A PC with Influence (Bureaucracy) 2 could pull strings to acquire one fake driver's license per month, or trace two utility bills per month.
Some actions may have broad long-term effects, e.g. a PC with Influence (Political) 4 gets the city council to alter the laws against vandalism. Staff will maintain a central list of such effects and take them into account when relevant.
Each PC may have a total of up to 5 dots in Influence, allocated to as many or few categories as desired (e.g. Underworld 5, or Underworld 3 + Media 2, but not Underworld 5 + Media 5; for that, you need two PCs working together).
- Existing dots cannot be reallocated, but can be abandoned (no XP refund, limit one per month per PC). Exceptions are at staff discretion, typically limited to initial grace period (within two weeks after approval) or OOC misunderstandings.
PCs can also allocate some of their Influence to various types of endeavors and modifiers, based on Dark Epics (WW5027) 64-69.
- These are evaluated in the order received.
- Each type of Influence is evaluated separately. One type cannot affect another type.
- Some actions require that you have a certain level of Influence. This does not mean you have to allocate an equal number of dots to that action; you can allocate one or more, depending on how important you consider it.
- "X counters Y" is treated like resisted successes (1:1) with X as the defender (wins ties). Neither one is used up, if they're involved in another conflict then they're re-evaluated at full strength. (Examples: A Block that was ineffective against a Boosted action can still be effective later against an insufficiently Boosted action. A Conceal can be effective against any number of Traces.)
- Contacts background can be used like Influence for a basic use (limited to gathering information), or a Follow, Trace, or Watch endeavor. They can be applied to any category, however other endeavors (e.g. Boost) require actual Influence in the relevant area. (Dark Epics 54)
Basic uses
'Basic use' refers to these direct actions listed in Laws of the Night. Other things may be +requested, staff will decide whether they fit the concept of the type and level of Influence being used.
Endeavors
- Attack. Pick a target that you previously Traced. If you allocated more dots than they have dots, then they lose a dot.
- Block. Pick a basic use. For the next month, attempts to do that thing in the city fail unless accompanied by an equal/greater Boost. Multiple Blocks against the same basic use don't stack, only the largest one applies.
- Combine: For every two dots that you allocate, someone else can reuse one of their already-used dots for a basic use.
- Follow: Pick a target that you previously Traced. Learn about all their attempted uses of Influence within the next month.
- Growth: Not used. You can buy Influence as fast as you can accumulate XP.
- Trace: Requires one of the following:
- You were successfully targeted with Attack, Block, or Combine
- You previously succeeded at a Watch or Block
- The target consents to your Trace
- Someone else previously succeeded at a Trace and tells you what they found
Learn who performed the action and whether their Influence in the city exceeds yours.
Note: If someone shares their Trace, you still need to do your own Trace before you can follow up with an Attack or Follow.
- Watch: Pick a basic use that you could perform, or Attack, Block, Follow, Watch. Learn about all attempted uses of that action within the two weeks before or after. (If you pick Follow, you only learn about Follow attempts that target you.)
Modifiers
- Boost. Attach to a basic use. Counters Block.
- Conceal: Attach to a basic use. Counters Trace.
- Defend: Counters Attack for one month.
- Stealth: Attach to a basic use, Attack, Block, Follow, or Watch. Counters Follow and Watch.
Example
- Alice has Influence (Bureaucracy) 5. She allocates 4 to initiate a phone tap on Bob's business, and 1 to Conceal her actions. No one else attempts to use Influence in October, so it succeeds.
- Bob somehow finds out about the phone tap. If he allocates Influence (Bureaucracy) 2+ to Trace the attack, then he learns that Alice did it. If he allocates only 1, then he ties Alice's Conceal and learns nothing.