Difference between revisions of "House Rules/Possessed"
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{| cellpadding="0" cellspacing="5" width="900" style="background: #333333; border:4px solid #000000; padding:0em 0em 0em 0em; -moz-border-radius: 12px; -webkit-border-radius: 12px" | {| cellpadding="0" cellspacing="5" width="900" style="background: #333333; border:4px solid #000000; padding:0em 0em 0em 0em; -moz-border-radius: 12px; -webkit-border-radius: 12px" | ||
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− | | colspan="2" style="text-align: center; background: #330033; -moz-border-radius: 12px; -webkit-border-radius: 12px; -o-border-radius: 12px; -ms-border-radius: 12px; border: 2px solid #000000" |[[File:Fomori. | + | | colspan="2" style="text-align: center; background: #330033; -moz-border-radius: 12px; -webkit-border-radius: 12px; -o-border-radius: 12px; -ms-border-radius: 12px; border: 2px solid #000000" |[[File:Fomori.png|left|x150px]][[File:Fomori.png|right|x150px]] |
<br><font style="color: #ffffff; font-family: Gentium Book Basic, Garamond; font-size: 46pt; text-shadow: #ffffff 0px 0px 8px">''House Rules<br>Possessed''</font><br><br> | <br><font style="color: #ffffff; font-family: Gentium Book Basic, Garamond; font-size: 46pt; text-shadow: #ffffff 0px 0px 8px">''House Rules<br>Possessed''</font><br><br> | ||
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* Temporary Autonomy can drop to 0. If it would drop /below/ 0, then 1 permanent Autonomy is converted to 10 temporary Autonomy to make up the difference. | * Temporary Autonomy can drop to 0. If it would drop /below/ 0, then 1 permanent Autonomy is converted to 10 temporary Autonomy to make up the difference. | ||
* If permanent Autonomy drops below Willpower, then Willpower is dropped to match. | * If permanent Autonomy drops below Willpower, then Willpower is dropped to match. | ||
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+ | * Kami do not have Autonomy. For the purpose of die rolls involving Autonomy (e.g. Spirit Kinship, Fading, Urges), we treat Kami as if they have Autonomy of 6 permanent / 0 temporary. | ||
+ | ** They cannot raise Autonomy with XP, nor lower it to gain powers or remove taints. | ||
+ | ** Anything else that affects Autonomy also affects these effective values, e.g. a Kami with Consecrated 2 would have effective Autonomy of 5 permanent / 5 temporary. | ||
==Kami== | ==Kami== | ||
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** Kami with the 'Fading' Taint roll 6 dice at difficulty 6 to check if it triggers. | ** Kami with the 'Fading' Taint roll 6 dice at difficulty 6 to check if it triggers. | ||
** Kami with the 'Urges' Taint roll it at difficulty 6. | ** Kami with the 'Urges' Taint roll it at difficulty 6. | ||
− | * If the Kami has the Consecrated background, then their pretend-Autonomy is reduced as usual. | + | * If the Kami has the Consecrated background, then their pretend-Autonomy is reduced as usual, resulting in a lower difficulty for Spirit Kinship, fewer dice for Fading, and higher difficulty for Urges. |
=Extra Powers and Taints= | =Extra Powers and Taints= | ||
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=<strike>Nerfed</strike>Adjusted Powers= | =<strike>Nerfed</strike>Adjusted Powers= | ||
* A few 'balance adjustments': | * A few 'balance adjustments': | ||
− | ** The damage caused by Savage Genitalia IS soakable, provided the victim can normally soak Lethal damage | + | ** The damage caused by Savage Genitalia IS soakable, provided the victim can normally soak Lethal damage. |
** Armor does NOT apply to soak rolls versus Savage Genitalia. | ** Armor does NOT apply to soak rolls versus Savage Genitalia. | ||
** The damage from the 'Poison' Power is dice, not automatic levels. Likewise for 'Electrical Field'. | ** The damage from the 'Poison' Power is dice, not automatic levels. Likewise for 'Electrical Field'. | ||
− | ** Between 'Unnatural Strength', 'Exoskeleton' and 'Enhanced Attribute', no more than a total of 8 extra attribute dots may be taken per character. | + | ** Between 'Unnatural Strength', 'Exoskeleton' and 'Enhanced Attribute', no more than a total of 8 extra attribute dots per category (physical/social/mental) may be taken per character, and no more than 12 total across all categories. In addition, each individual attribute cannot exceed 8 (base + extra). |
+ | ** Dispersion: Maximum difference of 1 health level between any two components, e.g. 3+2+2 but not 6+1. Body mass is roughly in proportion with health levels. | ||
+ | ** Homogeneity: If an effect's duration would otherwise last beyond the end of the scene, it's only temporarily negated. | ||
** The 'Hidden Power' Merit does '''not''' let you ignore the part about certain Powers and Taints setting your appearance to zero. You might not be obviously supernaturally hideous, but you're still hideous. | ** The 'Hidden Power' Merit does '''not''' let you ignore the part about certain Powers and Taints setting your appearance to zero. You might not be obviously supernaturally hideous, but you're still hideous. | ||
=Ghouled Possessed= | =Ghouled Possessed= | ||
− | * If any kind of Possessed character with the Berserker power (and thus a Rage pool) is also a Ghoul, they are subject to both | + | * If any kind of Possessed character with the Berserker power (and thus a Rage pool) is also a Ghoul, they are subject to Frenzy rolls based both on Self-Control '''and''' Rage. If a given situation would apply to both, they have to roll both; if even one of the rolls indicates that they would Frenzy, they do. These things are '''NOT''' mentally stable. |
=Possessed and the Blood Bond= | =Possessed and the Blood Bond= | ||
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=Post-Chargen Possession= | =Post-Chargen Possession= | ||
− | + | It is possible to become Possessed post-chargen, for those that didn't start out that way; this is dependent on 1) staff discretion, and 2) whether or not you were playing something that's flat-out immune to possession. Just remember, just because something CAN happen doesn't mean that it WILL; the 'staff discretion' bit is important here. You are '''NOT''' entitled to post-chargen Possession just because you want it and you have the XP for it. (Unless you're a plain unpowered Mortal, in which case we're pretty likely to say yes. Full-on Supers are VERY unlikely to be accepted.) | |
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+ | *The following cannot ever be Possessed under any circumstances, don't even ask: | ||
+ | **Race:Wraith | ||
+ | **Race:Wraith/Risen | ||
+ | **Race:Demon | ||
+ | **Race:Vampire/Kuei-jin | ||
+ | **Other Possessed | ||
+ | **Race:Bygone | ||
+ | **Any race other than Mortal or Mortal+, while retaining that status. Anything below to the contrary is retained as a guideline for NPCs, and also in the unlikely case that staff actually allows them for PCs at all. (To the best of our knowledge, it's never actually happened in the past.) | ||
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+ | *Fringe cases: | ||
+ | **Race:Changeling | ||
+ | *** While a Changeling's mortal host could in theory become Possessed and turned into a Drone or Fomor, this would completely and permanently destroy their faerie soul, in essence leaving them no different than a possessed mortal. They would lose their Glamour pool, Arts, Realms, Kenning, Gremayre, Lore Changeling, and most Changeling-only Backgrounds. Losing all memories of their time as a Changeling would also get them a free Amnesia flaw. | ||
+ | **Race:Mortal+/Kinain | ||
+ | *** You can become a drone or fomor, but you won't be kinain any more. Gorgons created from human(oid)s are nonexistent or nearly so. Kinain becoming kami are possible, but highly unlikely, as the criteria for becoming kami are not particularly parallel to the typical attributes of kinain. | ||
+ | **Race:Mortal+/Ghoul | ||
+ | *** While a ghoul can become a Fomor just fine (see below), any ghoul that gets turned into a Drone will quickly cease to be a ghoul, as the Clarification process neutralizes the Vitae as well as the Blood Bond. No ghoul would EVER be chosen by Gaia to become a Kami. (Kami can be ghouled, but it's a terrible idea.) | ||
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+ | *The following can become Kami post-chargen: | ||
+ | **Race:Mortal | ||
+ | **Race:Mortal+/Kinfolk | ||
+ | ***Kinfolk that become Kami '''MUST''' purchase either the Kinfolk merit or the Skinchanger Kinship power, player's choice. Any Pure Breed they may have already had stacks with the points granted by Skinchanger Kinship, but still cannot exceed 5. | ||
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+ | *The following can become Drones post-chargen: | ||
+ | **Race:Mortal | ||
+ | **Race:Mortal+/Kinfolk | ||
+ | *** Mechanical benefits of Kinfolk-ness lost: Drones cannot have kids and are already not subject to the Delirium. | ||
+ | **Race:Mortal+/Sorcerer-Psychic | ||
+ | *** Clarification leads to very Static Resonance. The 'Mana' Background and any merits that require Mana are lost. | ||
+ | **Race:Mage | ||
+ | *** Again, very Static Resonance. Clarified Mages can never again raise their Spheres or Arete, no exceptions. They also lose the ability to attempt Vulgar rotes, but gain +3 dice on all countermagick rolls. Clarified mages are no longer subject to Paradox. | ||
+ | **Race:Vampire | ||
+ | *** Lose the ability to spend blood points on anything other than getting out of bed in the evening: no blood pumping, no spending it to heal (they get standard Drone regeneration anyway), no activating Disciplines that cost blood to use. Clarified vampires never Frenzy, though they are still vulnerable to sunlight. Stakes can paralyze them '''briefly''', but they tend to pop out as the hole regenerates itself away. Clarified vampires automatically receive the Infertile Vitae flaw: their blood no longer has the power to embrace, ghoul or blood-bond anyone. | ||
+ | **Race:Shifter | ||
+ | *** Clarified shifters are permanently locked into one of their forms, not necessarily their breed form (Glabro is most common). Glabro-locked shifters get no penalties to social pools, as if they all had the Fair Glabro merit. No longer need to roll Stamina to regenerate in combat, as per standard Drone regeneration. Clarified shifters never Frenzy. Clarification usually removes metis deformities, but obviously not sterility. | ||
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+ | *The following can become Gorgons post-chargen: | ||
+ | ** Absolutely nobody. If you can't figure out why, you don't know enough about Gorgons to play one anyway. | ||
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+ | * The following can become Fomori post-chargen: | ||
+ | ** Race:Mortal | ||
+ | ** Race:Mortal+/Kinfolk | ||
+ | ***Requires the purchase of the Kinfolk merit (or flaw, if previously Faction:Gaian) or the Skinchanger Kinship power. Faction will be set to Wyrm, even for Gaian Kinfolk. | ||
+ | ** Race:Mortal+/Kinain | ||
+ | *** As noted in the fringe cases section above, this will mean the removal of all faerie Arts and Realms (and your Glamour pool), and requires the purchase of the Kinain merit. | ||
+ | ** Race:Mortal+/Sorcerer-Psychic | ||
+ | *** Likely to affect your Resonance. One of the more common combinations, due to Pentex' Project Aeneid. While it doesn't cost anything, it will mean losing access to the 'Mana' background and any merits that require Mana to use. | ||
+ | ** Race:Mortal+/Ghoul | ||
+ | *** Requires purchase of the Ghoul merit. Makes purchasing Disciplines more expensive, as per '+rules buying disciplines'. Also see note about increased frenzy risk. | ||
+ | ** Race:Vampire (NOT Kuei-jin) | ||
+ | *** Blah blah blah | ||
+ | ** Race:Mage | ||
+ | *** Blah blah blah | ||
+ | ** Race:Shifter | ||
+ | *** Blah blah blah (also: probably not going to happen) | ||
=Autonomy Cap= | =Autonomy Cap= | ||
* You cannot drop your Permanent Autonomy any lower than 4. If you're at 4, you will have to raise it before buying any more Powers with it. | * You cannot drop your Permanent Autonomy any lower than 4. If you're at 4, you will have to raise it before buying any more Powers with it. | ||
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=Rorqual= | =Rorqual= |
Latest revision as of 17:29, 13 May 2023
"I live in sin, to kill myself I live; no longer my life my own, but sin's; my good is given to me by heaven, my evil by myself, by my free will, of which I am deprived."
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We use Possessed (WW3810) as a primary resource and Freak Legion (WW3066) as a secondary resource. Autonomy
Kami
Extra Powers and Taints
Banned Powers
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