Difference between revisions of "Character Generation/Mummy"

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=NO LONGER ACCEPTING APPLICATIONS=
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<div style="background-color: #fcc; padding: 10px">
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=House Rule:=
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* Initial Attributes are 7/5/3<br>
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* Initial Abilities are 13/9/5<br>
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This differs from the book but is the same amount.<br>
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Standardizing Character Creation to that of other major template races.
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</div>
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For less common types, see bottom of page
 
For less common types, see bottom of page
  
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* Inheritance: Who your tem-akh was in your First Life
 
* Inheritance: Who your tem-akh was in your First Life
  
Attributes: 6/4/3 +2
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{| class="wikitable" style="text-align: center"
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! Stat !! Baseline !! Freebies per additional dot
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|-
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| [[Attributes]] || 1 in each + 7/5/3  || 5
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|-
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| [[Abilities]] || 13/9/5  || 2
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|-
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| "Balance (mummy)" || 1 || 4 (max total 3)
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|-
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| Sekhem || equal to Balance (Vessel: use +mysheet) || house rule: n/a
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|-
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| [[Hekau]] || 3 (including at least 1 in Amenti's primary path, can't exceed Balance) || 5
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|-
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| Spells/Rituals || one free spell or ritual at each level of each baseline hekau || 1
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|-
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| [[Backgrounds]] || 5 || 1
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|-
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| Willpower || 5 || 1 (Max 8)
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|-
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| Freebies || 15 (including at least 5 on attributes, abilities, backgrounds, and/or Willpower)
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|}
  
Abilities: 11/7/4 +5 (+5 can raise above 3)
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(MtR 60 says "one spell or ritual per level", MtR 78 says "two per". We picked the former.)
  
Balance: 1
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Backgrounds include Arcane, Ba, Companion, Ka, Legacy, Memory, Vessel, Tomb  
 
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* Teomallki: Memory is common but not required, Lesser Resurrection is not required (MPG 73-74 takes precedence over MtR 222)
[[Hekau]]: 3, including at least 1 in Amenti's primary path (see above)
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* Wu T'ian: High Mentor is uncommon, Ka is not allowed but you still get the "incorruptible" benefits from level 0 (MtR 225, 65)
* Amulets, Alchemy, Celestial, Effigy, Necromancy, Nomenclature
 
* No path can exceed Balance
 
* One free spell or ritual at each hekau level
 
 
 
Backgrounds: 5
 
* Arcane, Ba, Companion, Ka, Legacy, Memory, Vessel, Tomb  
 
 
 
Willpower: 5
 
 
 
Sekhem: equal to Balance; if you have a Vessel, use a +mysheet counter for it
 
 
 
Freebies: 15, including at least 5 on attributes, abilities, backgrounds, and/or Willpower
 
  
 
Things you should know about your character (pages 71-73)
 
Things you should know about your character (pages 71-73)
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* How do you see your duty to Osiris and Ma'at?
 
* How do you see your duty to Osiris and Ma'at?
 
* How do you deal with the mortal world?
 
* How do you deal with the mortal world?
* What do you believe?  
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* What do you believe?
 
 
Freebie Costs:
 
* Attribute: 5
 
* Ability: 2
 
* Hekau: 5
 
* Background: 1
 
* Balance: 4 (cannot exceed total of 3 in chargen)
 
* Ritual: 1
 
* Spell: 1
 
* Willpower: 1
 
 
 
* House rule: Willpower cannot exceed 8 in chargen
 
* House rule: Sekhem cannot be raised with freebies
 
  
 
=Capacocha / Teomallki=
 
=Capacocha / Teomallki=

Latest revision as of 23:18, 30 December 2021

NO LONGER ACCEPTING APPLICATIONS

House Rule:

  • Initial Attributes are 7/5/3
  • Initial Abilities are 13/9/5

This differs from the book but is the same amount.
Standardizing Character Creation to that of other major template races.

For less common types, see bottom of page

  • First Life: your tem-akh's original existence in ancient Egypt
  • Second Life: your modern life before death
  • Third Life: your modern life after death

Choose Concept, Nature, Demeanor, Amenti, Hamartia, Inheritance

Amenti Translation Tem-akh Purpose Primary hekau path
Kher-minu Tomb Watcher Ka The Defender Self Amulets
Khri-habi Scroll-bearer Ba The Bird Self Alchemy
Mesektet Night Sun Sahu The Eternal Self Celestial
Sakhmu Spirit Scepter Khu The Shining Self Effigy
Sefekhi Unbandaged One Khaibit The Shadow Self Necromancy
Udja-sen Judged One any
  • Concept: Who you were/are in your Second/Third Life
  • Hamartia: Failing in your Second Life that your tem-akh filled; similar to Regret for wraiths
  • Inheritance: Who your tem-akh was in your First Life
Stat Baseline Freebies per additional dot
Attributes 1 in each + 7/5/3 5
Abilities 13/9/5 2
"Balance (mummy)" 1 4 (max total 3)
Sekhem equal to Balance (Vessel: use +mysheet) house rule: n/a
Hekau 3 (including at least 1 in Amenti's primary path, can't exceed Balance) 5
Spells/Rituals one free spell or ritual at each level of each baseline hekau 1
Backgrounds 5 1
Willpower 5 1 (Max 8)
Freebies 15 (including at least 5 on attributes, abilities, backgrounds, and/or Willpower)

(MtR 60 says "one spell or ritual per level", MtR 78 says "two per". We picked the former.)

Backgrounds include Arcane, Ba, Companion, Ka, Legacy, Memory, Vessel, Tomb

  • Teomallki: Memory is common but not required, Lesser Resurrection is not required (MPG 73-74 takes precedence over MtR 222)
  • Wu T'ian: High Mentor is uncommon, Ka is not allowed but you still get the "incorruptible" benefits from level 0 (MtR 225, 65)

Things you should know about your character (pages 71-73)

  • How did you die, and what kind of impact did your death have on you?
  • How did you reach the Lands of Faith?
  • Who performed the Great Rite for you?
  • Who taught you?
  • How do you see your duty to Osiris and Ma'at?
  • How do you deal with the mortal world?
  • What do you believe?

Capacocha / Teomallki

Use Direction instead of Balance

Suyu Translation Primary hekau path
Chaskimallki Word Bearers Respiro (MPG 134)
Intimallki Sun Spears Saudade (MPG 128)
Pachamallki Stone Pillars Sarandu (MPG 121)
Uchumallki Smoke Dancers Alitu (MPG 117)

Wu T'ian

Use Quest instead of Balance

Wu T'ian Translation Purpose Primary hekau path
Wu Feng Family of the Phoenix The Vibrant Self Feng Tan (MPG 139)
Xian Lung Immortal Dragons The Resilient Self Lung Tan (MPG 146)

Others

Cabiri etc. are treated as equivalent to Egyptian mummies for purpose of chargen mechanics