Difference between revisions of "Kahraman/Stereotypes"

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|'''The Laws of Haqim:'''
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'''Camarilla:''' A light house standing firm on an island surrounded by rough sea. It guides Kindred and allows them to safely navigate the rough water. Unfortunately, not all Kindred know the hazards in the ocean. Only the direction they are told to go...
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|'''Law of Leadership''' - Honor the Eldest among you, for he is to rule my House when I am absent.
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'''Anarchs:''' You cry freedom but that comes at a steep cost. You fight for it but you lack true leadership. Sooner or later, each of you will pay. Either with Final Death, or an eternity of wandering... Lost, never belonging, never able to call a place home....
|'''Law of Protection''' – Ward the mortals from Caine's descendants and treat them with honor in all things.
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|'''Law of Destruction''' – Slay not those of the Blood, for that judgment is for the Eldest alone.
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'''Sabbat:''' Misguided zealots. You seek forgiveness from Cain but you are blind to the truth. Only Allah can save you...
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|'''Law of the Word''' – Deceive not those of the Blood, for my House is founded on Truth.
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'''Independents:''' My Clan began and still has it's roots with you. Although we are traditional, we have evolved. My clan's founder believed and promoted equality of the Clans. I hope someday you will follow this path and evolve like we have...
|'''Law of Judgment''' – Judge those of Caine's blood and punish them should they be found wanting.
 
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|'''The Traditions:'''
 
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|'''First Tradition: The Masquerade''' - Thou shall not reveal thy true nature to those not of the Blood. Doing such shall renounce thy claims of Blood.
 
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|'''Second Tradition: The Domain''' - Thy domain is thine own concern. All others owe thee respect while in it. None may challenge thy word while in thy domain.
 
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|'''Third Tradition: The Progeny''' - Thou shall only Sire another with the permission of thine Elder. If thou createst another without thine Elder's leave, both thou and thy Progeny shall be slain.
 
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|'''Fourth Tradition: The Accounting''' - Those thou create are thine own children. Until thy Progeny shall be Released, thou shall command them in all things. Their sins are thine to endure.
 
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|'''Fifth Tradition: The Hospitality''' - Honor one another's domain. When thou comest to a foreign city, thou shall present thyself to the one who ruleth there. Without the word of acceptance, thou art nothing.
 
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|'''Sixth Tradition: The Destruction''' - Thou art forbidden to destroy another of thy kind. The right of destruction belongeth only to thine Elder. Only the Eldest among thee shall call the Blood Hunt.
 
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Latest revision as of 16:28, 26 May 2021


Camarilla: A light house standing firm on an island surrounded by rough sea. It guides Kindred and allows them to safely navigate the rough water. Unfortunately, not all Kindred know the hazards in the ocean. Only the direction they are told to go...


Anarchs: You cry freedom but that comes at a steep cost. You fight for it but you lack true leadership. Sooner or later, each of you will pay. Either with Final Death, or an eternity of wandering... Lost, never belonging, never able to call a place home....


Sabbat: Misguided zealots. You seek forgiveness from Cain but you are blind to the truth. Only Allah can save you...


Independents: My Clan began and still has it's roots with you. Although we are traditional, we have evolved. My clan's founder believed and promoted equality of the Clans. I hope someday you will follow this path and evolve like we have...