Difference between revisions of "Jodessa/Spellbook"
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• '''Defense of the Sacred Haven -''' This ritual requires one hour to perform, during which the thaumaturge recites incantations and inscribes glyphs. One blood point is required for this ritual to work. (VTM: pg. 183) | • '''Defense of the Sacred Haven -''' This ritual requires one hour to perform, during which the thaumaturge recites incantations and inscribes glyphs. One blood point is required for this ritual to work. (VTM: pg. 183) | ||
− | • '''Incantation of the Shepherd -''' The ritual gives the character the location relative to them of every member of their herd. If she does not have the herd background, Incantation of the Shepard locates the closest three mortals from whom the Thaumaturge has fed at least three times each. This ritual has a maximum range of 10 miles times the character’s herd background, or five miles if she has no points in that background. ( | + | • '''Incantation of the Shepherd -''' The ritual gives the character the location relative to them of every member of their herd. If she does not have the herd background, Incantation of the Shepard locates the closest three mortals from whom the Thaumaturge has fed at least three times each. This ritual has a maximum range of 10 miles times the character’s herd background, or five miles if she has no points in that background. (GTTC: pg. 110) |
==Rank 2== | ==Rank 2== |
Revision as of 00:04, 21 March 2021
Contents
Spellbook Contents
Background: Occult Library
Library Size | Modifier |
A few books | +1 die to Occult dice pools |
A modest collection | +1 die to Occult dice pools, -1 to Occult difficulties |
Many noteworthy titles | +2 dice to Occult dice pools, -1 to Occult difficulties |
A wide variety of lore | +2 dice to Occult dice pools, -2 to Occult difficulties |
A veritable magical encyclopedia | +3 dice to Occult dice pools, -2 to Occult difficulties |
Disciplines
Auspex
Thaumaturgy
• Path of Blood -
• Path of Praapti - Failure: No Teleportation | Botch: 1 aggravated damage per 1 rolled, can be soaked with fortitude. | Success: 4-5 is exactly as desired, 1 success is off by a margin of 10% per distanced traveled.
Path Level | Distance |
1 | Teleport up to 10 yards |
2 | Teleport up to 50 yards |
3 | Teleport up to 500 yards |
4 | Teleport up to 5 miles |
5 | Teleport up to 500 miles |
Familiarity | Difficultly Modifier |
Intimately Familiar (Own Haven) | -1 |
Moderately Familiar (Visit Regularly) | +0 |
Unseen, but understood spatial relationship (On the other side of this wall) | +0 |
Not very familiar (Visited a few times, hazy on spatial relationship) | +1 |
Unfamiliar (A point on the map) | +2 |
Rituals
Rank 1
• Dedicate the Chantry - A dedication functions over a single building. So a complex of homes or an estate and grounds may require several castings. One dedicated, the chantry is open to more defenses; any site ritual cast over the chantry, from a ward to potent magic’s like Deny the Intruder (Level 2 ritual), has its casting difficulty lowered by one. (CBTR: pg. 57)
• Defense of the Sacred Haven - This ritual requires one hour to perform, during which the thaumaturge recites incantations and inscribes glyphs. One blood point is required for this ritual to work. (VTM: pg. 183)
• Incantation of the Shepherd - The ritual gives the character the location relative to them of every member of their herd. If she does not have the herd background, Incantation of the Shepard locates the closest three mortals from whom the Thaumaturge has fed at least three times each. This ritual has a maximum range of 10 miles times the character’s herd background, or five miles if she has no points in that background. (GTTC: pg. 110)
Rank 2
• Deny the Intruder - There's no special cost for the paperwork involved in this ritual, though the Tremere must scrawl out the characters with charcoal. Once the paper makes it into "the system" - by the hands of the mailman, by e-mail to some server, or what have you - it vanishes without a trace. So, too, do the records of the chantry. Attempts to investigate the chantry or unearth records of it's existence increase in difficulty by one for each success scored on the ritual roll. This doesn't hinder the chantry's normal functions; the telephones still work and the electricity still runs. It's just that nobody ever sends the bills directly to the chantry or writes anything in the credit memos that reveals the buildings location. (CBTR: pg. 58)
• Trima - The caster mixes at least one point of her vitae with the desired wine and spices. Once completed, the trima must be ingested to take effect. After imbibing trima, a victim must make a successful Willpower roll (difficulty 8) to take any action, as they are overcome with artificially induced lethargy. This effect lasts a number of hours equal to the number of blood points the caster uses to create the ritual. Subjects may resist this effect by scoring at least three successes on a Stamina roll (difficulty 8). Cainites and other supernatural creatures are unaffected by Trima, as their blood is too potent to be overpowered by this concoction. (BMSoT: pg. 93)
Rank 3
• Shaft of Belated Quiescence -
Rank 4
• Warding Circle Versus Kindred - Ward versus Kindred behaves exactly as Ward versus Ghouls, but it effects vampires rather than ghouls. The ritual requires a blood point of the caster's own blood and does not affect the caster. As noted above, this ritual does not harm Kuei-Jin, and there is currently no "Ward versus Cathayans" in existence. (GTTC: pg. 113)
Rank 5
• Blood Contract - The ritual is best handled by the storyteller, who may bring those who sign the blood contract into compliance by whatever means necessary (it is not unknown for demons to materialize and enforce adherence to certain blood contracts). The only way to terminate the ritual is to complete the terms of the contract or to burn the document itself. One blood point is consumed in the creation of the document, and an additional blood point is consumed by those who sign it. (VTM: pg. 185)