Difference between revisions of "Tanner"
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Latest revision as of 09:47, 26 August 2020
Overview
Full Name: | Tanner |
Kith: | Satyr |
Court: | Seelie |
Seeming: | Wilder |
Age: | 19-ish |
Height: | 6'1" |
Weight: | 220lbs |
Demeanor: | Cavalier |
Nature: | Visionary |
Soundtrack
Introduction
magine that when you wake up one morning that everything you knew about your life was somehow wrong. It wasn't exactly a lie that you had been told by your parents or friends but just a life that wasn't yours. Like realizing that you were adopted at birth, Tanner's dreams started to become nightmarish mixes of hedonism and hellish struggles. His parents, a typical suburban couple, tried everything to help their disturbed son - even sending him to counselors and summer camps for troubled teens.
When everyone else his age was preparing for college, he was sent to Camp Why Bother where he met a counselor that was more than he seemed. While the others were talking about their feelings and making string art, Tanner was learning archery and to run through the woodland trails - a proper focus for his growing libidinous tensions. The counselor was like him, both of his world and of another. He pulled back the mists for him and let him see the Truth for once. By the end of the summer, he was pulling shots that would have made an Elf lord jealous and was able to remember his Name.
But how does one go back to a conservatively wonderful suburban life once you've run with the Fae? He couldn't live the life his parents had constructed for him so he packed a bag and headed west. He would find the others and, in time, himself.
When everyone else his age was preparing for college, he was sent to Camp Why Bother where he met a counselor that was more than he seemed. While the others were talking about their feelings and making string art, Tanner was learning archery and to run through the woodland trails - a proper focus for his growing libidinous tensions. The counselor was like him, both of his world and of another. He pulled back the mists for him and let him see the Truth for once. By the end of the summer, he was pulling shots that would have made an Elf lord jealous and was able to remember his Name.
But how does one go back to a conservatively wonderful suburban life once you've run with the Fae? He couldn't live the life his parents had constructed for him so he packed a bag and headed west. He would find the others and, in time, himself.
Hooks
anner is the kind of guy that makes friends real easy. But in his head there are friends and then there are /friends/. Some friends help you out and sometimes you help them out. It's all just a simple exchange that doesn't seem all that complicated but people seem to get all bent out of shape about these things. So sometimes he'll help people out of their dark and lonely places and then they help him out with some food, cash or even some new clothes or baubles. In the end everyone's generally happy with how things turn out. Then again, he's never been one to follow the conservative ideas of his parents.
On the Street
- Roughing It: He blew into town in the back of a VW bus and barely had enough money to put food in his mouth after he got here. He's low on cash and doesn't have much of a clue as to where he should go, where he /shouldn't/ go and who he'll find.
- Artist: Among his many talents, Tanner likes to draw or paint or whatever he can to just get the art out of his system. He's tried keeping sketchbooks but once they fill up he's got no where to really keep them because his only piece of real gear is an old satchel someone gave him after he /helped/ them out. But still, he'll draw on the back of a grocery bag with a small hunk of dirt if the mood smacks him in the face (as it often does).
- Performer: Though art may be a day-time activity of his, sort of the idle doodlings one might scratch out over a burger and fries (mmm...burgers), it's rare to not see him at some club demonstrating just how uninhibited he is; how -else- would he expect to meet new friends?
In the Dream
- Unsteady Feet: After last summer and meeting that /really/ friendly counselor guy, he's not had much familiarity with the Dream and his travels haven't given him lots of options for how to learn more about it. So this is something that he's got forefront in his mind.
- Crafter: It was something that the counselor pointed out to him - that he had an curiously familiar touch with crafting things within the Dream. He could whip up a quiver full of arrows from thorny branches in a night, or fashion bows, spears and whatever he wanted with some impressive skill. However, his one limitation - at least that was uncovered at the camp - was that he was mostly skilled in leather and wood. Not like that there was much metal around for him to experiment with at the time but he's kept to more natural materials so far.
Contacts
Stats
.
Noted abilities
- Larceny
- Archery
- Performance
- Streetwise
- Subterfuge
Noted Backgrounds
- Remembrance (1)
- Resources (1)
Noted Flaws
- Curiosity
Gallery