Difference between revisions of "Bieta/Notable Stats"

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'''Backgrounds'''
 +
 +
''Retainers (Consor: Kasia):'' 1
 +
 +
 
 
'''Merits:'''
 
'''Merits:'''
  
*''Spark of Life:'' The vitality of life flows in Bieta with preternatural strength. All non-aggravated wounds heal as though they were one wound level less. If Bieta is in perfect health, then she may share her vitality with others through the power of her touch. Anyone she assists recovers at her accelerated rate. If Bieta is proficient in the sphere of Life, then she can heal aggravated wounds as though they were non-aggravated. All difficulties with Life magic for the purpose of healing, creation, growth or positive change (repairing congenital defects, for example) are at -2 when her touch is used.
+
*''Spark of Life:'' The vitality of life flows in Bieta with preternatural strength. All
 +
non-aggravated wounds heal as though they were one wound level less. If Bieta is in perfect
 +
health, then she may share her vitality with others through the power of her touch. Anyone
 +
she assists recovers at her accelerated rate. If Bieta is proficient in the sphere of Life, then
 +
she can heal aggravated wounds as though they were non-aggravated. All difficulties with Life
 +
magic for the purpose of healing, creation, growth or positive change
 +
(repairing congenital defects, for example) are at -2 when her touch is used.
 +
 
 +
'''Effect exclusive to City of Hope game:''' If someone in perfect health touches someone with
 +
this merit, then they will just feel really good. Really, unusually, addictively so, depending on
 +
how long it's kept up.
 +
 
 +
 
 +
*''Iron Will:'' Bieta has three extra dice against all attempts to influence her thoughts (though
 +
not against emotional manipulation). She can shake off a vampire's mind control powers with the
 +
expenditure of a single point of willpower.
 +
 
 +
*''True Faith:'' +3 dice to all Willpower, virtue, and countermagic rolls. N = 3 allows
 +
warding/damaging unnatural creatures with a holy symbol and allows her to passively sense unnatural
 +
beings if it is quiet enough. ('+rules sniping' still applies; Perception + Awareness, or just
 +
Perception if you don't have Awareness; difficulty at ST discretion)(VtM 272).
  
'''Effect exclusive to City of Hope game:''' If someone in perfect health touches someone with this merit, then they will just feel really good. Really, unusually, addictively so, depending how long it's kept up.
+
'''Flaws:'''
  
*''Iron Will:'' Bieta has three extra dice against all attempts to influence her thoughts (though not against emotional manipulation). She can shake off a vampire's mind control powers with the expenditure of a single point of willpower.
+
*''Ward:'' Kasia, her daughter and Consor
  
*''True Faith:'' +3 dice to all Willpower, virtue, and countermagic rolls. N = 3 allows warding/damaging unnatural creatures with a holy symbol and... (VtM 272).
+
*''Dark Secret

Latest revision as of 14:29, 24 August 2020

Attributes

Dexterity: 4

Intelligence: 4


Abilities

Alertness: 4

Medicine: 4


Backgrounds

Retainers (Consor: Kasia): 1


Merits:

  • Spark of Life: The vitality of life flows in Bieta with preternatural strength. All

non-aggravated wounds heal as though they were one wound level less. If Bieta is in perfect health, then she may share her vitality with others through the power of her touch. Anyone she assists recovers at her accelerated rate. If Bieta is proficient in the sphere of Life, then she can heal aggravated wounds as though they were non-aggravated. All difficulties with Life magic for the purpose of healing, creation, growth or positive change (repairing congenital defects, for example) are at -2 when her touch is used.

Effect exclusive to City of Hope game: If someone in perfect health touches someone with this merit, then they will just feel really good. Really, unusually, addictively so, depending on how long it's kept up.


  • Iron Will: Bieta has three extra dice against all attempts to influence her thoughts (though

not against emotional manipulation). She can shake off a vampire's mind control powers with the expenditure of a single point of willpower.

  • True Faith: +3 dice to all Willpower, virtue, and countermagic rolls. N = 3 allows

warding/damaging unnatural creatures with a holy symbol and allows her to passively sense unnatural beings if it is quiet enough. ('+rules sniping' still applies; Perception + Awareness, or just Perception if you don't have Awareness; difficulty at ST discretion)(VtM 272).

Flaws:

  • Ward: Kasia, her daughter and Consor
  • Dark Secret