Difference between revisions of "Eden/Upgrades"
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• '''Cybersenses -''' As the Glass Walker gift save that the Drone spends Willpower rather than Gnosis. (System: The player spends one Gnosis point per sense affected, and he rolls Perception + Science thereafter to activate the Garou’s new senses. This Gift lasts for one scene.) | • '''Cybersenses -''' As the Glass Walker gift save that the Drone spends Willpower rather than Gnosis. (System: The player spends one Gnosis point per sense affected, and he rolls Perception + Science thereafter to activate the Garou’s new senses. This Gift lasts for one scene.) | ||
− | • '''Extra Speed -''' | + | • '''Extra Speed -''' The drone may take two extra actions per turn without splitting her dice pool. When moving, this allows her to double a humans speed. Walking is 14yds/turn, Jog is 26yds/turn, Run is 40yds/turn |
• '''Invulnerability -''' The character gains five additional soak dice and may soak lethal and aggravated damage at no penalty. | • '''Invulnerability -''' The character gains five additional soak dice and may soak lethal and aggravated damage at no penalty. |
Revision as of 11:43, 26 February 2020
Possessed Powers
• Blending - The character gains four extra dice on any stealth rolls to keep from being visually detected.
• Computer Link - The drone can open any file or crack any password with a Intelligence + Computer roll; even simpler tasks, such as composing an email and running an antivirus program, are automatic. Any machine controlled by a computer can be operated this way, although the Drone must be in contact with a piece of hardware that contains the actual computer, if the computer is separate from the machine.
• Cybersenses - As the Glass Walker gift save that the Drone spends Willpower rather than Gnosis. (System: The player spends one Gnosis point per sense affected, and he rolls Perception + Science thereafter to activate the Garou’s new senses. This Gift lasts for one scene.)
• Extra Speed - The drone may take two extra actions per turn without splitting her dice pool. When moving, this allows her to double a humans speed. Walking is 14yds/turn, Jog is 26yds/turn, Run is 40yds/turn
• Invulnerability - The character gains five additional soak dice and may soak lethal and aggravated damage at no penalty.
• Peaceful Fighting - This power can be activated or deactivated at will. The character fights normally, but any health levels of damage she inflicts will last only for the remainder of the scene. Her target heals completely when the scene is over. If the character does a number of health levels of damage in one blow equal to her opponents Stamina, her target falls unconscious and awakens at the end of the scene (or if actively awoken by an ally).
• Reassuring Presence -
• Spirit Ties - The player begins with one dot of Gnosis and may purchase more.
• Thick-Skinned - The character gains an additional bruised Health Level. This power may be taken a number of times equal to the character's unmodified Stamina rating.
• Unnatural Strength - This power adds four dots to the characters strength.