Difference between revisions of "Gurahl Gifts"
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− | + | * [[Gurahl Renown]] | |
+ | * [[Gurahl Rites]] | ||
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=='''Rank 1'''== | =='''Rank 1'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Fiddlefish</font>''' - By invoking this Gift and scooping her hand (or paw) into a river, stream, or other body of water where fish may be found, a Gurahl can guarantee herself a nutritious dinner. Using this Gift presents the Gurahl with a fish large enough to satisfy her hunter. If a Gurahl overuses this Gift (particularly if she returns to the same spot over and over), Gaia's disapproval the implied greed or laziness manifests in a failure to procure a meal. While two or more Gurahl may each aquire a fish from one spot through using this Gift, an individual Gurahl may not snare more than one fish through the use of Fiddlefish unless she moves at least half a mile up or down stream from the original casting place. | ||
+ | |||
+ | '''System:''' So long as she attempts to acquire a single fish, a Gurahl does not need to spend Gnosis or make a roll for this Gift to succeed. If the Gurahl wishes for more than one fish and makes the effort to relocate to another spot, the player may roll Dexterity + Athletics to see if Gaia blesses the Gurahl with additional fish. Success means that the Gurahl gains another large, tasty fish. Failure results in no additional fish, while a botch means that Gaia is displeased with the Gurahl, who must then make appropriate restitution before trying to use the Gift again. Until the Gurahl atones for a botched attempt at invoking this Gift, future uses of Fiddlefish fail automatically. | ||
+ | |||
+ | ''(PGttCB p91, Gurahl BB p101)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Healing Tongue</font>''' - As the Garou Theurge Gift: '''Mother's Touch'''. Ursa Major taught this Gift to the Gurahl, who passed it on to the Garou, who know it by a different name. | ||
+ | |||
+ | ''(PGttCB p91, Gurahl BB p101)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Ignore Wounds</font>''' - As the Garou Philodox Gift: '''Resist Pain'''. This Gift comes to the Gurahl from Mangi, the Death Bear. The Gurahl, in turn, taught the Garou how to petition Bear for the Gift, which the wolves renamed and claimed as their own. | ||
+ | |||
+ | ''(PGttCB p91, Gurahl BB p101)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Nature's Plenty</font>''' - This Gift allows a Gurahl to locate sufficient food, healing herbs or other useful vegetation to feed or tend to an individual creature in need of his ministrations. Regardless of the seasons, enough of the required plants or herbs may be found, even if they are hidden under deep snows or only grown in normally inaccessible places. | ||
+ | |||
+ | '''System:''' To activate this Gift, the player rolls Perception + Primal Urge (difficulty 7). One success is sufficient to lead the Gurahl to food or healing herbs, but not both. If a Gurahl seeks to find both herbal remedies and food plants, at least two successes are necessary (one for each class of vegetable matter sought). No successes means that the Gurahl cannot find any suitable plants in the vicinity of the Gift's activation, while a botch leads the Gurahl to non-nutritious or even toxic plants (storyteller's discretion). | ||
+ | |||
+ | ''(Gurahl BB, p102)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Sense Pattern Breaker</font>''' - As the Garou Metis Gift: '''Sense Wyrm'''. | ||
+ | |||
+ | ''(Gurahl BB, p101)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Sentinel's Warning</font>''' - The use of this Gift allows a Gurahl to become alert to the presence of threats or hostile forces or individuals in his protected lands. The Gift manifests in the Gurahl's conciousness as a feeling of unease and discomfort. Unlike the Merit: Danger Sense, which is always "on", this Gift requires a concious effort to activate it in order for it to work. Both mortal and supernatural dangers trigger the effects of this power, making it impossible for the Gurahl to determine the precise type of threat involved. A Raven spirit teaches this Gift. | ||
+ | |||
+ | '''System:''' To invoke this Gift, a Gurahl must roll Perception + Alertness and spend a point of Gnosis. The Gift's effects last for one scene per success rolled. No successes means that the Gift fails to function. A botch produces false triggers which can send the werebear off on a wild goose chase. | ||
+ | |||
+ | ''(Gurahl BB, p102)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Ursa's Cleansing</font>''' - As the Fianna Gift: '''Resist Toxin'''. | ||
+ | |||
+ | ''(Gurahl BB, p102)'' | ||
+ | ---- | ||
=='''Rank 2'''== | =='''Rank 2'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Calm</font>''' - As the Garou Children of Gaia Gift. | ||
+ | |||
+ | ''(PGttCB p91, Gurahl BB p102)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Grisly Aspect</font>''' - By using this Gift, a Gurahl assumes a truly frightening aura, augmenting his height, mass, and general appearance. If a Gurahl uses this Gift while in full Crinos form, the effect is terrifying. Gurahl often invoke this Gift to dishearten opponents before the battle; in some cases the effect is so traumatic that an enemy flees without engaging in combat. Besides enhancing a Gurahl's horrific appearance, this Gift also enables the user to emit a pheromone that invokes a panic response among herbivores and arouses dread in even the most voracious carnivores. By provoking an enemy to flight, a Gurahl often manages to avoid having to battle an opponent head on. This Gift is useful in cases where enemies are not Wyrm creatures, but are merely misguided or petty attackers. This Gift is especially effective against hunters and poachers. | ||
+ | |||
+ | '''System:''' To activate this Gift, the player rolls Charisma + Intimidation (difficulty equal to the target's Willpower). One success causes the target creature to falter in his tracks, often rethinking his intent to attack the Gurahl. Three or more successes routs the victim completely, sending him into a headlong rush to escape the terror that has suddenly manifested in his presence. No successes means that the Gurahl fails to evoke the proper fearsome aspect, while a botch results in immediate attack by the enraged (and often panicky) target. The use of this Gift while in Crinos form has occasionally resulted in the sudden death of human victims from heart failure. | ||
+ | |||
+ | ''(Gurahl BB, p102)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Survival of the Bear</font>''' - As the Garou Silent Strider Gift: '''Adaptation'''. | ||
+ | |||
+ | ''(PGttCB p91,)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Treeshake</font>''' - This Gift allows the Gurahl to procure ample food for one or more individuals simply by grasping the trunk of a tree and shaking acorns and other edible tree-fruits to the ground where they can be gathered up and eaten. The tree does not have to be a fruit-bearing tree in order to give forth food, nor does it have to be "in season". | ||
+ | |||
+ | '''System:''' The player rolls Strength + Rituals (difficulty 7) and spends a point of Gnosis. One success provides enough food to feed one individual. More successes add to the bounty of the harvest. | ||
+ | |||
+ | ''(PGttCB p91, Gurahl BB p103)'' | ||
+ | ---- | ||
=='''Rank 3'''== | =='''Rank 3'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Dreams of the Buri-Jaan</font>''' - This Gift allows the Gurahl to send out a series of spirit calls or dream visions to a known cub which she has chosen to mentor. The dreams and visions so produced both act as a summons and provide directions to the new Gurahl, leading her (if she listens to them) to her Buri-Jaan. | ||
+ | |||
+ | '''System:''' The player spends a point of Gnosis and rolls Wits + Occult (difficulty equal to the distance his dreams have to travel according to the table). Additional points of Gnosis can strengthen the power and persuasiveness of the dreams or visions. The Gurahl usually performs this Gift at least once every three days until the arrival of the targeted cub. It is possible to send dreams without a clear target on the chance that a Gurahl cub is "out there" waiting for some direction; in this case, all difficulties are increased by two, to a maximum of 10. | ||
+ | |||
+ | {|class="wikitable" style="text-align: center;" width="25%" | ||
+ | ! style="min-width: 100px" | Difficulty | ||
+ | ! style="min-width: 125px" | Distance | ||
+ | |- | ||
+ | |4 | ||
+ | |Less than a mile | ||
+ | |- | ||
+ | |5 | ||
+ | |Up to 10 miles | ||
+ | |- | ||
+ | |6 | ||
+ | |Up to 100 miles | ||
+ | |- | ||
+ | |7 | ||
+ | |Up to 250 miles | ||
+ | |- | ||
+ | |8 | ||
+ | |Up to 500 miles | ||
+ | |- | ||
+ | |9 | ||
+ | |Up to 1000 miles | ||
+ | |- | ||
+ | |10 | ||
+ | |More than 1000 miles | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ''(PGttCB p91, Gurahl BB p103)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Ease the Fevered Mind</font>''' - With this Gift, the Gurahl can minister to victims of emotional or spiritual trauma. In this fashion, Gurahl may treat victims whose minds have fractured into multiple personalities, guide schizophrenics back from their delusional realities, and heal traumatized or abused individuals. Regardless of whether the patient suffers from physiologically based mental illness or from stress- or trauma-related problems, the use of this Gift can temporarily remove or erase the effects of many common Derangements. Through repeated use of this Gift on the same individual, and by expending Willpower over an extended period of time, a Gurahl can permanently remove a Derangement. | ||
+ | |||
+ | '''System:''' For each success in a Perception + Medicine roll (difficulty 7), the Gurahl may suppress his target's insanity, emotional turmoil or Derangement for one scene. By amasing 20 successes over an extended period of time (with no intervening failures or botches), a Gurahl may succeed in the permanent removal of a Derangement or mental disease. No successes means that the Gurahl has failed in using the Gift to calm or soothe her patient, while a botch inflicts the targeted Derangement upon the Gurahl herself for as long as the Storyteller deems is necessary to overcome it. Gurahl may not apply this Gift to themselves. Although a Gurahl may sometimes effect miraculous cures of mental illness through the use of this Gift, unless the root cause of the problem is addressed, the Derangement or trauma may recur. | ||
+ | |||
+ | ''(PGttCB p92, Gurahl BB p103)'' | ||
+ | ---- | ||
=='''Rank 4'''== | =='''Rank 4'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Masking the Hunted</font>''' - Through the use of this Gift, a Gurahl can employ available terrain to form a secure sanctuary for individuals or creatures who are pursued by hunters. Brush thickens, bushes clump together into impassable growths and grasses conceal tracks or else flatten in such a way as to produce a false trail. Olfactory stimuli add to the effect of this Gift, leading astray those creatures who hunt by scent. Through the duration of the Gift is brief, it usually lasts long enough for a victim to elude her pursuers. The Gurahl may mask up to 12 human or large mammal sized individuals (or up to twice as many smaller creatures) with this Gift. | ||
+ | |||
+ | '''System:''' The player rolls Manipulation + Stealth (difficulty equals the Perception + Alertness of the hunter) and spends a point of Gnosis to enact this Gift. A single success is necessary for the Gift to have it's effect. Additional successes result in a longer duration and a more thorough false trail. No successes indicates that the attempt to secure cover fails, while a botch draws the hunter to the Gurahl using the Gift as well as to those under her protection. | ||
+ | |||
+ | ''(PGttCB p92, Gurahl BB p104)'' | ||
+ | ---- | ||
=='''Rank 5'''== | =='''Rank 5'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Gaia's Breath</font>''' - Only the wisest and oldest Gurahl may learn this powerful Gift, which remains their most closely guarded secret. By using this Gift, a Gurahl can return the departed spirit to a dead werecreature, bringing it back from death. In the early times, Gurahl rewarded those among them who sacrificed themselves for others, either to provide food for human Kinfolk or who gave their lives in the protection of others. No known instances exist of this Gift being conferred upon non-Gurahl, nor has Gaia's Breath ever been used on any Gurahl who has been dead more than a few hours. | ||
+ | |||
+ | '''System:''' The player must spend a point each of permanent Gnosis and Willpower, then roll Charisma + Occult (difficulty of 6 plus the number of hours that have elapsed since death, not to exceed a total of 10) in order to entice the departed spirit back into its dead body, infusing it with the breath of life. Only one success calls back the spirit, but leaves the body in an Incapacitated (as if with aggravated damage) state unless treated with magical healing. Additional successes restore lost health levels on a one-for-one basis. Missing body parts are not restored through the use of this Gift, although other Gifts may be used to regenerate lost limbs or eyes. Failure to achieve any successes means that the Gurahl is unable to recall the spirit to the body. A botch summons a malicious spirit (usually a Bane of some kind) into the body. Only one attempt may be made on a single creature at any time. Ever. | ||
+ | |||
+ | ''(PGttCB p92, Gurahl BB p104)'' | ||
+ | ---- | ||
− | = | + | ='''Homid'''= |
− | |||
PGttCB 92-93, Gurahl 90-91 | PGttCB 92-93, Gurahl 90-91 | ||
Line 89: | Line 181: | ||
|} | |} | ||
− | ==Ursine | + | =='''Rank 1'''== |
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Persuasion</font>''' - As the Garou Homid gift. Use of this Gift has enabled many Gurahl in Homid form to act as teachers and leaders among their human Kinfolk. | ||
+ | |||
+ | ''(PGttCB p92, Gurahl BB p90)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Ursa's Light</font>''' - This Gift allows the Gurahl to draw down the light from the stars to use as either a directional beacon or to provide illumination for an area. Although the constellations of the Great and Little Bear need not be visible in the sky for the Gift's effectiveness, their presence enhances the Gift's power. | ||
+ | |||
+ | '''System:''' The Gurahl reaches toward the sky, as if to gather light from the stars. A successful Charisma + Occult roll by the player causes the Gurahl's hands to fill with a soft, white light (about the intensity of moonlight) that can either illuminate an area of 100 square feet or else cast a penetrating ray of light for 100 yards. If the constellations of Ursa Major or Ursa Minor happen to be in the sky at the time the Gift is invoked, the intensity of the light doubles as well as the range. The Gift only works at night. | ||
+ | |||
+ | ''(PGttCB p92, Gurahl BB p90)'' | ||
+ | ---- | ||
+ | |||
+ | =='''Rank 2'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Climate Control</font>''' - The Gift enables the Gurahl to alter the temperature in her immediate vicinity from 5 to 25 degrees in either direction, thus enabling her to make a circle of relative warmth or coolness around her that can encompass up to five human sized individuals. In certain situations, the use of this Gift can mean the difference between survival or death from hypothermia or heatstroke. | ||
+ | |||
+ | '''System:''' The player rolls Manipulation + Primal Urge. A single success enables the Gurahl to alter the temperature by five degrees, while additional successes allow her to either increase the amount of change in temperature (in five degree increments) or expand the area to include additional creatures (one more per success). | ||
+ | |||
+ | ''(PGttCB p92, Gurahl BB p90)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Dolorous Countenance</font>''' - As the Garou Homid Gift: '''Staredown''', this Gift allows the Gurahl to assume a facial expression baleful enough to cause opponents to back away in shame and submission, in some cases leaving the vicinity entirely. | ||
+ | |||
+ | ''(PGttCB p92, Gurahl BB p90)'' | ||
+ | ---- | ||
+ | |||
+ | =='''Rank 3'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Shape Matter</font>''' - As the Garou Homid Gift: '''Reshape Object'''. The Gurahl originally learned this power from Gaia and used it as the basis for teaching humans how to fashion tools (without magic, of course). The werebears also taught this Gift to the Garou, who renamed it and claimed it for their own. | ||
+ | |||
+ | ''(PGttCB p92, Gurahl BB p90)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Sense Need</font>''' - By opening her senses to the world around her and listening to the unvoiced sounds of suffering and despair, a Gurahl can focus on the often silent call of someone in need of rescuing or succor. The legends of may people (and of some Changing Breeds) contain stories in which the timely appearance of one of the bear-folk saved the life of a lost child, wounded warror or stranded elder. Gurahl use this Gift in their role as protector of Gaia's children. | ||
+ | |||
+ | '''System:''' The Gurahl clears her mind, and her player rolls Perception + Empathy. A single success allows her to "hear" the call or feel the pull of someone who needs help so long as that individual is within a mile of the Gurahl. Additional successes extend the range by 10-mile increments, to a maximum of 50 miles. No successes means that the Gural fails to sense anyone's troubles while a botch sends the Gurahl on a wild goose chase, often resulting in a needless brush with danger. If one who needs the Gural's help is within range, the Gift registers this fact. | ||
+ | |||
+ | ''(PGttCB p92, Gurahl BB p91)'' | ||
+ | ---- | ||
+ | |||
+ | =='''Rank 4'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Ursa's Coat</font>''' - Similar to the Garou Homid Gift: '''Cocoon''', this Gift surrounds the Gurahl with a heavy coat of protective fur colored like starry night. This glimmering armor provides the Gurahl with protection against fire and poisonous gasses as well as rendering him extremely difficult to damage. Ursa Major teaches this Gift. | ||
+ | |||
+ | '''System:''' The player spends one Gnosis point. Attacks against the Gurahl thus clothed in Ursa's Coat must do damage equal to the Gurahl's Stamina + Rituals to cause any harm. By spending extra Gnosis, a werebear may extend the duration of Ursa's Coat for one scene per Gnosis point expended. The Garou can move while so armored, but at an effective Dexterity of 1. | ||
+ | |||
+ | ''(PGttCB p92, Gurahl BB p91)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Spirit Shield</font>''' - Unlike the Garou Homid Gift: '''Spirit Ward''', which causes spirits to feel uneasy and retreat from the Garou's presence, this Gift distinguishes between friendly (or neutral) and unfriendly spirits in its manifestation. By tracing a sigil in the air above her head, the Gurahl creates a mystical aura around her that acts as a "do not disturb" sign for friendly and non-malicious spirits. Bear spirits may ignore the aura, though in most cases they do not willingly intrude upon the shielded Gurahl. In the presence of hostile spirits, such as Banes, the aura becomes more intimidating, actively discouraging malevolent spirits from attacking the Gurahl. | ||
+ | |||
+ | '''System:''' The player spends one Gnosis point and rolls Manipulation + Rituals (difficulty 7). Friendly spirits in the vicinity of the Gurahl see the resulting aura and respect the Gurahl's desire for privacy, maintaining their distance. Hostile spirits who attempt to attack a shielded Gurahl lose one from their dice pool for every success made on the roll to raise the shield. | ||
+ | |||
+ | ''(PGttCB p92, Gurahl BB p91)'' | ||
+ | ---- | ||
+ | |||
+ | =='''Rank 5'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Fearless Unveiling</font>''' - Similar to the Garou Homid Gift: Part the Veil, this Gift allows the Gurahl to show himself in Crinos form to a specified human without invoking the Delirium. This makes it possible for a Crinos Gurahl to render assistance to or otherwise act with normal humans without driving them mad. In most cases, once the need for using the Gift passes, the Gurahl must perform the Rite of the Ban to insure that the affected human does not remember what she has seen. This does not prevent the human from experiencing the Delirium at a later date, if she sees a Crinos Gurahl (or any other werecreature) without the benefit of this Gift. | ||
+ | |||
+ | '''System:''' The player spends a point of Gnosis and rolls Charisma + Empathy (difficulty 6). The effect of the Gift lasts for one scene or until the designated human leaves the presence of the Gurahl. | ||
+ | |||
+ | ''(PGttCB p92, Gurahl BB p91)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Charismatic Presence</font>''' - The Gurahl exudes a compelling aura of attraction to humans. In the first days, the werebears sometimes used this Gift to place themselves at the center of tribal bear-cults in Europe, Asia, and North America. They were thus able to form strong ties between Gaia and their human kinfolk. | ||
+ | |||
+ | '''System:''' the player rolls Charisma + Empathy (difficulty 8). The number of successes indicates the size of her following, according to the following table. Affected humans (who must be within sight of the Gurahl as she uses the Gift) will not take any hostile action towards the Gurahl unless the Gural somehow breaks their trust, and they are willing to listen to whatever she has to say (-3 difficulty to any Social rolls). | ||
+ | |||
+ | {|class="wikitable" style="text-align: center;" width="25%" | ||
+ | ! style="min-width: 100px" | Successes | ||
+ | ! style="min-width: 125px" | Size of following | ||
+ | |- | ||
+ | |1 | ||
+ | |5 Individuals | ||
+ | |- | ||
+ | |2 | ||
+ | |10 Individuals | ||
+ | |- | ||
+ | |3 | ||
+ | |20 Individuals | ||
+ | |- | ||
+ | |4 | ||
+ | |50 Individuals | ||
+ | |- | ||
+ | |5+ | ||
+ | |100+ Individuals | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ''(Gurahl BB, p91)'' | ||
+ | ---- | ||
+ | |||
+ | ='''Ursine'''= | ||
PGttCB 93, Gurahl 91-93 | PGttCB 93, Gurahl 91-93 | ||
Line 116: | Line 293: | ||
|} | |} | ||
− | = | + | =='''Rank 1'''== |
− | ==Arcas | + | '''<font color=black style="text-shadow: 5px 5px 8px black;">Heightened Senses</font>''' - As the Garou Lupus Gift. |
+ | |||
+ | ''(PGttCB p93, Gurahl BB p91)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Voice of Woe</font>''' - This Gift enables the Gurahl to use her voice as an early warning system to alert other creatures (including other werebears) in the vicinity to the presence of danger. Regardless of their species, each animal hears the cry of the Gurahl, understands it meaning and acts accordingly. The sound mimics that or a Gurahl cub in distress; hence, other Gurahl and some bears may come to the aid of the user of the Gift, while other creatures may simply flee from the implied danger. | ||
+ | |||
+ | '''System:''' The player spends a point of Gnosis and rolls Charisma + Primal Urge. One success sends the cry to all creatures within five miles. Each additional success expands the range of the Gift's effect by another five miles, up to a maximum of 50 miles. No successes indicates that the Gift has failed, while a botch sends an inappropriate signal to creatures in the vicinity. Other Gaian shapeshifters who hear the call know a Gurahl is in trouble, and roughly what direction he's in, and how far away. | ||
+ | |||
+ | ''(PGttCB p93, Gurahl BB p91)'' | ||
+ | ---- | ||
+ | |||
+ | =='''Rank 2'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Burrow</font>''' - As the Garou Metis Gift. | ||
+ | |||
+ | ''(PGttCB p93, Gurahl BB p91)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Weather Watch</font>''' - With this Gift, the Gurahl can sense changes in the weather and make predictions about approaching storms or other significant weather patterns with some accuracy. The Gurahl need have no knowledge of meteorology, climatology, or other human means of weather forecasting. | ||
+ | |||
+ | '''System:''' After the Gurahl spends one full turn gazing at the sky and smelling the air, the player spends a point of Gnosis and rolls Perception + Primal Urge. A single success allows her to determine major changes in the weather (such as approaching storms or periods of drought). Additional successes add specific details to the Gurahl's predictions, such as how soon a storm will strike, how long a dry spell will last, or the direction a tornado is turning. No successes means that the Gift fails; a botch gives the Gurahl false information. | ||
+ | |||
+ | ''(PGttCB p93, Gurahl BB p91)'' | ||
+ | ---- | ||
+ | |||
+ | =='''Rank 3'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Pull of the Chosen Land</font>''' - This Gift allows a Gurahl to find the quickest route to his protectorate regardless of where he is. If the Gurahl has been forcibly relocated to an unknown location, he may still make his way back to familiar territory, following an internal compass that leads him home. An Earth spirit teaches this Gift. | ||
+ | |||
+ | '''System:''' The player spends a point of Gnosis and rolls Perception + Primal Urge (difficulty 7). This Gift works in the Umbra as well as in the physical world. | ||
+ | |||
+ | ''(PGttCB p93, Gurahl BB p92)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Shelter of the Earth</font>''' - This Gift makes it possible for the Gurahl to "disappear" amid the local landscape, making use of tall grasses, trees, or other features of the terrain as camouflage. Rapid movement while so concealed gives away the Gurahl's presence and location, but slow travel is possible without breaking the natural cover. | ||
+ | |||
+ | '''System:''' The player rolls Dexterity + Stealth and spends a point of Gnosis. A single success provides the Gurahl with minimal camouflage; three or more successes indicates that the Gurahl remains completely concealed by the local terrain. If there is no reasonable cover available, the Gift automatically fails (though no Gnosis is lost). A botch means that the Gurahl only thinks he is hidden, while in reality anyone looking for her can find her easily. | ||
+ | |||
+ | ''(PGttCB p93, Gurahl BB p92)'' | ||
+ | ---- | ||
+ | |||
+ | =='''Rank 4'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Gnaw</font>''' - As the Garou Lupus Gift. | ||
+ | |||
+ | ''(PGttCB p93, Gurahl BB p92)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Sweet Swarm of Vengeance</font>''' - The Gurahl can summon a swarm of angry bees to surround and harry an enemy. Depending on local conditions, as few as a dozen or as many as a thousand enraged bees respond to the werebear's call. The type of searm that arrive on the scene depends on the local availability, but may consist of honeybees, wasps, hornets or any other indigenous bee. The swarm follows the Gurahl's direction, attacking any individual target by the werebear who summoned it. Depending on the size of the swarm and the victim's vulnerability to stinging attacks, the bees may serve as a distracting nuisance or may cause the victim's death do to anaphylactic shock (severe allergic reaction). | ||
+ | |||
+ | '''System:''' The player spends a point of Gnosis and rolls Charisma + Animal Ken. A single success results in the arrival of up to a hundred bees, while additional successes increase the size of the swarm. Five successes can rouse an entire swarm of bees from their winter torpor. No successes results in the failure of the Gift, while a botch summons the bees but directs them at the Gurahl rather than at their intended target. The swarm appears within a minute of being summoned. | ||
+ | |||
+ | ''(PGttCB p93, Gurahl BB p92)'' | ||
+ | ---- | ||
+ | |||
+ | =='''Rank 5'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Bear's Bounty</font>''' - Like the Garou Metis Gift: '''Totem Gift''', this power comes from the Gurahl's relationship with his totem spirit, Bear. By pleading his case to one of the three aspects of Bear, the Gurahl can gain his totem's favor in the form of some appropriate Ability or assistance. Ursa Major, for example, might provide emergency shelter for the Gurahl or open up an avenue to safety. Mangi the Death Bear might endow the Gurahl with the ability to stroke down an enemy with a single blow. Ursa Minor might send a bear cub to the Gurahl to act as a guide through unfamiliar lands. | ||
+ | |||
+ | '''System:''' The player spends a point of Gnosis and rolls Charisma + Rituals. If he fails this roll, nothing happens and the Gurahl may not ask again for one hour. If the player botches, however, the Gurahl has offended the spirit in question and he must make the proper acts of contrition and repentance before asking again. | ||
+ | |||
+ | ''(Gurahl BB, p93)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Call the Cave Bear</font>''' - Similar to the Garou Lupus Gift: '''Song of the Great Beast''', this Gift enables the Gurahl to summon her prehistoric (and extinct) ancestor, the cave bear, to come to her aid. The creature arrives from the spirit world and returns to its place of origin when its task is done. This Gift only works if the Gurahl is in a secluded wilderness area. | ||
+ | |||
+ | '''System:''' The player rolls Charisma + Primal Urge and spends a point of Gnosis. The cave bear who answers the summons remains for one scene. Only one such creature will come at any one time. While materialized, the cave bear has the statistics of a Bjornen Gurahl with maximum statistics (Strength 9, Dexterity 3, Stamina 9). | ||
+ | |||
+ | ''(PGttCB p92, Gurahl BB p93)'' | ||
+ | ---- | ||
+ | |||
+ | ='''Arcas'''= | ||
PGttCB 93, Gurahl 93-94 | PGttCB 93, Gurahl 93-94 | ||
Line 145: | Line 385: | ||
|} | |} | ||
− | ==Uzmati | + | =='''Rank 1'''== |
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Open Seal</font>''' - As the Garou Ragabash Gift. | ||
+ | |||
+ | ''(PGttCB p93, Gurahl BB p93)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Walk Like a Man</font>''' - This Gift enables a Gurahl in Ursine, Bjornen or Crinos form to alter her footprints (already human-like) to resemble exactly a human step. With this ability, a Gural may create a false trail to confuse and confound pursuers. An Ancestor spirit teaches this Gift. | ||
+ | |||
+ | '''System:''' The player rolls Dexterity + Stealth. One success enables the Gurahl to leave human-like footprints for the duration of the scene. Additional successes increase the duration of the Gift. No successes mean that the Gurahl cannot alter her footprints. | ||
+ | |||
+ | ''(PGttCB p93, Gurahl BB p93)'' | ||
+ | ---- | ||
+ | |||
+ | =='''Rank 2'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Cajole</font>''' - As the Garou Ragabash Gift. | ||
+ | |||
+ | ''(PGttCB p93, Gurahl BB p93)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Sense of the Prey</font>''' - A Gurahl may acquire some item or piece of information simply by coaxing the targeted individual. Expressions of wide-eyed innocence usually accompany the activation of this Gift. Objective of this Gift can include anything from food and clothing to means of transportation, secret information or promises of sanctuary. A Gaffling of Ursa Minor teaches this Gift. | ||
+ | |||
+ | '''System:''' The player rolls Charisma + Empathy. One success enables the Gurahl to obtain something minor (either an object or a piece of knowledge) from his target. Additional successes increase the importance or significance of the item or information wheedled from the target. No successes means that the Gift has no effect, while a botch angers the target, making it almost impossible to acquire anything from him. | ||
+ | |||
+ | ''(PGttCB p93, Gurahl BB p94)'' | ||
+ | ---- | ||
+ | |||
+ | =='''Rank 3'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Safe Passage</font>''' - This Gift allows a Gurahl (and those with him) to move through the land without leaving any discernible traces of his passing. He does not leave footprints or mark the landscape in any fashion, nor do those who travel with him. A Bear spirit teaches this Gift. | ||
+ | |||
+ | '''System:''' The player spends a point of Gnosis and rolls Dexterity + Primal Urge. A single success means that the Gift works for the Gurah, while additional successes allow him to expand the Gift to encompass other individuals. The Gift lasts for one scene. | ||
+ | |||
+ | ''(PGttCB p93, Gurahl BB p94)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Trackless Wastes</font>''' - As the Garou Red Talon Gift. | ||
+ | |||
+ | ''(PGttCB p93, Gurahl BB p94)'' | ||
+ | ---- | ||
+ | |||
+ | =='''Rank 4'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Favor of Ursa Minor</font>''' - As the Garou Ragabash Gift: '''Luna's Blessing'''. | ||
+ | |||
+ | ''(PGttCB p93, Gurahl BB p94)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Rejuvenate</font>''' - As Gurahl (or any creature, for that matter) age, they tend to forget the playfulness of their youth. This Gift combats the burdens of age, bodily decrepitude, mental fatigue or world weariness by imbuing its recipient with a renewed zest for life. Sometimes, this refreshing of the spirit manifest physically, making the target feel and seem younger than her actual years. Although this Gift does not literally make the recipient younger, it does promote a desire to re-live the joys of childhood, and it often leads to a change in lifestyle that prolongs the illusion of youth and freshness. A Gaffling of Ursa Minor teaches this Gift. | ||
+ | |||
+ | '''System:''' The player rolls Wits + Rituals (difficulty of the target's Willpower). Each success causes the recipient fo experience a temporary boost to one or more appropriate traits, subject to the discretion of the Storyteller. Additional temporary dice may be added to Abilities such as Athletics or Primal Urge or may return a point of lost Willpower to the subject of the Gift. In other cases, the effects of the Gift may manifest through roleplaying, as a formerly jaded individual suddenly becomes interested in his surroundings again. The feeling of rejuvenation lasts for anywhere from one scene to one week, according to the judgement of the Storyteller. This Gift cannot be used on young people or animals; only the weary of body or mind can benefit. | ||
+ | |||
+ | ''(Gurahl BB p94)'' | ||
+ | ---- | ||
+ | |||
+ | =='''Rank 5'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Humiliate</font>''' - By delivering a verbal assault, the Gurahl can psychologically defastate a group of opponents. In most cases, the loss of self-esteem engendered by theis Gift causses the victims to back down from a fight or flee the vicinity. Even if the opponent manages to stand their ground and fight, their attacks suffer from the belief that they will fail. A Bear spirit teaches this Gift. | ||
+ | |||
+ | '''System:''' After the Gurahl verbally castigates her target (which may consist of up to five individuals), her player rolls Charisma + Intimidation (difficulty 8). One success enables the opponents to continue their intended attacks on the Gurahl, but every action suffers a penalty of two dice. Two or three successes cause the opponents to back down from the confrontation. Four or more successes means that the victims flee from the area. This Gift is a stronger and more permanent form of Dolorous Countenance, since it affects multiple targets. In addition, its effects persist for several days, sometimes leaving the victims (if they fail a Willpower roll) with a permanent aversion to the Gurahl who humiliated them. This Gift only works on sentient creatures; it has no affect on animals, spirits who lack the concept of feeling ashamed, or Wyrm creatures. | ||
+ | |||
+ | ''(Gurahl BB p94)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Natural State</font>''' - With this Gift, a Gurahl can cause a patch of ground to revert to its "natural" state of wildness. Cultivated fields reject their carefully planted crops and erupt in tall grasses and wildflowers; cabins (and their furnishings) lapse into ruin; clear-cut land becomes filled with saplings. While most Gurahl use this Gift to heal land that has suffered the ravages of over civilization or exploitation, a few werebears delight in the sheer chaos caused by "trashing" a poacher's camp or an executive's cabin in the country. An Earth spirit teaches this Gift. | ||
+ | |||
+ | '''System:''' The player spends a Gnosis point and rolls Manipulation + Repair. The number of successes dictates the degree of reversion a 100' square area undergoes. | ||
+ | |||
+ | ''(PGttCB p93, Gurahl BB p94)'' | ||
+ | ---- | ||
+ | |||
+ | ='''Uzmati'''= | ||
PGttCB 93-94, Gurahl 94-96 | PGttCB 93-94, Gurahl 94-96 | ||
Line 173: | Line 475: | ||
|} | |} | ||
− | ==Kojubat | + | =='''Rank 1'''== |
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Slash of the Death Bear</font>''' - As the Garou Ahroun Gift: '''Razor Claws'''. The Gurahl calls out to Mangi as he sharpens his claws. | ||
+ | |||
+ | ''(PGttCB p93, Gurahl BB p94)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Ultimatum</font>''' - By winning a contest of wills against his opponent, a Gurahl may deliver an ultimatum which reduces the actions of that enemy to a choice between two alternatives. ("Come and get me or else flee like the coward you are!") This Gift enables the werebear to dictate the form of attack (or lack thereof), thus giving him an edge over his enemy. A Wolverine spirit teaches this Gift. | ||
+ | |||
+ | '''System:''' The player must engage the attention of his enemy, then succeed in a contested Willpower roll. If he succeeds, the Gurahl may then present a pair of options to his enemy, who must then comply with one or the other and may take no action not specified by the Gurahl. The Gurahl cannot make one or both demands clearly suicidal to his opponent. | ||
+ | |||
+ | ''(PGttCB p93, Gurahl BB p94)'' | ||
+ | ---- | ||
+ | |||
+ | =='''Rank 2'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Mangi's Strong Arms</font>''' - This Gift bestows added strength to the infamous "bear hug", allowing a Gurahl to squeeze his opponent to the point of unconsciousness or death. A Gaffling in the Death Bear's service teaches this Gift. | ||
+ | |||
+ | '''System:''' The player rolls Strength + Primal Urge and spends a Gnosis point while concentrating on attracting the favor of Mangi, which requires a full action. Each success adds one die to the damage caused by a successful grappling maneuver in combat. The Gurahl must expend this extra damage all at once, though she may invoke the Gift before engaging in battle and hold it in reserve until she succeeds in grappling her opponent. | ||
+ | |||
+ | ''(PGttCB p93, Gurahl BB p94)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Threaten</font>''' - By standing erect and roaring a challenge, a Gurahl can increase her ability to intimidate an enemy, forcing him to cower in terror or retreat from battle altogether. A Bear spirit (usually that of a grizzly or Kodiak) teaches this Gift. | ||
+ | |||
+ | '''System:''' The player rolls Charisma + Intimidation (difficulty of the target's Willpower +2, maximum difficulty of 10). One or two successes force the enemy to cower in terror, while three or more successes cause the target to turn and run. Five successes incite a fear frenzy in werecreatures and vampires (i.e., supernatural creatures capable of succumbing to frenzy) or cause a human or other normal creature to collapse in a faint (or drop dead) from fright. | ||
+ | |||
+ | ''(PGttCB p94, Gurahl BB p95)'' | ||
+ | ---- | ||
+ | |||
+ | =='''Rank 3'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Crush</font>''' - This Gift delivers the devistating damage of a bear hug at a distance. This attack can break bones and crush internal organs. At the very least, it forces the air from the victim's lungs, rendering him unconcious. A Gaffling of Mangi teaches this Gift. | ||
+ | |||
+ | '''System:''' The player rolls Strength + Brawl (difficulty of the victim's Dexterity + Dodge). The attack lands as a normal claw strike, and inflicts aggravated damage. Addition successes add to the Gurahl's roll for damage on a one-for-one basis. However, if he has taken at least three health levels of damage after soaking, he temporarily loses consciousness from having the wind forced from his lungs. | ||
+ | |||
+ | ''(PGttCB p94, Gurahl BB p95)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Silver Claws</font>''' - As the Garou Ahroun Gift. | ||
+ | |||
+ | ''(PGttCB p94, Gurahl BB p95)'' | ||
+ | ---- | ||
+ | |||
+ | =='''Rank 4'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Delay the Death Bear's Coming</font>''' - This Gift allows a Gurahl or a designated individual the capacity to sustain massive damage without dying. While the use of this Gift does not enable the recipient to engage in combat or other strenuous activities, it does keep the target alive long enough, in most cases, to allow for normal or magical healing to take place. A Jaggling in service to Mangi teaches this Gift. | ||
+ | |||
+ | '''System:''' The player spends a point of Gnosis and rolls Wits + Occult (or Medicine). Each success grants the targeted individual an additional Incapacitated health level, thus making it possible to sustain normally fatal damage without dying. The Gurahl may use this Gift on herself, although she may not do so if she has already reached Incapacitated. | ||
+ | |||
+ | ''(PGttCB p94, Gurahl BB p95)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Strength of the Earth</font>''' - As the Garou Get of Fenris Gift: '''Hero's Stand'''. | ||
+ | |||
+ | ''(PGttCB p94, Gurahl BB p96)'' | ||
+ | ---- | ||
+ | |||
+ | =='''Rank 5'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Engulf the Prey</font>''' - The Gurahl draws on his connection to the earth, causing the ground beneath an enemy's feet to open up, swallowing the victim whole or trapping her so that she cannot escape further attacks. This Gift can encompass an entire group of foes, provided they are within close proximity to each other. An Earth spirit teaches this Gift. | ||
+ | |||
+ | '''System:''' The player spends a point of Gnosis and a point of Rage, then rolls Wits + Primal Urge (difficulty 9). If successful, a yawning pit opens underneath a targeted foe (or foes). The chasm is approximately 15 feet across and at least 50 feet deep. Victims may attempt to avoid the pit by rolling Dexterity + Dodge (difficulty 9). Three successes are necessary for them to jump aside. One or two successes indicates that the victim has fallen partially into the pit. The chasm closes almost immediately after opening, trapping (and crushing) anyone inside. Even enemies only partly caught in the pit take eight dice of (soakable) damage from the impact caused by the closing of the rift, and they cannot extricate themselves unless they perform an appropriate Feat of Strength to do so. A victim whose legs are caught (and probably crushed) may not take any actions involving movement (such as fleeing), while trapped arms prevent the use of most weapons. Those caught fully in the put take ten health levels (not dice!) of damage, and they are buried alive. Unless reached quickly or able to free themselves (such as with the Gift: Burrow), living victims will soon suffocate. | ||
+ | |||
+ | ''(Gurahl BB p96)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Rage of the Mother Bear</font>''' - The Gurahl may invoke a white hot anger which endows her with uncommon rapidity of movement and action. This Gift allows a Gurahl to take multiple actions during battle or to perform in emergency situations which require fast responses and desperate measures (such as pulling a companion out of the path of a speeding car or falling tree). A Jaggling of Ursa Major teaches this Gift. | ||
+ | |||
+ | '''System:''' The player spends a point of Gnosis and rolls Dexterity + Rituals (difficulty 6). Each success gives the werebear one additional action. The werebear must take all her actions in the same turn, or they are lost. | ||
+ | |||
+ | ''(PGttCB p94, Gurahl BB p96)'' | ||
+ | ---- | ||
+ | |||
+ | ='''Kojubat'''= | ||
PGttCB 94, Gurahl 96-99 | PGttCB 94, Gurahl 96-99 | ||
Line 201: | Line 567: | ||
|} | |} | ||
− | ==Kieh | + | =='''Rank 1'''== |
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Beast Speech</font>''' - As the Garou Galliard Gift. | ||
+ | |||
+ | ''(PGttCB p94, Gurahl BB p96)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Stone Sight</font>''' - The Gurahl can examine a stone or large rock, seeing "through" it to deterimine its use, composition or potential. Of particular use to werebears who work with stone (as sculptors or builders), this Gift also gives the viewer information such as whether or not a stone contains specific minerals or fossils. An Earth spirit teaches this Gift. | ||
+ | |||
+ | '''System:''' The Gurahl concentrates on the targeted stone, while her player rolls Perception + Enigmas (difficulty 7). A single success reveals one essential fact about the stone's composition ("Its outter surface houses a crystaline interior"). Additional successes contribute more information ("The shape of an eagle in flight lurks within the stone's heart"). No successes means that the Gurahl can determine nothing useful about the stone, while a botch gives entirely false information. | ||
+ | |||
+ | ''(PGttCB p94, Gurahl BB p96)'' | ||
+ | ---- | ||
+ | |||
+ | =='''Rank 2'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Eyes of the Soul</font>''' - As the Garou Philodox Gift: '''Scent of the True Form.''' By concentrating on her inner vision, a Gurahl may look beyond the outward facade of an individual and determine that person or creature's true form. This Gift allows a Gurahl to see the precise nature of the targeted individual. In this fashion, a Gurahl may identify members of other Changing Breeds, vampires, faeries, mages or persons possessed by spirits. A Falcon spirit teaches this gift. | ||
+ | |||
+ | '''System:''' The player rolls Perception + Primal Urge (difficulty of the target's Willpower). A single success may determine whether or not the target is what she seems to be. Two or more success are necessary to identify the specific nature of most targets; three successes are required to tell whether or not an individual is a mage or serves as the vehicle for a wraith or spirit. | ||
+ | |||
+ | ''(PGttCB p94, Gurahl BB p97)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Song of Terra</font>''' - By touching the earth and concentrating on the sensations, a Gurahl may "hear" something of the recent history of a particular place. Dependong on how hoard he listens, the werebear may discover what has transpired in the immediate vicinity within the past 24 hours (or longer, in some cases). Use of this Gift enables a Gurahl to uncover evidence of significant occurences, such as acts of violence, conversations or the passage of creatures across the chosen piece of ground. An Earth spirit teaches this Gift. | ||
+ | |||
+ | '''System:''' The Gurahl places himself in an appropriate position )either standing with unshod feet in full contact with the ground, prone with an ear to the ground, or kneeling with some skin-to-earth contact. When the player spends a point of Gnosis and rolls Perception + Primal Urge (difficulty 8), the Gurahl establishes a connection to the earth that enables him to learn about one or more events that have taken place within the recent past. One success provides the Gurahl with the most significant happening within the last 24 hours. Further successes extend the time period by eight hours per success (up to 48 hours) or, at the Storyteller's discretion, provide information about other events in the same vicinity. A failure provides no information, while a botch gives a false accounting of what has happened on the spot. | ||
+ | |||
+ | ''(PGttCB p94, Gurahl BB p97)'' | ||
+ | ---- | ||
+ | |||
+ | =='''Rank 3'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Mind Sight</font>''' - This Gift enables the Gurahl to read the surface thoughts of an individual creature possessing an intelligence greater than that of an animal. The Gurahl may not probe the target's mind or uncover knowledge that the target wishes to keep hidden. A Chimerling teaches this Gift. | ||
+ | |||
+ | '''System:''' The player spends a point of Gnosis and rolls Wits + Empathy (difficulty of the subject's Willpower). Each success gives the Gurahl access to one "idea" foremost in the target's mind. No successes means that the werebear cannot read the thoughts of her target, while a botch gives the Gurahl a false reading. This Gift works on supernatural creatures as well as humans, although vampires, mages, changelings and members of other Changing Breeds may resist the Gurahl's attempt to read their minds by spending a Willpower point. | ||
+ | |||
+ | ''(PGttCB p94, Gurahl BB p97)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Mind to Mind</font>''' - Similar to the Galliard Gift: Mindspeak, this Gift differs in that it does not require a dreamlike state for its effect. The Gurahl simply makes a mental call to those individuals he wishes to contact and, if they are willing, establishes a connection with their minds. An Ant spirit teaches this gift. | ||
+ | |||
+ | '''System:''' The player rolls Manipulation + Expression (difficulty of the target's Willpower) and spends a point of Willpower for each individual he wishes to contact. Targets must be within line-of-sight, and are at -1 to their dice pools while maintaining the link. If an individual wants to resist this form of mental communication, she must spend a point of Willpower. The Gurahl and all those involved in the linking of minds may communicate with one another as if they were speaking aloud. Each person must be within line of sight to maintain the connection. The effect lasts until the Gurahl breaks the link or all members leave the Gurahl's sight. | ||
+ | |||
+ | ''(PGttCB p94, Gurahl BB p98)'' | ||
+ | ---- | ||
+ | |||
+ | =='''Rank 4'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Shadows by the Fire Light</font>''' - As the Garou Galliard Gift. | ||
+ | |||
+ | ''(PGttCB p94, Gurahl BB p98)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Probe Thoughts</font>''' - More intrusive than the Gift: Mind Sight, this Gift enables the Gurahl to uncover any hidden information in the target's mind. The belief my many tribal people that bears have the ability to read minds may come from witnessing or experiencing the use of this Gift. A Snake spirit teaches this Gift. | ||
+ | |||
+ | '''System:''' The player spends a point of Gnosis and rolls Wits + Empathy (difficulty of the subject's Willpower). For every success, the Gurahl may uncover one thought that lies below the surface of her target's mind, even if the subject deliberately attempts to suppress the thought. Use of the Gift on supernatural creatures requires a point of Willpower to be spent as well as Gnosis. | ||
+ | |||
+ | ''(PGttCB p94, Gurahl BB p98)'' | ||
+ | ---- | ||
+ | |||
+ | =='''Rank 5'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Aversion Therapy</font>''' - Gurahl use this Gift to rehabilitate wrongdoers or force those who cause great harm to stop performing certain actions. In essence, the werebear taps into the individuals emotions and links one or more of them with the thought of performing the forbidden deed. For example, an arsonist might have his thoughts of setting fires linked with uncontrollable sadness. So long as he even considers burning something, he is rendered helpless by wracking sobs and inexplicable feelings of loss. Such a linkage, once established, lasts for a year and a day. | ||
+ | |||
+ | '''System:''' The player spends a point of Gnosis and rolls Wits + Empathy (difficulty of the subject's Willpower). If the Gurahl uses this Gift on other supernatural creatures, the Gurahl must spend a point of Willpower to do so. | ||
+ | |||
+ | ''(PGttCB p94, Gurahl BB p98)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Prophetic Vision</font>''' - Gurahl lore-keepers credit this Gift for providing the earliest warning of the War of Rage, even though many werebears ignored or misinterpreted the omens drawn from its use. By entering a deep trance, a Gurahl may send his mind beyond the barriers of time and catch a glimpse of what the future holds. Words as well as visions come to the werebear, warning or alerting him to things that have yet to transpire. Unfortunately these images, while vivid and often dramatic, require interpretation. many who use this Gift fail to understand what they have seen and heard. Gurahl believe that the disturbing images and phrases that seem to penetrate current uses of this Gift herald the impending Apocalypse. Phoenix teaches this Gift. | ||
+ | |||
+ | '''System:''' The Gurahl assumes a meditative state, while his player rolls Perception + Enigmas (difficulty 9). the player may spend Gnosis to lower the difficulty at the rate of one per Gnosis point. Almost immediately, the werebear begins to sense words and images, many of them distorted or extremely cryptic. The Storyteller should not make these "visions" of the future impossible to fathom, but she should try to challenge the player by leaving many avenues of interpretation open. No successes means that the vision or message from the future fails to come to the Gurahl, while a botch gives the werebear a false vision or warning. | ||
+ | |||
+ | ''(Gurahl BB p98)'' | ||
+ | ---- | ||
+ | |||
+ | ='''Kieh'''= | ||
PGttCB 94-95, Gurahl 99-100 | PGttCB 94-95, Gurahl 99-100 | ||
Line 229: | Line 661: | ||
|} | |} | ||
− | ==Rishi | + | =='''Rank 1'''== |
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Diagnose</font>''' - By studying in individual, the Gurahl can determine the general state of health, frequently enabling her to identify any ailments or diseases present in the person's body. A Bear spirit teaches this Gift. | ||
+ | |||
+ | '''System:''' The Gurahl concentrates on her target, and her player rolls Perception + Medicine (difficulty 7). One success allows her to assess the general health of the target, while additional successes enable her to home in on specific diseases such as lung disorders, stomach ailments, viruses and chronic problems. No successes mean that the Gurahl cannot determine anything about the individual, while a botch conveys a false diagnosis (which could prove dangerous to the target). | ||
+ | |||
+ | ''(PGttCB p94, Gurahl BB p99)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Spirit Speech</font>''' - As the Garou Theurge Gift. | ||
+ | |||
+ | ''(PGttCB p94, Gurahl BB p99)'' | ||
+ | ---- | ||
+ | |||
+ | =='''Rank 2'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Refresh</font>''' - In battle, the winner usually manages to achieve victory by outlasting the loser. Wounds weaken a combatant, making him more vulnerable to further damage and eventual death. This Gift enables a Gurahl to perform the equivalent of "battlefield medicine", temporarily alleviating damage to an ally (or to himself). Although wounds are not permanently healed though this Gift, the recipient may ignore any damage, giving him a second wind which often means the difference between victory (and survival) and defeat (or death). A Bear spirit teaches this Gift. | ||
+ | |||
+ | '''System:''' The Gurahl must be within touching distance of her target but does not have to touch that individual. The player spends a point of Gnosis and rolls Wits + Medicine (difficulty 6 for the Gurahl and 7 for another person). Each success temporarily "heals" a health level of damage, whether aggravated or normal, though the target may still take additional damage after the Gift is activated. The damage returns after the combat at a rate of one health level per turn until healed magically or through normal medical treatment. | ||
+ | |||
+ | ''(PGttCB p95, Gurahl BB p99)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Sense the Unnatural</font>''' - As the Garou Lupus Gift. | ||
+ | |||
+ | ''(PGttCB p95, Gurahl BB p99)'' | ||
+ | ---- | ||
+ | |||
+ | =='''Rank 3'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Exorcism</font>''' - As the Garou Theurge Gift. | ||
+ | |||
+ | ''(PGttCB p95, Gurahl BB p99)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Name the Spirit</font>''' - As the Garou Lupus Gift. | ||
+ | |||
+ | ''(PGttCB p95, Gurahl BB p99)'' | ||
+ | ---- | ||
+ | |||
+ | =='''Rank 4'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Spirit Healing</font>''' - The Gurahl not only serve as Gaia's healers in the physical world, they also have the ability to repair damage done to Umbral spirits. The Gift allows a Gurahl in the Umbra to replenish the Power of a "wounded" spirit. A Bear spirit teaches this Gift. | ||
+ | |||
+ | '''System:''' The Gurahl ,ust be in the Umbral to activate this Gift, which requires a roll of Charisma + Occult (difficulty of the spirit's Willpower). If the roll succeeds, the Gurahl may spend as much Gnosis as he deems necessary and can afford. Use of this Gift generally puts the spirit in the Gurahl's debt, allowing the werebear to call upon the spirit for assistance in the future. | ||
+ | |||
+ | ''(PGttCB p95, Gurahl BB p99)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Spirit Shape</font>''' - The Gurahl may assume the countenance and form of a creature native to the Umbra, appearing to other spirits as one of their own kind. In this fashion, a werebear can travel in parts of the Umbra which might otherwise prove inimical or hostile. A Coyote spirit teaches this Gift. | ||
+ | |||
+ | '''System:''' The Gurahl must enter the Umbra in order to invoke this Gift. Once the Gurahl is past the Gauntlet, the player rolls Appearance + Enigmas (difficulty 7) and spends a point of Gnosis. The Gurahl's body then assumes the appearance of an Umbral creature, usually a Jaggling of some sort. In parts of the Umbra controlled by the Tapestry Maker, the Gurahl may take the form of a Pattern Spider. A single success allows the Gift to take full effect, while no successes means that the Gurahl cannot alter her appearance. A Botch means that the Gurahl assumes a spirit form whose presence attracts a number of hostile spirits. The Gift remains in effect until the Gurahl leaves the umbra. | ||
+ | |||
+ | ''(Gurahl BB p99)'' | ||
+ | ---- | ||
+ | |||
+ | =='''Rank 5'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Restore Sanity</font>''' - This Gift allows the Gural to completely restore the mind of an individual who has suffered an intense mental catastrophe or who has been deliberately driven insane by an enemy. Unlike the common Gift: Ease the Fevered Mind, this Gift does not affect chronic mental states or permanent forms of insanity, it simply restores a traumatized mind to its former state. A Jaggling of Ursa Major teaches this Gift. | ||
+ | |||
+ | '''System:''' The player rolls Wits + Empathy and spends a point of Gnosis. Only one success is necessary to bring the Gift's recipient back from the edge of fear or trauma-induced madness. The effects of this Gift are permanent unless something else occurs to shatter the subjects mind again. This Gift cannot heal certain permanent Derangements (such as Metis disfigurements or a Malkavian's madness), although with five successes, the Gurahl can cure Harano. | ||
+ | |||
+ | ''(Gurahl BB p99)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Image of the Sky Bear</font>''' - The Gurahl's body glows with the light of the Great She-Bear, outlining his form with seven pinpoints of light that correspond to the seven stars of Ursa Major. Using the borrowed power of the spirit of the Great She-Bear, the Gurahl may perform extra acts of healing or protection, depending on the circumstance. A Jaggling of Ursa Major teaches this Gift. | ||
+ | |||
+ | '''System:''' The player spends a point of Gnosis and rolls Wits + Rituals to call down the image of the Sky Bear. He may use the power thus gained (and represented by the Gurahl's starry outline) for up to seven actions to heal wounds (even aggravated), add temporary health levels or provide the equivilent of body armor. Each such action causes one of the seven pinpoints of light to "blink out", signaling the expiration of the Gift. The effects, however, last until lost through incurring damage. | ||
+ | |||
+ | ''(PGttCB p95, Gurahl BB p99)'' | ||
+ | ---- | ||
+ | |||
+ | ='''Rishi'''= | ||
PGttCB 95, Gurahl 100-101 | PGttCB 95, Gurahl 100-101 | ||
Line 256: | Line 750: | ||
* Words of Doom | * Words of Doom | ||
|} | |} | ||
+ | |||
+ | =='''Rank 1'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Befriend</font>''' - With this Gift, the Gurahl can alter the emotions of a potentially hostile individual so that the garget responds to the werebear with a friendlier attitude than he originally had. A Gaffling of Ursa Minor teaches this Gift. | ||
+ | |||
+ | '''System:''' The Gurahl assumes a non-threatening physical attitude, and his player rolls Charisma + Empathy. One success defuses hostility by altering it to cautious neutrality. Additional successes improve the target's disposition toward the Gurahl. No successes indicates that no change in the target's original emotional state, while a botch increases the target's hostility. | ||
+ | |||
+ | ''(PGttCB p995, Gurahl BB p100)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Truth of Gaia</font>''' - As the Garou Philodox Gift. | ||
+ | |||
+ | ''(PGttCB p95, Gurahl BB p100)'' | ||
+ | ---- | ||
+ | =='''Rank 2'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Compel Truth</font>''' - By using the force of his presence, a Gurahl may force a targeted individual to speak only the truth as she perceives it. A Falcon spirit teaches this gift. | ||
+ | |||
+ | '''System:''' The player spends a point of Gnosis and rolls Wits + Empathy (difficulty of the target's Willpower). The target must refrain from lying for one minute for each success gained. Faulure means that the Gift has no effect, while a botch means it only seems to work. | ||
+ | |||
+ | ''(PGttCB p95, Gurahl BB p100)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Presence of the Great Bear</font>''' - Similar to the Philodox Gift: King of the Beasts, this Gift enables the Gurahl to influence other bears (one at a time) to follow her commands and assist her willingly. A Bear spirit teaches this Gift. | ||
+ | |||
+ | '''System:''' The target bear must be within the immediate vicinity of the Gurahl (100 feet). The player rolls Charisma + Animal Ken against a difficulty which varies depending on the nature of the Gurahl's relationship with the bear (see chart). This Gift does not summon bears; the target must already be present. | ||
+ | |||
+ | {|class="wikitable" style="text-align: center;" width="25%" | ||
+ | ! style="min-width: 100px" | Difficulty | ||
+ | ! style="min-width: 125px" | Relationship | ||
+ | |- | ||
+ | |3 | ||
+ | |Sibling | ||
+ | |- | ||
+ | |4 | ||
+ | |Kinfolk | ||
+ | |- | ||
+ | |6 | ||
+ | |Feed and care for | ||
+ | |- | ||
+ | |8 | ||
+ | |Strange bear | ||
+ | |- | ||
+ | |10 | ||
+ | |Angry or hostile bear | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ''(PGttCB p95, Gurahl BB p100)'' | ||
+ | ---- | ||
+ | =='''Rank 3'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Ways of the Tapestry</font>''' - This Gift allows the Gurahl insight into how pieces of a puzzle or a mystery fit together, and it can cast some light on how an event fits into the Gurahl's past, present, or possibly future. A Weaver spirit teaches this Gift. | ||
+ | |||
+ | '''System:''' The player rolls Wits + Enigmas (difficulty 8). Each success gives the Gurahl an important fact about the problem confronting him. The Storyteller should present these facts as hunts rather than direct statements, but should not make them so cryptic as to be indecipherable. | ||
+ | |||
+ | ''(PGttCB p95, Gurahl BB p100)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Waken</font>''' - The Gurahl may awaken most creatures from unnatural slumber or supernatural sleep through using this Gift. By touching the targeted individual, a werebear can rouse a vampire from torpor or bring a Gurahl out of Bernocht-inspired slumber. Occasionally this Gift may awaken a creature affected by the Rite of the Long Sleep. A Fox spirit teaches this Gift. | ||
+ | |||
+ | '''System:''' The player rolls Wits + Rituals (difficulty of the target's Willpower) and spends a point of Gnosis. To overcome to effects of Rite of the Long Sleep, the Gurahl must also expend a point of Willpower. Recipients of this Gift do not necessarily appreciate its use, and they may react accordingly. | ||
+ | |||
+ | ''(PGttCB p95, Gurahl BB p101)'' | ||
+ | ---- | ||
+ | =='''Rank 4'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Bestow Ursa's Blessing</font>''' - A Gurahl may call down the favor of the Great Bear on an individual of her choosing, granting that person or creature some tangible bonus or piece of good fortune. A Jaggling of Ursa Major teaches this Gift. | ||
+ | |||
+ | '''System:''' The player rolls Wits + Occult and spends a point of Gnosis while describing the specific nature of the blessing she wishes to bestow. This boon can take the form of an automatic success in some endeavor by the recipient, or it may manifest as a temporary addition to one of the target's Attributes (such as an extra die to Strength or Intelligence). If the Gurahl wishes to make the blessing a permanent one, she must sacrifice a point of permanent Gnosis to do so. | ||
+ | |||
+ | ''(Gurahl BB p101)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Quell Mob Rage</font>''' - By speaking calmly and deliberately, the Gurahl can dispel the anger of a crowd, disperse lynch mobs or stop a riot before it starts. A Weaver spirit teaches this Gift. | ||
+ | |||
+ | '''System:''' The player rolls Charisma + Leadership (difficulty of the highest Willpower among the members of the target group) and confronts the angry crowd(which may consist of up to 50 individuals). Each success causes a step-down in hostility of one degree (i.e., hostile crowds become discontented, discontented mobs become neutral, neutral groups tend towards friendliness). If the Gurahl rolls more than three successes, he may further manipulate the crowd to accept his own beliefs or ideas in place of the ones that sparked the innitial anger. | ||
+ | |||
+ | ''(PGttCB p95, Gurahl BB p101)'' | ||
+ | ---- | ||
+ | =='''Rank 5'''== | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Oath of the Great Bear</font>''' - Similar to the Philodox Gift: Geas. this Gift enables the Gurahl to make an oath that the individual or group swears is binding. While the terms of the oath cannot force the recipient to act in ways that are detrimental to himself, the binding words can demand almost anything else within the victim's physical or mental capacity. A Jaggling in service to Ursa Major teaches this Gift. | ||
+ | |||
+ | '''System:''' The player rolls Manipulation + Leadership (difficulty of the recipient's Willpower) and spends a point of Gnosis. If the Gurahl wishes to affect a group, the difficulty of the roll is determined by the member of the group with the highest Willpower. If the victim breaks the terms of the oath, she begins to lose Willpower at a rate of one point per day. If her Willpower reaches zero, she begins to lose some other Trait or Attribute. This process continues until the victim either dies, adheres to the original oath or successfully petitions the Gurahl to release her from the oath. | ||
+ | |||
+ | ''(PGttCB p95, Gurahl BB p101)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Words of Doom</font>''' - This Gift enables a Gurahl to curse an individual (or an allied group of individuals up to five in number), punishing them for some gross misdeed. Some werebears believe that the origin of the Silver Fangs' tribal insanity resulted from a curse placed upon them for their part in the War of Rage. Gurahl who use this Gift tread a thin line between serving Gaia and becoming a tool of the Pattern Breaker, since the pronouncement of a curse upon an individual or group often reflects adversely upon the speaker, touching her spirit with darkness. A worm spirit teaches this Gift. | ||
+ | |||
+ | '''System:''' After the Gurahl states the terms of the curse, the player rolls Wits + Occult (difficulty 9) and sacrifices a point of permanent Gnosis to seal the effect. The words used must specifically describe the terms of the punishment along with the means for lifting or escaping the curse ("you and your descendants shall never know unsullied happiness until you return that which you stole from my people."). If the nature of the curse is particularly harmful, detrimental, or far-reaching, the Storyteller may require the Gurahl character to give up to or even three points of permanent Gnosis instead of one. | ||
+ | |||
+ | ''(Gurahl BB p101)'' | ||
+ | ---- | ||
[[Category:Shifter]] | [[Category:Shifter]] |
Latest revision as of 16:39, 2 November 2019
Wyrmfoe database (searchable by breed / auspice / tribe / rank) | ||||||||||
Fera gifts | ||||||||||
Ajaba | Ananasi | Bastet | Corax | Gurahl | Kitsune | Mokole | Nuwisha | Ratkin | Rokea |
Common Gurahl Gifts
PGttCB 91-92, Gurahl 101-104
Level 1
|
Level 2
|
Level 3
|
Level 4
|
Level 5
|
Rank 1
Fiddlefish - By invoking this Gift and scooping her hand (or paw) into a river, stream, or other body of water where fish may be found, a Gurahl can guarantee herself a nutritious dinner. Using this Gift presents the Gurahl with a fish large enough to satisfy her hunter. If a Gurahl overuses this Gift (particularly if she returns to the same spot over and over), Gaia's disapproval the implied greed or laziness manifests in a failure to procure a meal. While two or more Gurahl may each aquire a fish from one spot through using this Gift, an individual Gurahl may not snare more than one fish through the use of Fiddlefish unless she moves at least half a mile up or down stream from the original casting place.
System: So long as she attempts to acquire a single fish, a Gurahl does not need to spend Gnosis or make a roll for this Gift to succeed. If the Gurahl wishes for more than one fish and makes the effort to relocate to another spot, the player may roll Dexterity + Athletics to see if Gaia blesses the Gurahl with additional fish. Success means that the Gurahl gains another large, tasty fish. Failure results in no additional fish, while a botch means that Gaia is displeased with the Gurahl, who must then make appropriate restitution before trying to use the Gift again. Until the Gurahl atones for a botched attempt at invoking this Gift, future uses of Fiddlefish fail automatically.
(PGttCB p91, Gurahl BB p101)
Healing Tongue - As the Garou Theurge Gift: Mother's Touch. Ursa Major taught this Gift to the Gurahl, who passed it on to the Garou, who know it by a different name.
(PGttCB p91, Gurahl BB p101)
Ignore Wounds - As the Garou Philodox Gift: Resist Pain. This Gift comes to the Gurahl from Mangi, the Death Bear. The Gurahl, in turn, taught the Garou how to petition Bear for the Gift, which the wolves renamed and claimed as their own.
(PGttCB p91, Gurahl BB p101)
Nature's Plenty - This Gift allows a Gurahl to locate sufficient food, healing herbs or other useful vegetation to feed or tend to an individual creature in need of his ministrations. Regardless of the seasons, enough of the required plants or herbs may be found, even if they are hidden under deep snows or only grown in normally inaccessible places.
System: To activate this Gift, the player rolls Perception + Primal Urge (difficulty 7). One success is sufficient to lead the Gurahl to food or healing herbs, but not both. If a Gurahl seeks to find both herbal remedies and food plants, at least two successes are necessary (one for each class of vegetable matter sought). No successes means that the Gurahl cannot find any suitable plants in the vicinity of the Gift's activation, while a botch leads the Gurahl to non-nutritious or even toxic plants (storyteller's discretion).
(Gurahl BB, p102)
Sense Pattern Breaker - As the Garou Metis Gift: Sense Wyrm.
(Gurahl BB, p101)
Sentinel's Warning - The use of this Gift allows a Gurahl to become alert to the presence of threats or hostile forces or individuals in his protected lands. The Gift manifests in the Gurahl's conciousness as a feeling of unease and discomfort. Unlike the Merit: Danger Sense, which is always "on", this Gift requires a concious effort to activate it in order for it to work. Both mortal and supernatural dangers trigger the effects of this power, making it impossible for the Gurahl to determine the precise type of threat involved. A Raven spirit teaches this Gift.
System: To invoke this Gift, a Gurahl must roll Perception + Alertness and spend a point of Gnosis. The Gift's effects last for one scene per success rolled. No successes means that the Gift fails to function. A botch produces false triggers which can send the werebear off on a wild goose chase.
(Gurahl BB, p102)
Ursa's Cleansing - As the Fianna Gift: Resist Toxin.
(Gurahl BB, p102)
Rank 2
Calm - As the Garou Children of Gaia Gift.
(PGttCB p91, Gurahl BB p102)
Grisly Aspect - By using this Gift, a Gurahl assumes a truly frightening aura, augmenting his height, mass, and general appearance. If a Gurahl uses this Gift while in full Crinos form, the effect is terrifying. Gurahl often invoke this Gift to dishearten opponents before the battle; in some cases the effect is so traumatic that an enemy flees without engaging in combat. Besides enhancing a Gurahl's horrific appearance, this Gift also enables the user to emit a pheromone that invokes a panic response among herbivores and arouses dread in even the most voracious carnivores. By provoking an enemy to flight, a Gurahl often manages to avoid having to battle an opponent head on. This Gift is useful in cases where enemies are not Wyrm creatures, but are merely misguided or petty attackers. This Gift is especially effective against hunters and poachers.
System: To activate this Gift, the player rolls Charisma + Intimidation (difficulty equal to the target's Willpower). One success causes the target creature to falter in his tracks, often rethinking his intent to attack the Gurahl. Three or more successes routs the victim completely, sending him into a headlong rush to escape the terror that has suddenly manifested in his presence. No successes means that the Gurahl fails to evoke the proper fearsome aspect, while a botch results in immediate attack by the enraged (and often panicky) target. The use of this Gift while in Crinos form has occasionally resulted in the sudden death of human victims from heart failure.
(Gurahl BB, p102)
Survival of the Bear - As the Garou Silent Strider Gift: Adaptation.
(PGttCB p91,)
Treeshake - This Gift allows the Gurahl to procure ample food for one or more individuals simply by grasping the trunk of a tree and shaking acorns and other edible tree-fruits to the ground where they can be gathered up and eaten. The tree does not have to be a fruit-bearing tree in order to give forth food, nor does it have to be "in season".
System: The player rolls Strength + Rituals (difficulty 7) and spends a point of Gnosis. One success provides enough food to feed one individual. More successes add to the bounty of the harvest.
(PGttCB p91, Gurahl BB p103)
Rank 3
Dreams of the Buri-Jaan - This Gift allows the Gurahl to send out a series of spirit calls or dream visions to a known cub which she has chosen to mentor. The dreams and visions so produced both act as a summons and provide directions to the new Gurahl, leading her (if she listens to them) to her Buri-Jaan.
System: The player spends a point of Gnosis and rolls Wits + Occult (difficulty equal to the distance his dreams have to travel according to the table). Additional points of Gnosis can strengthen the power and persuasiveness of the dreams or visions. The Gurahl usually performs this Gift at least once every three days until the arrival of the targeted cub. It is possible to send dreams without a clear target on the chance that a Gurahl cub is "out there" waiting for some direction; in this case, all difficulties are increased by two, to a maximum of 10.
Difficulty | Distance |
---|---|
4 | Less than a mile |
5 | Up to 10 miles |
6 | Up to 100 miles |
7 | Up to 250 miles |
8 | Up to 500 miles |
9 | Up to 1000 miles |
10 | More than 1000 miles |
(PGttCB p91, Gurahl BB p103)
Ease the Fevered Mind - With this Gift, the Gurahl can minister to victims of emotional or spiritual trauma. In this fashion, Gurahl may treat victims whose minds have fractured into multiple personalities, guide schizophrenics back from their delusional realities, and heal traumatized or abused individuals. Regardless of whether the patient suffers from physiologically based mental illness or from stress- or trauma-related problems, the use of this Gift can temporarily remove or erase the effects of many common Derangements. Through repeated use of this Gift on the same individual, and by expending Willpower over an extended period of time, a Gurahl can permanently remove a Derangement.
System: For each success in a Perception + Medicine roll (difficulty 7), the Gurahl may suppress his target's insanity, emotional turmoil or Derangement for one scene. By amasing 20 successes over an extended period of time (with no intervening failures or botches), a Gurahl may succeed in the permanent removal of a Derangement or mental disease. No successes means that the Gurahl has failed in using the Gift to calm or soothe her patient, while a botch inflicts the targeted Derangement upon the Gurahl herself for as long as the Storyteller deems is necessary to overcome it. Gurahl may not apply this Gift to themselves. Although a Gurahl may sometimes effect miraculous cures of mental illness through the use of this Gift, unless the root cause of the problem is addressed, the Derangement or trauma may recur.
(PGttCB p92, Gurahl BB p103)
Rank 4
Masking the Hunted - Through the use of this Gift, a Gurahl can employ available terrain to form a secure sanctuary for individuals or creatures who are pursued by hunters. Brush thickens, bushes clump together into impassable growths and grasses conceal tracks or else flatten in such a way as to produce a false trail. Olfactory stimuli add to the effect of this Gift, leading astray those creatures who hunt by scent. Through the duration of the Gift is brief, it usually lasts long enough for a victim to elude her pursuers. The Gurahl may mask up to 12 human or large mammal sized individuals (or up to twice as many smaller creatures) with this Gift.
System: The player rolls Manipulation + Stealth (difficulty equals the Perception + Alertness of the hunter) and spends a point of Gnosis to enact this Gift. A single success is necessary for the Gift to have it's effect. Additional successes result in a longer duration and a more thorough false trail. No successes indicates that the attempt to secure cover fails, while a botch draws the hunter to the Gurahl using the Gift as well as to those under her protection.
(PGttCB p92, Gurahl BB p104)
Rank 5
Gaia's Breath - Only the wisest and oldest Gurahl may learn this powerful Gift, which remains their most closely guarded secret. By using this Gift, a Gurahl can return the departed spirit to a dead werecreature, bringing it back from death. In the early times, Gurahl rewarded those among them who sacrificed themselves for others, either to provide food for human Kinfolk or who gave their lives in the protection of others. No known instances exist of this Gift being conferred upon non-Gurahl, nor has Gaia's Breath ever been used on any Gurahl who has been dead more than a few hours.
System: The player must spend a point each of permanent Gnosis and Willpower, then roll Charisma + Occult (difficulty of 6 plus the number of hours that have elapsed since death, not to exceed a total of 10) in order to entice the departed spirit back into its dead body, infusing it with the breath of life. Only one success calls back the spirit, but leaves the body in an Incapacitated (as if with aggravated damage) state unless treated with magical healing. Additional successes restore lost health levels on a one-for-one basis. Missing body parts are not restored through the use of this Gift, although other Gifts may be used to regenerate lost limbs or eyes. Failure to achieve any successes means that the Gurahl is unable to recall the spirit to the body. A botch summons a malicious spirit (usually a Bane of some kind) into the body. Only one attempt may be made on a single creature at any time. Ever.
(PGttCB p92, Gurahl BB p104)
Homid
PGttCB 92-93, Gurahl 90-91
Level 1
|
Level 2
|
Level 3
|
Level 4
|
Level 5
|
Rank 1
Persuasion - As the Garou Homid gift. Use of this Gift has enabled many Gurahl in Homid form to act as teachers and leaders among their human Kinfolk.
(PGttCB p92, Gurahl BB p90)
Ursa's Light - This Gift allows the Gurahl to draw down the light from the stars to use as either a directional beacon or to provide illumination for an area. Although the constellations of the Great and Little Bear need not be visible in the sky for the Gift's effectiveness, their presence enhances the Gift's power.
System: The Gurahl reaches toward the sky, as if to gather light from the stars. A successful Charisma + Occult roll by the player causes the Gurahl's hands to fill with a soft, white light (about the intensity of moonlight) that can either illuminate an area of 100 square feet or else cast a penetrating ray of light for 100 yards. If the constellations of Ursa Major or Ursa Minor happen to be in the sky at the time the Gift is invoked, the intensity of the light doubles as well as the range. The Gift only works at night.
(PGttCB p92, Gurahl BB p90)
Rank 2
Climate Control - The Gift enables the Gurahl to alter the temperature in her immediate vicinity from 5 to 25 degrees in either direction, thus enabling her to make a circle of relative warmth or coolness around her that can encompass up to five human sized individuals. In certain situations, the use of this Gift can mean the difference between survival or death from hypothermia or heatstroke.
System: The player rolls Manipulation + Primal Urge. A single success enables the Gurahl to alter the temperature by five degrees, while additional successes allow her to either increase the amount of change in temperature (in five degree increments) or expand the area to include additional creatures (one more per success).
(PGttCB p92, Gurahl BB p90)
Dolorous Countenance - As the Garou Homid Gift: Staredown, this Gift allows the Gurahl to assume a facial expression baleful enough to cause opponents to back away in shame and submission, in some cases leaving the vicinity entirely.
(PGttCB p92, Gurahl BB p90)
Rank 3
Shape Matter - As the Garou Homid Gift: Reshape Object. The Gurahl originally learned this power from Gaia and used it as the basis for teaching humans how to fashion tools (without magic, of course). The werebears also taught this Gift to the Garou, who renamed it and claimed it for their own.
(PGttCB p92, Gurahl BB p90)
Sense Need - By opening her senses to the world around her and listening to the unvoiced sounds of suffering and despair, a Gurahl can focus on the often silent call of someone in need of rescuing or succor. The legends of may people (and of some Changing Breeds) contain stories in which the timely appearance of one of the bear-folk saved the life of a lost child, wounded warror or stranded elder. Gurahl use this Gift in their role as protector of Gaia's children.
System: The Gurahl clears her mind, and her player rolls Perception + Empathy. A single success allows her to "hear" the call or feel the pull of someone who needs help so long as that individual is within a mile of the Gurahl. Additional successes extend the range by 10-mile increments, to a maximum of 50 miles. No successes means that the Gural fails to sense anyone's troubles while a botch sends the Gurahl on a wild goose chase, often resulting in a needless brush with danger. If one who needs the Gural's help is within range, the Gift registers this fact.
(PGttCB p92, Gurahl BB p91)
Rank 4
Ursa's Coat - Similar to the Garou Homid Gift: Cocoon, this Gift surrounds the Gurahl with a heavy coat of protective fur colored like starry night. This glimmering armor provides the Gurahl with protection against fire and poisonous gasses as well as rendering him extremely difficult to damage. Ursa Major teaches this Gift.
System: The player spends one Gnosis point. Attacks against the Gurahl thus clothed in Ursa's Coat must do damage equal to the Gurahl's Stamina + Rituals to cause any harm. By spending extra Gnosis, a werebear may extend the duration of Ursa's Coat for one scene per Gnosis point expended. The Garou can move while so armored, but at an effective Dexterity of 1.
(PGttCB p92, Gurahl BB p91)
Spirit Shield - Unlike the Garou Homid Gift: Spirit Ward, which causes spirits to feel uneasy and retreat from the Garou's presence, this Gift distinguishes between friendly (or neutral) and unfriendly spirits in its manifestation. By tracing a sigil in the air above her head, the Gurahl creates a mystical aura around her that acts as a "do not disturb" sign for friendly and non-malicious spirits. Bear spirits may ignore the aura, though in most cases they do not willingly intrude upon the shielded Gurahl. In the presence of hostile spirits, such as Banes, the aura becomes more intimidating, actively discouraging malevolent spirits from attacking the Gurahl.
System: The player spends one Gnosis point and rolls Manipulation + Rituals (difficulty 7). Friendly spirits in the vicinity of the Gurahl see the resulting aura and respect the Gurahl's desire for privacy, maintaining their distance. Hostile spirits who attempt to attack a shielded Gurahl lose one from their dice pool for every success made on the roll to raise the shield.
(PGttCB p92, Gurahl BB p91)
Rank 5
Fearless Unveiling - Similar to the Garou Homid Gift: Part the Veil, this Gift allows the Gurahl to show himself in Crinos form to a specified human without invoking the Delirium. This makes it possible for a Crinos Gurahl to render assistance to or otherwise act with normal humans without driving them mad. In most cases, once the need for using the Gift passes, the Gurahl must perform the Rite of the Ban to insure that the affected human does not remember what she has seen. This does not prevent the human from experiencing the Delirium at a later date, if she sees a Crinos Gurahl (or any other werecreature) without the benefit of this Gift.
System: The player spends a point of Gnosis and rolls Charisma + Empathy (difficulty 6). The effect of the Gift lasts for one scene or until the designated human leaves the presence of the Gurahl.
(PGttCB p92, Gurahl BB p91)
Charismatic Presence - The Gurahl exudes a compelling aura of attraction to humans. In the first days, the werebears sometimes used this Gift to place themselves at the center of tribal bear-cults in Europe, Asia, and North America. They were thus able to form strong ties between Gaia and their human kinfolk.
System: the player rolls Charisma + Empathy (difficulty 8). The number of successes indicates the size of her following, according to the following table. Affected humans (who must be within sight of the Gurahl as she uses the Gift) will not take any hostile action towards the Gurahl unless the Gural somehow breaks their trust, and they are willing to listen to whatever she has to say (-3 difficulty to any Social rolls).
Successes | Size of following |
---|---|
1 | 5 Individuals |
2 | 10 Individuals |
3 | 20 Individuals |
4 | 50 Individuals |
5+ | 100+ Individuals |
(Gurahl BB, p91)
Ursine
PGttCB 93, Gurahl 91-93
Level 1
|
Level 2
|
Level 3
|
Level 4
|
Level 5
|
Rank 1
Heightened Senses - As the Garou Lupus Gift.
(PGttCB p93, Gurahl BB p91)
Voice of Woe - This Gift enables the Gurahl to use her voice as an early warning system to alert other creatures (including other werebears) in the vicinity to the presence of danger. Regardless of their species, each animal hears the cry of the Gurahl, understands it meaning and acts accordingly. The sound mimics that or a Gurahl cub in distress; hence, other Gurahl and some bears may come to the aid of the user of the Gift, while other creatures may simply flee from the implied danger.
System: The player spends a point of Gnosis and rolls Charisma + Primal Urge. One success sends the cry to all creatures within five miles. Each additional success expands the range of the Gift's effect by another five miles, up to a maximum of 50 miles. No successes indicates that the Gift has failed, while a botch sends an inappropriate signal to creatures in the vicinity. Other Gaian shapeshifters who hear the call know a Gurahl is in trouble, and roughly what direction he's in, and how far away.
(PGttCB p93, Gurahl BB p91)
Rank 2
Burrow - As the Garou Metis Gift.
(PGttCB p93, Gurahl BB p91)
Weather Watch - With this Gift, the Gurahl can sense changes in the weather and make predictions about approaching storms or other significant weather patterns with some accuracy. The Gurahl need have no knowledge of meteorology, climatology, or other human means of weather forecasting.
System: After the Gurahl spends one full turn gazing at the sky and smelling the air, the player spends a point of Gnosis and rolls Perception + Primal Urge. A single success allows her to determine major changes in the weather (such as approaching storms or periods of drought). Additional successes add specific details to the Gurahl's predictions, such as how soon a storm will strike, how long a dry spell will last, or the direction a tornado is turning. No successes means that the Gift fails; a botch gives the Gurahl false information.
(PGttCB p93, Gurahl BB p91)
Rank 3
Pull of the Chosen Land - This Gift allows a Gurahl to find the quickest route to his protectorate regardless of where he is. If the Gurahl has been forcibly relocated to an unknown location, he may still make his way back to familiar territory, following an internal compass that leads him home. An Earth spirit teaches this Gift.
System: The player spends a point of Gnosis and rolls Perception + Primal Urge (difficulty 7). This Gift works in the Umbra as well as in the physical world.
(PGttCB p93, Gurahl BB p92)
Shelter of the Earth - This Gift makes it possible for the Gurahl to "disappear" amid the local landscape, making use of tall grasses, trees, or other features of the terrain as camouflage. Rapid movement while so concealed gives away the Gurahl's presence and location, but slow travel is possible without breaking the natural cover.
System: The player rolls Dexterity + Stealth and spends a point of Gnosis. A single success provides the Gurahl with minimal camouflage; three or more successes indicates that the Gurahl remains completely concealed by the local terrain. If there is no reasonable cover available, the Gift automatically fails (though no Gnosis is lost). A botch means that the Gurahl only thinks he is hidden, while in reality anyone looking for her can find her easily.
(PGttCB p93, Gurahl BB p92)
Rank 4
Gnaw - As the Garou Lupus Gift.
(PGttCB p93, Gurahl BB p92)
Sweet Swarm of Vengeance - The Gurahl can summon a swarm of angry bees to surround and harry an enemy. Depending on local conditions, as few as a dozen or as many as a thousand enraged bees respond to the werebear's call. The type of searm that arrive on the scene depends on the local availability, but may consist of honeybees, wasps, hornets or any other indigenous bee. The swarm follows the Gurahl's direction, attacking any individual target by the werebear who summoned it. Depending on the size of the swarm and the victim's vulnerability to stinging attacks, the bees may serve as a distracting nuisance or may cause the victim's death do to anaphylactic shock (severe allergic reaction).
System: The player spends a point of Gnosis and rolls Charisma + Animal Ken. A single success results in the arrival of up to a hundred bees, while additional successes increase the size of the swarm. Five successes can rouse an entire swarm of bees from their winter torpor. No successes results in the failure of the Gift, while a botch summons the bees but directs them at the Gurahl rather than at their intended target. The swarm appears within a minute of being summoned.
(PGttCB p93, Gurahl BB p92)
Rank 5
Bear's Bounty - Like the Garou Metis Gift: Totem Gift, this power comes from the Gurahl's relationship with his totem spirit, Bear. By pleading his case to one of the three aspects of Bear, the Gurahl can gain his totem's favor in the form of some appropriate Ability or assistance. Ursa Major, for example, might provide emergency shelter for the Gurahl or open up an avenue to safety. Mangi the Death Bear might endow the Gurahl with the ability to stroke down an enemy with a single blow. Ursa Minor might send a bear cub to the Gurahl to act as a guide through unfamiliar lands.
System: The player spends a point of Gnosis and rolls Charisma + Rituals. If he fails this roll, nothing happens and the Gurahl may not ask again for one hour. If the player botches, however, the Gurahl has offended the spirit in question and he must make the proper acts of contrition and repentance before asking again.
(Gurahl BB, p93)
Call the Cave Bear - Similar to the Garou Lupus Gift: Song of the Great Beast, this Gift enables the Gurahl to summon her prehistoric (and extinct) ancestor, the cave bear, to come to her aid. The creature arrives from the spirit world and returns to its place of origin when its task is done. This Gift only works if the Gurahl is in a secluded wilderness area.
System: The player rolls Charisma + Primal Urge and spends a point of Gnosis. The cave bear who answers the summons remains for one scene. Only one such creature will come at any one time. While materialized, the cave bear has the statistics of a Bjornen Gurahl with maximum statistics (Strength 9, Dexterity 3, Stamina 9).
(PGttCB p92, Gurahl BB p93)
Arcas
PGttCB 93, Gurahl 93-94
Level 1
|
Level 2
|
Level 3
|
Level 4
|
Level 5
|
Rank 1
Open Seal - As the Garou Ragabash Gift.
(PGttCB p93, Gurahl BB p93)
Walk Like a Man - This Gift enables a Gurahl in Ursine, Bjornen or Crinos form to alter her footprints (already human-like) to resemble exactly a human step. With this ability, a Gural may create a false trail to confuse and confound pursuers. An Ancestor spirit teaches this Gift.
System: The player rolls Dexterity + Stealth. One success enables the Gurahl to leave human-like footprints for the duration of the scene. Additional successes increase the duration of the Gift. No successes mean that the Gurahl cannot alter her footprints.
(PGttCB p93, Gurahl BB p93)
Rank 2
Cajole - As the Garou Ragabash Gift.
(PGttCB p93, Gurahl BB p93)
Sense of the Prey - A Gurahl may acquire some item or piece of information simply by coaxing the targeted individual. Expressions of wide-eyed innocence usually accompany the activation of this Gift. Objective of this Gift can include anything from food and clothing to means of transportation, secret information or promises of sanctuary. A Gaffling of Ursa Minor teaches this Gift.
System: The player rolls Charisma + Empathy. One success enables the Gurahl to obtain something minor (either an object or a piece of knowledge) from his target. Additional successes increase the importance or significance of the item or information wheedled from the target. No successes means that the Gift has no effect, while a botch angers the target, making it almost impossible to acquire anything from him.
(PGttCB p93, Gurahl BB p94)
Rank 3
Safe Passage - This Gift allows a Gurahl (and those with him) to move through the land without leaving any discernible traces of his passing. He does not leave footprints or mark the landscape in any fashion, nor do those who travel with him. A Bear spirit teaches this Gift.
System: The player spends a point of Gnosis and rolls Dexterity + Primal Urge. A single success means that the Gift works for the Gurah, while additional successes allow him to expand the Gift to encompass other individuals. The Gift lasts for one scene.
(PGttCB p93, Gurahl BB p94)
Trackless Wastes - As the Garou Red Talon Gift.
(PGttCB p93, Gurahl BB p94)
Rank 4
Favor of Ursa Minor - As the Garou Ragabash Gift: Luna's Blessing.
(PGttCB p93, Gurahl BB p94)
Rejuvenate - As Gurahl (or any creature, for that matter) age, they tend to forget the playfulness of their youth. This Gift combats the burdens of age, bodily decrepitude, mental fatigue or world weariness by imbuing its recipient with a renewed zest for life. Sometimes, this refreshing of the spirit manifest physically, making the target feel and seem younger than her actual years. Although this Gift does not literally make the recipient younger, it does promote a desire to re-live the joys of childhood, and it often leads to a change in lifestyle that prolongs the illusion of youth and freshness. A Gaffling of Ursa Minor teaches this Gift.
System: The player rolls Wits + Rituals (difficulty of the target's Willpower). Each success causes the recipient fo experience a temporary boost to one or more appropriate traits, subject to the discretion of the Storyteller. Additional temporary dice may be added to Abilities such as Athletics or Primal Urge or may return a point of lost Willpower to the subject of the Gift. In other cases, the effects of the Gift may manifest through roleplaying, as a formerly jaded individual suddenly becomes interested in his surroundings again. The feeling of rejuvenation lasts for anywhere from one scene to one week, according to the judgement of the Storyteller. This Gift cannot be used on young people or animals; only the weary of body or mind can benefit.
(Gurahl BB p94)
Rank 5
Humiliate - By delivering a verbal assault, the Gurahl can psychologically defastate a group of opponents. In most cases, the loss of self-esteem engendered by theis Gift causses the victims to back down from a fight or flee the vicinity. Even if the opponent manages to stand their ground and fight, their attacks suffer from the belief that they will fail. A Bear spirit teaches this Gift.
System: After the Gurahl verbally castigates her target (which may consist of up to five individuals), her player rolls Charisma + Intimidation (difficulty 8). One success enables the opponents to continue their intended attacks on the Gurahl, but every action suffers a penalty of two dice. Two or three successes cause the opponents to back down from the confrontation. Four or more successes means that the victims flee from the area. This Gift is a stronger and more permanent form of Dolorous Countenance, since it affects multiple targets. In addition, its effects persist for several days, sometimes leaving the victims (if they fail a Willpower roll) with a permanent aversion to the Gurahl who humiliated them. This Gift only works on sentient creatures; it has no affect on animals, spirits who lack the concept of feeling ashamed, or Wyrm creatures.
(Gurahl BB p94)
Natural State - With this Gift, a Gurahl can cause a patch of ground to revert to its "natural" state of wildness. Cultivated fields reject their carefully planted crops and erupt in tall grasses and wildflowers; cabins (and their furnishings) lapse into ruin; clear-cut land becomes filled with saplings. While most Gurahl use this Gift to heal land that has suffered the ravages of over civilization or exploitation, a few werebears delight in the sheer chaos caused by "trashing" a poacher's camp or an executive's cabin in the country. An Earth spirit teaches this Gift.
System: The player spends a Gnosis point and rolls Manipulation + Repair. The number of successes dictates the degree of reversion a 100' square area undergoes.
(PGttCB p93, Gurahl BB p94)
Uzmati
PGttCB 93-94, Gurahl 94-96
Level 1
|
Level 2
|
Level 3
|
Level 4
|
Level 5
|
Rank 1
Slash of the Death Bear - As the Garou Ahroun Gift: Razor Claws. The Gurahl calls out to Mangi as he sharpens his claws.
(PGttCB p93, Gurahl BB p94)
Ultimatum - By winning a contest of wills against his opponent, a Gurahl may deliver an ultimatum which reduces the actions of that enemy to a choice between two alternatives. ("Come and get me or else flee like the coward you are!") This Gift enables the werebear to dictate the form of attack (or lack thereof), thus giving him an edge over his enemy. A Wolverine spirit teaches this Gift.
System: The player must engage the attention of his enemy, then succeed in a contested Willpower roll. If he succeeds, the Gurahl may then present a pair of options to his enemy, who must then comply with one or the other and may take no action not specified by the Gurahl. The Gurahl cannot make one or both demands clearly suicidal to his opponent.
(PGttCB p93, Gurahl BB p94)
Rank 2
Mangi's Strong Arms - This Gift bestows added strength to the infamous "bear hug", allowing a Gurahl to squeeze his opponent to the point of unconsciousness or death. A Gaffling in the Death Bear's service teaches this Gift.
System: The player rolls Strength + Primal Urge and spends a Gnosis point while concentrating on attracting the favor of Mangi, which requires a full action. Each success adds one die to the damage caused by a successful grappling maneuver in combat. The Gurahl must expend this extra damage all at once, though she may invoke the Gift before engaging in battle and hold it in reserve until she succeeds in grappling her opponent.
(PGttCB p93, Gurahl BB p94)
Threaten - By standing erect and roaring a challenge, a Gurahl can increase her ability to intimidate an enemy, forcing him to cower in terror or retreat from battle altogether. A Bear spirit (usually that of a grizzly or Kodiak) teaches this Gift.
System: The player rolls Charisma + Intimidation (difficulty of the target's Willpower +2, maximum difficulty of 10). One or two successes force the enemy to cower in terror, while three or more successes cause the target to turn and run. Five successes incite a fear frenzy in werecreatures and vampires (i.e., supernatural creatures capable of succumbing to frenzy) or cause a human or other normal creature to collapse in a faint (or drop dead) from fright.
(PGttCB p94, Gurahl BB p95)
Rank 3
Crush - This Gift delivers the devistating damage of a bear hug at a distance. This attack can break bones and crush internal organs. At the very least, it forces the air from the victim's lungs, rendering him unconcious. A Gaffling of Mangi teaches this Gift.
System: The player rolls Strength + Brawl (difficulty of the victim's Dexterity + Dodge). The attack lands as a normal claw strike, and inflicts aggravated damage. Addition successes add to the Gurahl's roll for damage on a one-for-one basis. However, if he has taken at least three health levels of damage after soaking, he temporarily loses consciousness from having the wind forced from his lungs.
(PGttCB p94, Gurahl BB p95)
Silver Claws - As the Garou Ahroun Gift.
(PGttCB p94, Gurahl BB p95)
Rank 4
Delay the Death Bear's Coming - This Gift allows a Gurahl or a designated individual the capacity to sustain massive damage without dying. While the use of this Gift does not enable the recipient to engage in combat or other strenuous activities, it does keep the target alive long enough, in most cases, to allow for normal or magical healing to take place. A Jaggling in service to Mangi teaches this Gift.
System: The player spends a point of Gnosis and rolls Wits + Occult (or Medicine). Each success grants the targeted individual an additional Incapacitated health level, thus making it possible to sustain normally fatal damage without dying. The Gurahl may use this Gift on herself, although she may not do so if she has already reached Incapacitated.
(PGttCB p94, Gurahl BB p95)
Strength of the Earth - As the Garou Get of Fenris Gift: Hero's Stand.
(PGttCB p94, Gurahl BB p96)
Rank 5
Engulf the Prey - The Gurahl draws on his connection to the earth, causing the ground beneath an enemy's feet to open up, swallowing the victim whole or trapping her so that she cannot escape further attacks. This Gift can encompass an entire group of foes, provided they are within close proximity to each other. An Earth spirit teaches this Gift.
System: The player spends a point of Gnosis and a point of Rage, then rolls Wits + Primal Urge (difficulty 9). If successful, a yawning pit opens underneath a targeted foe (or foes). The chasm is approximately 15 feet across and at least 50 feet deep. Victims may attempt to avoid the pit by rolling Dexterity + Dodge (difficulty 9). Three successes are necessary for them to jump aside. One or two successes indicates that the victim has fallen partially into the pit. The chasm closes almost immediately after opening, trapping (and crushing) anyone inside. Even enemies only partly caught in the pit take eight dice of (soakable) damage from the impact caused by the closing of the rift, and they cannot extricate themselves unless they perform an appropriate Feat of Strength to do so. A victim whose legs are caught (and probably crushed) may not take any actions involving movement (such as fleeing), while trapped arms prevent the use of most weapons. Those caught fully in the put take ten health levels (not dice!) of damage, and they are buried alive. Unless reached quickly or able to free themselves (such as with the Gift: Burrow), living victims will soon suffocate.
(Gurahl BB p96)
Rage of the Mother Bear - The Gurahl may invoke a white hot anger which endows her with uncommon rapidity of movement and action. This Gift allows a Gurahl to take multiple actions during battle or to perform in emergency situations which require fast responses and desperate measures (such as pulling a companion out of the path of a speeding car or falling tree). A Jaggling of Ursa Major teaches this Gift.
System: The player spends a point of Gnosis and rolls Dexterity + Rituals (difficulty 6). Each success gives the werebear one additional action. The werebear must take all her actions in the same turn, or they are lost.
(PGttCB p94, Gurahl BB p96)
Kojubat
PGttCB 94, Gurahl 96-99
Level 1
|
Level 2
|
Level 3
|
Level 4
|
Level 5
|
Rank 1
Beast Speech - As the Garou Galliard Gift.
(PGttCB p94, Gurahl BB p96)
Stone Sight - The Gurahl can examine a stone or large rock, seeing "through" it to deterimine its use, composition or potential. Of particular use to werebears who work with stone (as sculptors or builders), this Gift also gives the viewer information such as whether or not a stone contains specific minerals or fossils. An Earth spirit teaches this Gift.
System: The Gurahl concentrates on the targeted stone, while her player rolls Perception + Enigmas (difficulty 7). A single success reveals one essential fact about the stone's composition ("Its outter surface houses a crystaline interior"). Additional successes contribute more information ("The shape of an eagle in flight lurks within the stone's heart"). No successes means that the Gurahl can determine nothing useful about the stone, while a botch gives entirely false information.
(PGttCB p94, Gurahl BB p96)
Rank 2
Eyes of the Soul - As the Garou Philodox Gift: Scent of the True Form. By concentrating on her inner vision, a Gurahl may look beyond the outward facade of an individual and determine that person or creature's true form. This Gift allows a Gurahl to see the precise nature of the targeted individual. In this fashion, a Gurahl may identify members of other Changing Breeds, vampires, faeries, mages or persons possessed by spirits. A Falcon spirit teaches this gift.
System: The player rolls Perception + Primal Urge (difficulty of the target's Willpower). A single success may determine whether or not the target is what she seems to be. Two or more success are necessary to identify the specific nature of most targets; three successes are required to tell whether or not an individual is a mage or serves as the vehicle for a wraith or spirit.
(PGttCB p94, Gurahl BB p97)
Song of Terra - By touching the earth and concentrating on the sensations, a Gurahl may "hear" something of the recent history of a particular place. Dependong on how hoard he listens, the werebear may discover what has transpired in the immediate vicinity within the past 24 hours (or longer, in some cases). Use of this Gift enables a Gurahl to uncover evidence of significant occurences, such as acts of violence, conversations or the passage of creatures across the chosen piece of ground. An Earth spirit teaches this Gift.
System: The Gurahl places himself in an appropriate position )either standing with unshod feet in full contact with the ground, prone with an ear to the ground, or kneeling with some skin-to-earth contact. When the player spends a point of Gnosis and rolls Perception + Primal Urge (difficulty 8), the Gurahl establishes a connection to the earth that enables him to learn about one or more events that have taken place within the recent past. One success provides the Gurahl with the most significant happening within the last 24 hours. Further successes extend the time period by eight hours per success (up to 48 hours) or, at the Storyteller's discretion, provide information about other events in the same vicinity. A failure provides no information, while a botch gives a false accounting of what has happened on the spot.
(PGttCB p94, Gurahl BB p97)
Rank 3
Mind Sight - This Gift enables the Gurahl to read the surface thoughts of an individual creature possessing an intelligence greater than that of an animal. The Gurahl may not probe the target's mind or uncover knowledge that the target wishes to keep hidden. A Chimerling teaches this Gift.
System: The player spends a point of Gnosis and rolls Wits + Empathy (difficulty of the subject's Willpower). Each success gives the Gurahl access to one "idea" foremost in the target's mind. No successes means that the werebear cannot read the thoughts of her target, while a botch gives the Gurahl a false reading. This Gift works on supernatural creatures as well as humans, although vampires, mages, changelings and members of other Changing Breeds may resist the Gurahl's attempt to read their minds by spending a Willpower point.
(PGttCB p94, Gurahl BB p97)
Mind to Mind - Similar to the Galliard Gift: Mindspeak, this Gift differs in that it does not require a dreamlike state for its effect. The Gurahl simply makes a mental call to those individuals he wishes to contact and, if they are willing, establishes a connection with their minds. An Ant spirit teaches this gift.
System: The player rolls Manipulation + Expression (difficulty of the target's Willpower) and spends a point of Willpower for each individual he wishes to contact. Targets must be within line-of-sight, and are at -1 to their dice pools while maintaining the link. If an individual wants to resist this form of mental communication, she must spend a point of Willpower. The Gurahl and all those involved in the linking of minds may communicate with one another as if they were speaking aloud. Each person must be within line of sight to maintain the connection. The effect lasts until the Gurahl breaks the link or all members leave the Gurahl's sight.
(PGttCB p94, Gurahl BB p98)
Rank 4
Shadows by the Fire Light - As the Garou Galliard Gift.
(PGttCB p94, Gurahl BB p98)
Probe Thoughts - More intrusive than the Gift: Mind Sight, this Gift enables the Gurahl to uncover any hidden information in the target's mind. The belief my many tribal people that bears have the ability to read minds may come from witnessing or experiencing the use of this Gift. A Snake spirit teaches this Gift.
System: The player spends a point of Gnosis and rolls Wits + Empathy (difficulty of the subject's Willpower). For every success, the Gurahl may uncover one thought that lies below the surface of her target's mind, even if the subject deliberately attempts to suppress the thought. Use of the Gift on supernatural creatures requires a point of Willpower to be spent as well as Gnosis.
(PGttCB p94, Gurahl BB p98)
Rank 5
Aversion Therapy - Gurahl use this Gift to rehabilitate wrongdoers or force those who cause great harm to stop performing certain actions. In essence, the werebear taps into the individuals emotions and links one or more of them with the thought of performing the forbidden deed. For example, an arsonist might have his thoughts of setting fires linked with uncontrollable sadness. So long as he even considers burning something, he is rendered helpless by wracking sobs and inexplicable feelings of loss. Such a linkage, once established, lasts for a year and a day.
System: The player spends a point of Gnosis and rolls Wits + Empathy (difficulty of the subject's Willpower). If the Gurahl uses this Gift on other supernatural creatures, the Gurahl must spend a point of Willpower to do so.
(PGttCB p94, Gurahl BB p98)
Prophetic Vision - Gurahl lore-keepers credit this Gift for providing the earliest warning of the War of Rage, even though many werebears ignored or misinterpreted the omens drawn from its use. By entering a deep trance, a Gurahl may send his mind beyond the barriers of time and catch a glimpse of what the future holds. Words as well as visions come to the werebear, warning or alerting him to things that have yet to transpire. Unfortunately these images, while vivid and often dramatic, require interpretation. many who use this Gift fail to understand what they have seen and heard. Gurahl believe that the disturbing images and phrases that seem to penetrate current uses of this Gift herald the impending Apocalypse. Phoenix teaches this Gift.
System: The Gurahl assumes a meditative state, while his player rolls Perception + Enigmas (difficulty 9). the player may spend Gnosis to lower the difficulty at the rate of one per Gnosis point. Almost immediately, the werebear begins to sense words and images, many of them distorted or extremely cryptic. The Storyteller should not make these "visions" of the future impossible to fathom, but she should try to challenge the player by leaving many avenues of interpretation open. No successes means that the vision or message from the future fails to come to the Gurahl, while a botch gives the werebear a false vision or warning.
(Gurahl BB p98)
Kieh
PGttCB 94-95, Gurahl 99-100
Level 1
|
Level 2
|
Level 3
|
Level 4
|
Level 5
|
Rank 1
Diagnose - By studying in individual, the Gurahl can determine the general state of health, frequently enabling her to identify any ailments or diseases present in the person's body. A Bear spirit teaches this Gift.
System: The Gurahl concentrates on her target, and her player rolls Perception + Medicine (difficulty 7). One success allows her to assess the general health of the target, while additional successes enable her to home in on specific diseases such as lung disorders, stomach ailments, viruses and chronic problems. No successes mean that the Gurahl cannot determine anything about the individual, while a botch conveys a false diagnosis (which could prove dangerous to the target).
(PGttCB p94, Gurahl BB p99)
Spirit Speech - As the Garou Theurge Gift.
(PGttCB p94, Gurahl BB p99)
Rank 2
Refresh - In battle, the winner usually manages to achieve victory by outlasting the loser. Wounds weaken a combatant, making him more vulnerable to further damage and eventual death. This Gift enables a Gurahl to perform the equivalent of "battlefield medicine", temporarily alleviating damage to an ally (or to himself). Although wounds are not permanently healed though this Gift, the recipient may ignore any damage, giving him a second wind which often means the difference between victory (and survival) and defeat (or death). A Bear spirit teaches this Gift.
System: The Gurahl must be within touching distance of her target but does not have to touch that individual. The player spends a point of Gnosis and rolls Wits + Medicine (difficulty 6 for the Gurahl and 7 for another person). Each success temporarily "heals" a health level of damage, whether aggravated or normal, though the target may still take additional damage after the Gift is activated. The damage returns after the combat at a rate of one health level per turn until healed magically or through normal medical treatment.
(PGttCB p95, Gurahl BB p99)
Sense the Unnatural - As the Garou Lupus Gift.
(PGttCB p95, Gurahl BB p99)
Rank 3
Exorcism - As the Garou Theurge Gift.
(PGttCB p95, Gurahl BB p99)
Name the Spirit - As the Garou Lupus Gift.
(PGttCB p95, Gurahl BB p99)
Rank 4
Spirit Healing - The Gurahl not only serve as Gaia's healers in the physical world, they also have the ability to repair damage done to Umbral spirits. The Gift allows a Gurahl in the Umbra to replenish the Power of a "wounded" spirit. A Bear spirit teaches this Gift.
System: The Gurahl ,ust be in the Umbral to activate this Gift, which requires a roll of Charisma + Occult (difficulty of the spirit's Willpower). If the roll succeeds, the Gurahl may spend as much Gnosis as he deems necessary and can afford. Use of this Gift generally puts the spirit in the Gurahl's debt, allowing the werebear to call upon the spirit for assistance in the future.
(PGttCB p95, Gurahl BB p99)
Spirit Shape - The Gurahl may assume the countenance and form of a creature native to the Umbra, appearing to other spirits as one of their own kind. In this fashion, a werebear can travel in parts of the Umbra which might otherwise prove inimical or hostile. A Coyote spirit teaches this Gift.
System: The Gurahl must enter the Umbra in order to invoke this Gift. Once the Gurahl is past the Gauntlet, the player rolls Appearance + Enigmas (difficulty 7) and spends a point of Gnosis. The Gurahl's body then assumes the appearance of an Umbral creature, usually a Jaggling of some sort. In parts of the Umbra controlled by the Tapestry Maker, the Gurahl may take the form of a Pattern Spider. A single success allows the Gift to take full effect, while no successes means that the Gurahl cannot alter her appearance. A Botch means that the Gurahl assumes a spirit form whose presence attracts a number of hostile spirits. The Gift remains in effect until the Gurahl leaves the umbra.
(Gurahl BB p99)
Rank 5
Restore Sanity - This Gift allows the Gural to completely restore the mind of an individual who has suffered an intense mental catastrophe or who has been deliberately driven insane by an enemy. Unlike the common Gift: Ease the Fevered Mind, this Gift does not affect chronic mental states or permanent forms of insanity, it simply restores a traumatized mind to its former state. A Jaggling of Ursa Major teaches this Gift.
System: The player rolls Wits + Empathy and spends a point of Gnosis. Only one success is necessary to bring the Gift's recipient back from the edge of fear or trauma-induced madness. The effects of this Gift are permanent unless something else occurs to shatter the subjects mind again. This Gift cannot heal certain permanent Derangements (such as Metis disfigurements or a Malkavian's madness), although with five successes, the Gurahl can cure Harano.
(Gurahl BB p99)
Image of the Sky Bear - The Gurahl's body glows with the light of the Great She-Bear, outlining his form with seven pinpoints of light that correspond to the seven stars of Ursa Major. Using the borrowed power of the spirit of the Great She-Bear, the Gurahl may perform extra acts of healing or protection, depending on the circumstance. A Jaggling of Ursa Major teaches this Gift.
System: The player spends a point of Gnosis and rolls Wits + Rituals to call down the image of the Sky Bear. He may use the power thus gained (and represented by the Gurahl's starry outline) for up to seven actions to heal wounds (even aggravated), add temporary health levels or provide the equivilent of body armor. Each such action causes one of the seven pinpoints of light to "blink out", signaling the expiration of the Gift. The effects, however, last until lost through incurring damage.
(PGttCB p95, Gurahl BB p99)
Rishi
PGttCB 95, Gurahl 100-101
Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Rank 1
Befriend - With this Gift, the Gurahl can alter the emotions of a potentially hostile individual so that the garget responds to the werebear with a friendlier attitude than he originally had. A Gaffling of Ursa Minor teaches this Gift.
System: The Gurahl assumes a non-threatening physical attitude, and his player rolls Charisma + Empathy. One success defuses hostility by altering it to cautious neutrality. Additional successes improve the target's disposition toward the Gurahl. No successes indicates that no change in the target's original emotional state, while a botch increases the target's hostility.
(PGttCB p995, Gurahl BB p100)
Truth of Gaia - As the Garou Philodox Gift.
(PGttCB p95, Gurahl BB p100)
Rank 2
Compel Truth - By using the force of his presence, a Gurahl may force a targeted individual to speak only the truth as she perceives it. A Falcon spirit teaches this gift.
System: The player spends a point of Gnosis and rolls Wits + Empathy (difficulty of the target's Willpower). The target must refrain from lying for one minute for each success gained. Faulure means that the Gift has no effect, while a botch means it only seems to work.
(PGttCB p95, Gurahl BB p100)
Presence of the Great Bear - Similar to the Philodox Gift: King of the Beasts, this Gift enables the Gurahl to influence other bears (one at a time) to follow her commands and assist her willingly. A Bear spirit teaches this Gift.
System: The target bear must be within the immediate vicinity of the Gurahl (100 feet). The player rolls Charisma + Animal Ken against a difficulty which varies depending on the nature of the Gurahl's relationship with the bear (see chart). This Gift does not summon bears; the target must already be present.
Difficulty | Relationship |
---|---|
3 | Sibling |
4 | Kinfolk |
6 | Feed and care for |
8 | Strange bear |
10 | Angry or hostile bear |
(PGttCB p95, Gurahl BB p100)
Rank 3
Ways of the Tapestry - This Gift allows the Gurahl insight into how pieces of a puzzle or a mystery fit together, and it can cast some light on how an event fits into the Gurahl's past, present, or possibly future. A Weaver spirit teaches this Gift.
System: The player rolls Wits + Enigmas (difficulty 8). Each success gives the Gurahl an important fact about the problem confronting him. The Storyteller should present these facts as hunts rather than direct statements, but should not make them so cryptic as to be indecipherable.
(PGttCB p95, Gurahl BB p100)
Waken - The Gurahl may awaken most creatures from unnatural slumber or supernatural sleep through using this Gift. By touching the targeted individual, a werebear can rouse a vampire from torpor or bring a Gurahl out of Bernocht-inspired slumber. Occasionally this Gift may awaken a creature affected by the Rite of the Long Sleep. A Fox spirit teaches this Gift.
System: The player rolls Wits + Rituals (difficulty of the target's Willpower) and spends a point of Gnosis. To overcome to effects of Rite of the Long Sleep, the Gurahl must also expend a point of Willpower. Recipients of this Gift do not necessarily appreciate its use, and they may react accordingly.
(PGttCB p95, Gurahl BB p101)
Rank 4
Bestow Ursa's Blessing - A Gurahl may call down the favor of the Great Bear on an individual of her choosing, granting that person or creature some tangible bonus or piece of good fortune. A Jaggling of Ursa Major teaches this Gift.
System: The player rolls Wits + Occult and spends a point of Gnosis while describing the specific nature of the blessing she wishes to bestow. This boon can take the form of an automatic success in some endeavor by the recipient, or it may manifest as a temporary addition to one of the target's Attributes (such as an extra die to Strength or Intelligence). If the Gurahl wishes to make the blessing a permanent one, she must sacrifice a point of permanent Gnosis to do so.
(Gurahl BB p101)
Quell Mob Rage - By speaking calmly and deliberately, the Gurahl can dispel the anger of a crowd, disperse lynch mobs or stop a riot before it starts. A Weaver spirit teaches this Gift.
System: The player rolls Charisma + Leadership (difficulty of the highest Willpower among the members of the target group) and confronts the angry crowd(which may consist of up to 50 individuals). Each success causes a step-down in hostility of one degree (i.e., hostile crowds become discontented, discontented mobs become neutral, neutral groups tend towards friendliness). If the Gurahl rolls more than three successes, he may further manipulate the crowd to accept his own beliefs or ideas in place of the ones that sparked the innitial anger.
(PGttCB p95, Gurahl BB p101)
Rank 5
Oath of the Great Bear - Similar to the Philodox Gift: Geas. this Gift enables the Gurahl to make an oath that the individual or group swears is binding. While the terms of the oath cannot force the recipient to act in ways that are detrimental to himself, the binding words can demand almost anything else within the victim's physical or mental capacity. A Jaggling in service to Ursa Major teaches this Gift.
System: The player rolls Manipulation + Leadership (difficulty of the recipient's Willpower) and spends a point of Gnosis. If the Gurahl wishes to affect a group, the difficulty of the roll is determined by the member of the group with the highest Willpower. If the victim breaks the terms of the oath, she begins to lose Willpower at a rate of one point per day. If her Willpower reaches zero, she begins to lose some other Trait or Attribute. This process continues until the victim either dies, adheres to the original oath or successfully petitions the Gurahl to release her from the oath.
(PGttCB p95, Gurahl BB p101)
Words of Doom - This Gift enables a Gurahl to curse an individual (or an allied group of individuals up to five in number), punishing them for some gross misdeed. Some werebears believe that the origin of the Silver Fangs' tribal insanity resulted from a curse placed upon them for their part in the War of Rage. Gurahl who use this Gift tread a thin line between serving Gaia and becoming a tool of the Pattern Breaker, since the pronouncement of a curse upon an individual or group often reflects adversely upon the speaker, touching her spirit with darkness. A worm spirit teaches this Gift.
System: After the Gurahl states the terms of the curse, the player rolls Wits + Occult (difficulty 9) and sacrifices a point of permanent Gnosis to seal the effect. The words used must specifically describe the terms of the punishment along with the means for lifting or escaping the curse ("you and your descendants shall never know unsullied happiness until you return that which you stole from my people."). If the nature of the curse is particularly harmful, detrimental, or far-reaching, the Storyteller may require the Gurahl character to give up to or even three points of permanent Gnosis instead of one.
(Gurahl BB p101)