Difference between revisions of "Barony of the Shadowed Souls/left-col"
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==Hobb's Ruin== | ==Hobb's Ruin== | ||
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[[File:HobbsRuin.jpg|200px|right]] | [[File:HobbsRuin.jpg|200px|right]] | ||
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::A small coastal town that houses more than it's fair share of Boggans, Knockers and related chimera/Denizens. This little town once was a great clockwork something that has fallen into ruin. However despite this it is very beautiful, built into the cliff face it has small outlets which allow the ferries to Lodestone to come in out of storms. There are bountiful places to eat seafood of every variety and buy coastal goods. | ::A small coastal town that houses more than it's fair share of Boggans, Knockers and related chimera/Denizens. This little town once was a great clockwork something that has fallen into ruin. However despite this it is very beautiful, built into the cliff face it has small outlets which allow the ferries to Lodestone to come in out of storms. There are bountiful places to eat seafood of every variety and buy coastal goods. | ||
− | ::A ferry takes you to the main port of the Lodestone Isles. [[File:LodestoneFerry.jpg|100px | + | |
+ | ===Places of note=== | ||
+ | |||
+ | *Mama LaMer's Divine Seafood | ||
+ | *K'Nick Knack's Brick-a-Brack | ||
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+ | ::A ferry takes you to the main port of the Lodestone Isles. [[File:LodestoneFerry.jpg|100px]] | ||
==Lodestone Isle== | ==Lodestone Isle== | ||
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− | [[File:Lodestone2.jpg|200px]]::The main portion of Lodestone has a welcoming cove that accents passenger ships at the Glittering Locks. There people will be welcomed and ferried by smaller boats to the Caer's Harbor. Larger ships to port are allowed into the bay area and registered at the harbor and linked directly to the Caer. | + | |
+ | ::A look from the outside at the locks where ships port and the ferry unloads at the main island. | ||
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+ | [[File:FerryLandingTheGlitteringLocks.jpg|175px|right]] | ||
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+ | [[File:Lodestone2.jpg|200px]] | ||
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+ | ::The main portion of Lodestone has a welcoming cove that accents passenger ships at the Glittering Locks. There people will be welcomed and ferried by smaller boats to the Caer's Harbor. Larger ships to port are allowed into the bay area and registered at the harbor and linked directly to the Caer. | ||
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::Beyond this the Island is a vast wilderness that houses several types of landscapes. The island almost is alive, set upon by an eclipsed moon a majority of the time except on special Holidays. There are deep forests, waterfalls, mythical beasts, bands of roaming Fae Horses and other miscellaneous flora and Fauna that are a true wonder to behold now that the island has been allowed to flourish. | ::Beyond this the Island is a vast wilderness that houses several types of landscapes. The island almost is alive, set upon by an eclipsed moon a majority of the time except on special Holidays. There are deep forests, waterfalls, mythical beasts, bands of roaming Fae Horses and other miscellaneous flora and Fauna that are a true wonder to behold now that the island has been allowed to flourish. | ||
− | ::The sibling to the waterbound Ferry this silver ship is the flying Ferry from the Lodestone isle's main dock to the sky port in the [County of Emerald Dale]. | + | ::The sibling to the waterbound Ferry this silver ship is the flying Ferry from the Lodestone isle's main dock to the sky port in the [[County of Emerald Dale]]. [[File:SkyshiptoEmeraldDale.jpg|100px|right]] |
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===Caer Tenebrous=== | ===Caer Tenebrous=== | ||
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[[File:NorthbyMarkets.jpg|100px|right]] | [[File:NorthbyMarkets.jpg|100px|right]] | ||
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::Within the Caer proper there are a variety of activities. This is a port and therefore all manner of trade goes on here. All Manner. Sailors and captains entertain themselves in bars or spend evenings in the small brothel allowed to exist within the Caer's walls. Stables, a forge, a training ground, shops and all manner of trade-skills can be obtained here for purchase or for training. | ::Within the Caer proper there are a variety of activities. This is a port and therefore all manner of trade goes on here. All Manner. Sailors and captains entertain themselves in bars or spend evenings in the small brothel allowed to exist within the Caer's walls. Stables, a forge, a training ground, shops and all manner of trade-skills can be obtained here for purchase or for training. | ||
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::A large wall that holds a labyrinth with watch towers is what separates the rest of the tiny port town from the great crystaline spire atop a peak set as far from the harbor and above the city itself. | ::A large wall that holds a labyrinth with watch towers is what separates the rest of the tiny port town from the great crystaline spire atop a peak set as far from the harbor and above the city itself. | ||
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===Halcyon Spire=== | ===Halcyon Spire=== | ||
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+ | [[File:TowerAmberidea.jpg|200px|center]] | ||
+ | ::Located inside Tenebrous Caer. | ||
::This is the round crystaline tower. The seat of the Barony. A large round base at the bottom opens into many rooms used by the Court and Knights of the Shadowed Soul. In the center there is a large round table in the center of which burns a small heatless fire. There is only one chair that is different from the others and it is only moderately so. It's a great antechamber and anyone of the Barony can enter. | ::This is the round crystaline tower. The seat of the Barony. A large round base at the bottom opens into many rooms used by the Court and Knights of the Shadowed Soul. In the center there is a large round table in the center of which burns a small heatless fire. There is only one chair that is different from the others and it is only moderately so. It's a great antechamber and anyone of the Barony can enter. | ||
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[[File:Innertower.jpg|200px|right]] | [[File:Innertower.jpg|200px|right]] | ||
===Darkstar Orrery=== | ===Darkstar Orrery=== | ||
− | Located | + | |
+ | [[File:AmbersOrrery2.jpg|200px|right]] | ||
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+ | ::Located inside the Halcyon Spire. This is allowed to only members of the inner court. This Orrery is set around the bale fire that powers the Holdings. Great copper cogs and works slowly tick away to the movements of the universe like some inanimate Auger. It's silent as it moves, every piece of the intricate work littered with representations of everything from planets, stars and other heavenly bodies. Each one finally crafted out of precious stones and metals. Around the outer edge of the orrery various reagents are stored as well as books that line the outer walls. [[File:AmbersOrrery.jpg|250px]] | ||
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+ | [[File:OrreryAmber.gif|center]] | ||
==Deepmist Vale Isle== | ==Deepmist Vale Isle== | ||
− | Sister isle to Lodestone and the smallest of the trio of islands. | + | |
+ | [[File:AmberMist2.jpg|200px|right]] | ||
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+ | ::Sister isle to Lodestone and the smallest of the trio of islands. The counterbalance to the other two Islands Deepmist Vale Isle is a mix of wild and a mix of quaint country. Seelie folks probably feel most comfortably here. There are small towns of brownies, dwarves, pixies and other small folk. It is reminiscent of a shire but the mist for which the Vale is named for is ever-present. | ||
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+ | [[File:AmberMist1.jpg|200px]] | ||
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+ | ===Places of Note=== | ||
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+ | *There is also a massive tree that has emerged from a crack in the ground<br> where the underground systems have been caved in some to reveal the mystic oak.<br> Though the tree one can get to North Beach. [[File:AmberMistTree.jpg|250px]] | ||
==Loch de Mer Isle== | ==Loch de Mer Isle== | ||
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[[File:LochDeMerIsle.jpg|200px|right]] | [[File:LochDeMerIsle.jpg|200px|right]] | ||
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::Sister idle to Lodestone and the second largest of the trio of islands. Of the trio it is dark and holds a certain welcoming ambiance to the Unseelie. It is ominous but very very beautiful in a dark way. The swampy remnants of what was the isle is patterned with ruins and trees that seem to have wisp lit rickety rope bridges that lead through the island like a network of spider webs. | ::Sister idle to Lodestone and the second largest of the trio of islands. Of the trio it is dark and holds a certain welcoming ambiance to the Unseelie. It is ominous but very very beautiful in a dark way. The swampy remnants of what was the isle is patterned with ruins and trees that seem to have wisp lit rickety rope bridges that lead through the island like a network of spider webs. | ||
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===Places of Note=== | ===Places of Note=== | ||
*Kraken's Rest | *Kraken's Rest | ||
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+ | ==History== | ||
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+ | :: The island's history is so far short. As it was destroyed by the former Countess of Lion's Reach, fought over by nearby Counties and taken over by pirates. It has seen a massive land and water battle that determined the fate of a dragon imprisoned on the island by a wicked Sidhe Noble and a Necromatic Shade and a Dragon. Forces of Lion's Reach came together to work for the release of the Dragon from a pact and the return of the Island to the County of Lion's Reach. As per agreements made between the Duke on Baroness Philomene and Count of Emerald Dale the Island is now being looked after by a new Baroness. | ||
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+ | ===Rumors=== | ||
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+ | ::It is said that the port, while a hub of Dreaming commerce, is also a place of exile. A place off the land of both Counties where the strange Baroness from a Long Forgotten House can be stowed away until needed. | ||
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+ | ::Great prices have been paid to those who aided in the battle. It would seem that the Nobles of this island will retain little for themselves. |
Latest revision as of 19:07, 18 December 2018
Contents
Hobb's Ruin
- A small coastal town that houses more than it's fair share of Boggans, Knockers and related chimera/Denizens. This little town once was a great clockwork something that has fallen into ruin. However despite this it is very beautiful, built into the cliff face it has small outlets which allow the ferries to Lodestone to come in out of storms. There are bountiful places to eat seafood of every variety and buy coastal goods.
Places of note
- Mama LaMer's Divine Seafood
- K'Nick Knack's Brick-a-Brack
Lodestone Isle
- A look from the outside at the locks where ships port and the ferry unloads at the main island.
- The main portion of Lodestone has a welcoming cove that accents passenger ships at the Glittering Locks. There people will be welcomed and ferried by smaller boats to the Caer's Harbor. Larger ships to port are allowed into the bay area and registered at the harbor and linked directly to the Caer.
- Beyond this the Island is a vast wilderness that houses several types of landscapes. The island almost is alive, set upon by an eclipsed moon a majority of the time except on special Holidays. There are deep forests, waterfalls, mythical beasts, bands of roaming Fae Horses and other miscellaneous flora and Fauna that are a true wonder to behold now that the island has been allowed to flourish.
- The sibling to the waterbound Ferry this silver ship is the flying Ferry from the Lodestone isle's main dock to the sky port in the County of Emerald Dale.
Caer Tenebrous
- Within the Caer proper there are a variety of activities. This is a port and therefore all manner of trade goes on here. All Manner. Sailors and captains entertain themselves in bars or spend evenings in the small brothel allowed to exist within the Caer's walls. Stables, a forge, a training ground, shops and all manner of trade-skills can be obtained here for purchase or for training.
- A large wall that holds a labyrinth with watch towers is what separates the rest of the tiny port town from the great crystaline spire atop a peak set as far from the harbor and above the city itself.
Halcyon Spire
- Located inside Tenebrous Caer.
- This is the round crystaline tower. The seat of the Barony. A large round base at the bottom opens into many rooms used by the Court and Knights of the Shadowed Soul. In the center there is a large round table in the center of which burns a small heatless fire. There is only one chair that is different from the others and it is only moderately so. It's a great antechamber and anyone of the Barony can enter.
Darkstar Orrery
- Located inside the Halcyon Spire. This is allowed to only members of the inner court. This Orrery is set around the bale fire that powers the Holdings. Great copper cogs and works slowly tick away to the movements of the universe like some inanimate Auger. It's silent as it moves, every piece of the intricate work littered with representations of everything from planets, stars and other heavenly bodies. Each one finally crafted out of precious stones and metals. Around the outer edge of the orrery various reagents are stored as well as books that line the outer walls.
Deepmist Vale Isle
- Sister isle to Lodestone and the smallest of the trio of islands. The counterbalance to the other two Islands Deepmist Vale Isle is a mix of wild and a mix of quaint country. Seelie folks probably feel most comfortably here. There are small towns of brownies, dwarves, pixies and other small folk. It is reminiscent of a shire but the mist for which the Vale is named for is ever-present.
Places of Note
- There is also a massive tree that has emerged from a crack in the ground
where the underground systems have been caved in some to reveal the mystic oak.
Though the tree one can get to North Beach.
Loch de Mer Isle
- Sister idle to Lodestone and the second largest of the trio of islands. Of the trio it is dark and holds a certain welcoming ambiance to the Unseelie. It is ominous but very very beautiful in a dark way. The swampy remnants of what was the isle is patterned with ruins and trees that seem to have wisp lit rickety rope bridges that lead through the island like a network of spider webs.
Places of Note
- Kraken's Rest
History
- The island's history is so far short. As it was destroyed by the former Countess of Lion's Reach, fought over by nearby Counties and taken over by pirates. It has seen a massive land and water battle that determined the fate of a dragon imprisoned on the island by a wicked Sidhe Noble and a Necromatic Shade and a Dragon. Forces of Lion's Reach came together to work for the release of the Dragon from a pact and the return of the Island to the County of Lion's Reach. As per agreements made between the Duke on Baroness Philomene and Count of Emerald Dale the Island is now being looked after by a new Baroness.
Rumors
- It is said that the port, while a hub of Dreaming commerce, is also a place of exile. A place off the land of both Counties where the strange Baroness from a Long Forgotten House can be stowed away until needed.
- Great prices have been paid to those who aided in the battle. It would seem that the Nobles of this island will retain little for themselves.