Difference between revisions of "Vanguard's Might/Notes"

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imported>Klem
 
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These two notes need to be set on your character to be in the pack, and approved by staff:
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'''These three notes need to be set on your character to be in the pack, and approved by staff:'''
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'''Garou'''
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+note/private me/totem=%r%rVanguard's Might %r%rPack Totem: Black Unicorn (TB: CoG pg 77) %r Rage: 7 %r Willpower: 5 %r Wielders: 3 %r Gnosis: 5 %r%rCharms: %r Reform %r Blast %r Airt Sense %r Healing %r Tracking %r%rTotem spirit is connected mystically to all pack members, allowing communication among them even at great distances (at Storyteller's discretion). %rTotem can speak to the pack without the benefit of the Gift: Spirit Speech. %rTotem can always find pack members.%r%r Traits: %r +1 temporary glory %r +1 brawl die %r 1 packmember at a time may have 3 extra soak dice %r%rBan: The Black Unicorn demands that the pack defend those unable to defend themselves. %r%r
  
%r%r +note/private me/totem=%r%r Vanguard's Might %r%r Pack Totem: Black Unicorn (TB: CoG pg 77) %r Rage: 7 %r Willpower: 5 %r Wielders: 3 %r Gnosis: 5 %r%r Charms: %r Reform %r Blast %r Airt Sense %r Healing %r Tracking %r%r Totem spirit is connected mystically to all pack members, allowing communication among them even at great distances (at Storyteller's discretion). %r%r Totem can speak to the pack without the benefit of the Gift: Spirit Speech. %r%r Traits: %r +1 temporary glory %r +1 brawl die %r 1 packmember at a time may have 3 extra soak dice %r Ban: The Black Unicorn demands that the pack defend those unable to defend themselves. %r%r
 
  
 
+note/private me/totem_cost=%r%rBlack Unicorn%r%rCOST: %r5 points: Totem cost%r4 points: Totem is connected mystically to all pack members\, allowing communication among them even at great distances \(at Storyteller's discretion\). %r6 points: Two additional pack members may use the totem at the same time %r1 point: Totem can always find pack members. %r1 point: Totem can speak to the pack without the benefit of the Gift: Spirit Speech. %r3 points: 9 points of rage/gnosis/willpower per scene divided at will %r2 points: Charm\, Blast %r2 points: Charm\, Healing%r2 points: Charm\, Tracking%rTotal spent = 26
 
+note/private me/totem_cost=%r%rBlack Unicorn%r%rCOST: %r5 points: Totem cost%r4 points: Totem is connected mystically to all pack members\, allowing communication among them even at great distances \(at Storyteller's discretion\). %r6 points: Two additional pack members may use the totem at the same time %r1 point: Totem can always find pack members. %r1 point: Totem can speak to the pack without the benefit of the Gift: Spirit Speech. %r3 points: 9 points of rage/gnosis/willpower per scene divided at will %r2 points: Charm\, Blast %r2 points: Charm\, Healing%r2 points: Charm\, Tracking%rTotal spent = 26
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+note/private me/Pack Gear=%r%rEach Pack Member of Vanguard's Might will carry with them or have within easy access\, a duffle bag with the following equipment listed within:%rLight pistol - Clip:................17+1 Conceal:................P Damage:.................4 Range:.................20 Rate:...............….4 Ref:...........WW3801/207 Type:......1/Light Pistol %rMachete - Damage:..........Str+1%b%bDifficulty...........5%b%bDmg Type:.........…L Conceal:.............T%b%b%rKevlar vest - Soak:................3%b%bDex Penalt...........1%b%bRef:........WW3801/206%rProtective clothing \(shirt: Soak:................2%b%bDex Penalt...........1%b%bRef:........WW3801/206\) \(leather jacket: Soak:................1%b%bDex Penalt...........0%b%bRef:........WW3801/206\)%rComm gear%rFire starter%rGlow sticks%r6 granola bars\, 2 liters water%rThe Individual First Aid Kit - Includes several bandages\, burn ointment\, aspirin\, MK1 Nerve Agent antidote kit\, and QuikClot Antihemorrhagic/hemostatic agent %rA tarpaulin%rAn emergency blanket%rThe Sidewinder HandHeld FlashLight is lightweight with a head adjustable over 185 degrees of movement\, light-emitting diodes providing five intensities each of white\, red\, blue\, and infrared light \(including a strobe function\)\, helmet mount\, and runs on AA batteries. Aside from providing illumination\, this smaller and lighter flashlight can be used for signalling and detecting blood residue.%rCompass / GPS tool%rSwiss Army Knife\, the Rangergrip 90. With 9 implements\, you’ll be able to gut a%b%bfish\, saw through wood or just remove those pesky hangnails.%r%r
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'''Kinfolk Protected'''
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+note/private me/Pack Gear=%r%rEach Pack Member of Vanguard's Might will carry with them or have within easy access\, a duffle bag with the following equipment listed within:%rLight pistol - Clip:................17+1 Conceal:................P Damage:.................4 Range:.................20 Rate:...............….4 Ref:...........WW3801/207 Type:......1/Light Pistol %rMachete - Damage:..........Str+1%b%bDifficulty...........5%b%bDmg Type:.........…L Conceal:.............T%b%b%rKevlar vest - Soak:................3%b%bDex Penalt...........1%b%bRef:........WW3801/206%rProtective clothing \(shirt: Soak:................2%b%bDex Penalt...........1%b%bRef:........WW3801/206\) \(leather jacket: Soak:................1%b%bDex Penalt...........0%b%bRef:........WW3801/206\)%rComm gear%rFire starter%rGlow sticks%r6 granola bars\, 2 liters water%rThe Individual First Aid Kit - Includes several bandages\, burn ointment\, aspirin\, MK1 Nerve Agent antidote kit\, and QuikClot Antihemorrhagic/hemostatic agent %rA tarpaulin%rAn emergency blanket%rThe Sidewinder HandHeld FlashLight is lightweight with a head adjustable over 185 degrees of movement\, light-emitting diodes providing five intensities each of white\, red\, blue\, and infrared light \(including a strobe function\)\, helmet mount\, and runs on AA batteries. Aside from providing illumination\, this smaller and lighter flashlight can be used for signalling and detecting blood residue.%rCompass / GPS tool%rSwiss Army Knife\, the Rangergrip 90. With 9 implements\, you’ll be able to gut a%b%bfish\, saw through wood or just remove those pesky hangnails.%r%r
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+note/private me/totem=%r%rVanguard's Might %r%rPack Totem: Black Unicorn (TB: CoG pg 77) %rTotem spirit is connected mystically to all pack and kin members, allowing communication among them even at great distances (at Storyteller's discretion). %rTotem can speak to the pack and kin without the benefit of the Gift: Spirit Speech. %rTotem can always find pack members. %rTotem can speak to the pack without the benefit of the Gift: Spirit Speech. %r%rBan: The Black Unicorn demands that the pack defend those unable to defend themselves.

Latest revision as of 20:51, 26 July 2013

These three notes need to be set on your character to be in the pack, and approved by staff:

Garou

+note/private me/totem=%r%rVanguard's Might %r%rPack Totem: Black Unicorn (TB: CoG pg 77) %r Rage: 7 %r Willpower: 5 %r Wielders: 3 %r Gnosis: 5 %r%rCharms: %r Reform %r Blast %r Airt Sense %r Healing %r Tracking %r%rTotem spirit is connected mystically to all pack members, allowing communication among them even at great distances (at Storyteller's discretion). %rTotem can speak to the pack without the benefit of the Gift: Spirit Speech. %rTotem can always find pack members.%r%r Traits: %r +1 temporary glory %r +1 brawl die %r 1 packmember at a time may have 3 extra soak dice %r%rBan: The Black Unicorn demands that the pack defend those unable to defend themselves. %r%r


+note/private me/totem_cost=%r%rBlack Unicorn%r%rCOST: %r5 points: Totem cost%r4 points: Totem is connected mystically to all pack members\, allowing communication among them even at great distances \(at Storyteller's discretion\). %r6 points: Two additional pack members may use the totem at the same time %r1 point: Totem can always find pack members. %r1 point: Totem can speak to the pack without the benefit of the Gift: Spirit Speech. %r3 points: 9 points of rage/gnosis/willpower per scene divided at will %r2 points: Charm\, Blast %r2 points: Charm\, Healing%r2 points: Charm\, Tracking%rTotal spent = 26


+note/private me/Pack Gear=%r%rEach Pack Member of Vanguard's Might will carry with them or have within easy access\, a duffle bag with the following equipment listed within:%rLight pistol - Clip:................17+1 Conceal:................P Damage:.................4 Range:.................20 Rate:...............….4 Ref:...........WW3801/207 Type:......1/Light Pistol %rMachete - Damage:..........Str+1%b%bDifficulty...........5%b%bDmg Type:.........…L Conceal:.............T%b%b%rKevlar vest - Soak:................3%b%bDex Penalt...........1%b%bRef:........WW3801/206%rProtective clothing \(shirt: Soak:................2%b%bDex Penalt...........1%b%bRef:........WW3801/206\) \(leather jacket: Soak:................1%b%bDex Penalt...........0%b%bRef:........WW3801/206\)%rComm gear%rFire starter%rGlow sticks%r6 granola bars\, 2 liters water%rThe Individual First Aid Kit - Includes several bandages\, burn ointment\, aspirin\, MK1 Nerve Agent antidote kit\, and QuikClot Antihemorrhagic/hemostatic agent %rA tarpaulin%rAn emergency blanket%rThe Sidewinder HandHeld FlashLight is lightweight with a head adjustable over 185 degrees of movement\, light-emitting diodes providing five intensities each of white\, red\, blue\, and infrared light \(including a strobe function\)\, helmet mount\, and runs on AA batteries. Aside from providing illumination\, this smaller and lighter flashlight can be used for signalling and detecting blood residue.%rCompass / GPS tool%rSwiss Army Knife\, the Rangergrip 90. With 9 implements\, you’ll be able to gut a%b%bfish\, saw through wood or just remove those pesky hangnails.%r%r


Kinfolk Protected

+note/private me/Pack Gear=%r%rEach Pack Member of Vanguard's Might will carry with them or have within easy access\, a duffle bag with the following equipment listed within:%rLight pistol - Clip:................17+1 Conceal:................P Damage:.................4 Range:.................20 Rate:...............….4 Ref:...........WW3801/207 Type:......1/Light Pistol %rMachete - Damage:..........Str+1%b%bDifficulty...........5%b%bDmg Type:.........…L Conceal:.............T%b%b%rKevlar vest - Soak:................3%b%bDex Penalt...........1%b%bRef:........WW3801/206%rProtective clothing \(shirt: Soak:................2%b%bDex Penalt...........1%b%bRef:........WW3801/206\) \(leather jacket: Soak:................1%b%bDex Penalt...........0%b%bRef:........WW3801/206\)%rComm gear%rFire starter%rGlow sticks%r6 granola bars\, 2 liters water%rThe Individual First Aid Kit - Includes several bandages\, burn ointment\, aspirin\, MK1 Nerve Agent antidote kit\, and QuikClot Antihemorrhagic/hemostatic agent %rA tarpaulin%rAn emergency blanket%rThe Sidewinder HandHeld FlashLight is lightweight with a head adjustable over 185 degrees of movement\, light-emitting diodes providing five intensities each of white\, red\, blue\, and infrared light \(including a strobe function\)\, helmet mount\, and runs on AA batteries. Aside from providing illumination\, this smaller and lighter flashlight can be used for signalling and detecting blood residue.%rCompass / GPS tool%rSwiss Army Knife\, the Rangergrip 90. With 9 implements\, you’ll be able to gut a%b%bfish\, saw through wood or just remove those pesky hangnails.%r%r


+note/private me/totem=%r%rVanguard's Might %r%rPack Totem: Black Unicorn (TB: CoG pg 77) %rTotem spirit is connected mystically to all pack and kin members, allowing communication among them even at great distances (at Storyteller's discretion). %rTotem can speak to the pack and kin without the benefit of the Gift: Spirit Speech. %rTotem can always find pack members. %rTotem can speak to the pack without the benefit of the Gift: Spirit Speech. %r%rBan: The Black Unicorn demands that the pack defend those unable to defend themselves.