Difference between revisions of "Specialties"
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imported>Skully |
imported>Skully |
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Line 11: | Line 11: | ||
| <!-- rejected --> | | <!-- rejected --> | ||
| <!-- unreviewed --> | | <!-- unreviewed --> | ||
− | *Fists Like Anvils | + | * Fists Like Anvils |
− | *Lower Body | + | * Lower Body |
− | *Lifting | + | * Lifting |
− | *Long Jumping | + | * Long Jumping |
− | *Never Lets Go | + | * Never Lets Go |
− | *Powerful Arms | + | * Powerful Arms |
− | *Reserves of Strength | + | * Reserves of Strength |
− | *Sustained Carrying | + | * Sustained Carrying |
− | *Vicious | + | * Vicious |
|- | |- | ||
| Dexterity | | Dexterity | ||
Line 27: | Line 27: | ||
| <!-- rejected --> | | <!-- rejected --> | ||
| <!-- unreviewed --> | | <!-- unreviewed --> | ||
− | *Feline Grace | + | * Feline Grace |
− | *Flexible | + | * Flexible |
− | *Light Touch | + | * Light Touch |
− | *Lightning Reflexes | + | * Lightning Reflexes |
− | *Nimble Fingers | + | * Nimble Fingers |
− | *Precise | + | * Precise |
− | *Steady Hand | + | * Steady Hand |
− | *Sure-Footed | + | * Sure-Footed |
− | *Swift | + | * Swift |
|- | |- | ||
| Stamina | | Stamina | ||
Line 41: | Line 41: | ||
* Tireless | * Tireless | ||
| <!-- rejected --> | | <!-- rejected --> | ||
− | * Soaking damage (this | + | * Soaking damage (this is a reflex, not a voluntary action) |
* Tough as Nails (which Stamina rolls would this ''not'' apply to?) | * Tough as Nails (which Stamina rolls would this ''not'' apply to?) | ||
| <!-- unreviewed --> | | <!-- unreviewed --> | ||
Line 390: | Line 390: | ||
* Swords | * Swords | ||
| <!-- rejected --> | | <!-- rejected --> | ||
− | * Blades ( | + | * Blades (excludes blunt weapons; still overly broad) |
| <!-- unreviewed --> | | <!-- unreviewed --> | ||
* Disarm | * Disarm |
Revision as of 22:24, 10 September 2018
Here are some specific examples of specialties that are narrow enough to be approved (i.e. would not apply to virtually all rolls involving that stat). Rejected entries can be appealed if you think it's narrower than what staff envisioned.
Attribute | Approved | Rejected | Unreviewed |
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Strength |
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Dexterity |
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Stamina |
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Manipulation |
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Charisma |
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Appearance |
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Perception |
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Intelligence |
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Wits |
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For primary abilities, your specialty may be a secondary ability that it overlaps (even if you don't have any separate dots in that secondary).
Ability | Approved | Rejected | Unreviewed |
---|---|---|---|
Alertness |
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Athletics |
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Awareness |
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Brawl |
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Do |
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Dodge | |||
Empathy |
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Expression |
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Intimidation |
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Kenning |
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Leadership |
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Martial Arts (Hard Style) | |||
Martial Arts (Soft Style) | |||
Primal Urge |
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Shentao | |||
Streetwise |
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Subterfuge |
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Animal Ken |
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Crafts |
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Drive |
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Etiquette |
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Firearms |
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Kailindo |
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Melee |
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|
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Performance |
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Security | |||
Stealth |
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Survival |
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Technology |
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Academics |
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Bureaucracy |
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Computers |
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Cosmology |
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Enigmas |
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Finance |
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Gremayre |
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Investigation |
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Law |
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Linguistics |
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Lore Bygone | |||
Lore Changeling | |||
Lore Demon | |||
Lore Fera | |||
Lore Garou | |||
Lore Kuei-jin | |||
Lore Mage | |||
Lore Mummy | |||
Lore Sewer | |||
Lore Sorcerer/Psychic | |||
Lore Spirit | |||
Lore Vampire | |||
Lore Wraith | |||
Lore Wyrm | |||
Medicine |
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Occult |
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Politics |
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Research (Demon) | |||
Rituals |
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Science |
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